[UIBriefing] m_strLabelObjectives=MISSION OBJECTIVES: m_strLabelSituation=MISSION BRIEF: m_strLabelLoading=LOADING... m_strToLaunchMission=LAUNCH MISSION m_strToLaunchMissionPC=READY TO ENGAGE [UIBuildFacilities] m_strBuildFacilityTitle=BUILD FACILITIES [UIBuildItem] m_strItemLabel=ITEM m_strQuantityLabel=BUILT m_strConfirm=MANUFACTURE m_strDetailLabel=DETAILS [UIFoundry] m_strConfirm=BEGIN PROJECT m_strNoProjectAvailable=NO PROJECTS AVAILABLE [UIChooseFacility] m_strNoReqLabel=No Build Requirements m_strSuperSpreeLabel=(superspree is activated) [UIDebrief] m_strDebrief=DEBRIEF m_strKills=KILLS m_strMissions=MISSIONS m_strActive=ACTIVE m_strWounded=WOUNDED m_strDays=DAYS m_strKIA=KIA m_strContinue=CONTINUE m_strPromote=PROMOTE m_strPromoteMouse=CLICK TO PROMOTE [UIHiring] m_strHelpHire=HIRE m_strHelpOrder=ORDER [UIManufacturing] m_strBack=BACK [UIObjectivesPopup] m_strAcceptLabel=CONTINUE [UIObjectivesScreen] m_strBack=BACK m_strMoreInfo=MORE INFO m_strObjectives=OBJECTIVES [UIOTS] m_strTactic=TACTIC m_strCost=COST m_strPurchaseButtonText_PC=PURCHASE [UIPsiLabs] m_strSoldierListBaseStatusLabel=STATUS m_strContinue=Continue [UIPendingRequests] m_strPendingRequests=PENDING REQUESTS m_strFunding=Funding m_strMissions=Missions m_strViewRequest=View Request m_strHoursLeft=HOURS LEFT m_strSatelliteTransferLabel=Satellite Transfer: m_strNoPendingRequests=No requests are pending m_strStatus_OperationInProgress=(OPERATION IN PROGRESS) m_strStatus_TransferComplete=(TRANSFER COMPLETE) m_strStatus_AwaitingJetTransfer=(AWAITING JET TRANSFER) m_strStatus_SatelliteEnRoute=(SATELLITE EN ROUTE) m_strStatus_SatelliteCoverageComplete=(SATELLITE COVERAGE COMPLETE) m_strStatus_AwaitingSatelliteCoverage=(AWAITING SATELLITE COVERAGE) m_strStatus_CanNotComplete=(CAN NOT COMPLETE) m_strStatus_CanComplete=(CAN COMPLETE) [UIRecap] m_strNext=Next m_strPrevious=Previous m_strStat=Stat m_strYou=You m_strWorld=World [UIShellStrategy] m_strTitle=XCOM m_strNewGame=New Game m_strLoadGame=Load Game m_strDebugStrategyStart=Debug Strategy Start m_strDifficultyTitle=DIFFICULTY m_strDifficultyEasy=Easy m_strDifficultyNormal=Normal m_strDifficultyHard=Classic m_strDifficultyImpossible=Impossible m_strEasyDesc=An appropriate difficulty level for players new to tactical games or XCOM in general. m_strNormalDesc=For players familiar with tactical games. Challenging, but fair. m_strHardDesc=A significant challenge for experienced players. Expect casualties. m_strClassicDesc=The ultimate challenge for the ultimate player. m_strControlTitle=Disable Tutorial Experience? m_strControlBody=If you have never played XCOM: Enemy Unknown before, it is strongly recommended that you leave the tutorial experience enabled, as it provides a strong narrative and gameplay introduction for players new to the XCOM universe. m_strControlOK=Disable Tutorial m_strControlCancel=Nevermind m_strIronmanTitle=Enable Ironman Mode? m_strIronmanBody=In an 'Ironman' game, you cannot reload earlier saves, adding a significant level of challenge to the experience. Ironman mode is only recommended for experienced players. m_strIronmanOK=Enable Ironman m_strIronmanCancel=Nevermind m_strIronmanLabel=Ironman Mode m_strTutorialLabel=Tutorial Experience [UIWorldReport] m_strNext=Next m_strDecrypting=DECRYPTING... m_strDecoded=Transmission Decoded! [XGManufacturingUI] m_strBackLabel=BACK m_strETADays=ETA (days): m_strHelpAdjust=Adjust m_strNoteWeaponRifle=This weapon cannot be used by the Sniper or Heavy Weapons class. m_strNoteWeaponAllSoldiers=This weapon/item can be used by all soldiers. m_strNoteWeaponSpecific=This weapon/item can only be used by class soldiers. On staff: . m_strNoteInsufficientBays=Not enough Hangar Bays at XCOM HQ! Transfer or dismiss aircraft to make room! m_strNoteBuildStalled=Item manufacturing is currently stalled, as there are no engineers available to work on new items. m_strNoteMaintenanceCost=Maintenance on this facility will cost every month. m_strNoteFoundryStalled=This Foundry project is currently stalled, as there are no engineers available. m_strLabelBeginProject=Begin Project m_strLabelContinueProject=Continue Project m_strLabelDeleteOrder=Delete Order m_strLabelCancelBuild=Cancel Construction m_strLabelItemInfo=Item Info m_strLabelQuantity=Quantity: m_strLabelProjectDuration=Project Duration: m_strLabelImmediate=Immediate m_strHelp=To reduce the cost of items, acquire more engineers! m_strLabelEngineersAssigned=Engineers Required: m_strLabelProjectCost=Project Cost: m_strLabelNotes=Notes: m_strLabelRushBuild=Rush Construction m_strLabelYES=YES m_strLabelNO=NO m_strLabelSubmitOrder=Submit Order m_strLabelModifyOrder=Modify Order m_strLabelModifyBeginBuild=Begin Construction m_strLabelContinueBuild=Continue Construction m_strLabelDeleteProject=Delete Project m_strLabelFacilityInfo=Facility Info m_strLabelTimeToBuild=Time to Build: m_strLabelProjectInfo=Project Info m_strLabelTimeToComplete=Time to Complete: m_strErrEngineers=Not Enough Engineers! m_strSatCapacity=Not enough uplink capacity to launch this satellite! Build more uplink facilities to increase capacity! [UIStrategyHUD_BuildQueue] m_strQueue_Locked=QUEUE LOCKED m_strQueue_ClickToEdit=CLICK TO EDIT [UIStrategyComponent_Clock] KOR_year_suffix= KOR_month_suffix= KOR_day_suffix= JPN_year_suffix= JPN_month_suffix= JPN_day_suffix= [UIInterceptionEngagement] m_strEstablishingLinkLabel=ESTABLISHING LINK... m_strPlayerDamageLabel=DAMAGE m_strLeaveReportButtonLabel=LEAVE REPORT m_strAbortMission=ABORT m_strAbortingMission=ABORTING... m_strAbortedMission=ABORTED m_strDodgeAbility=DODGE m_strAimAbility=AIM m_strTrackAbility=TRACK m_strTrackingText=TRACKING m_strEscapeTimerTitle=CONTACT LOSS IN: m_strResult_UFOCrashed= shot down the target UFO.\n Surveillance indicates alien crew moving at the crash site. m_strResult_UFODestroyed= destroyed the target UFO.\n UFO exploded in flight. Surveillance indicates neither survivors nor salvage. m_strResult_UFOEscaped= was unable to sustain pursuit of the target UFO. m_strResult_UFODisengaged= broke off engagement with target UFO. m_strReport_NoDamage= took no damage during the encounter. m_strReport_LightDamage= sustained light damage in the encounter. m_strReport_HeavyDamage= sustained heavy damage in the encounter. m_strReport_SevereDamage= sustained severe damage in the encounter. m_strReport_ShotDown= was shot down. m_strReport_Title=Interception Engagement m_strReport_Subtitle=STATUS REPORT m_strTimeSufixSymbol=s m_strAbilityDescriptions[eEnhancedAccuracy]=AIM: Guarantees next 2 shots will hit the target. m_strAbilityDescriptions[eDodgeHits]=DODGE: Causes pilot to evade next 2 enemy hits. m_strAbilityDescriptions[eTrack]=TRACK: Halts enemy escape for 5 seconds.\nReduces approach time for short range weapons. [UISquadSelect] m_strBackToBriefing=BACK TO BRIEFING m_strSimMission=SIM MISSION m_strTitleConfirmLaunchWithoutPromotion=SOLDIERS HAVE PROMOTIONS AVAILABLE! m_strLaunchWithoutPromoting=Are you sure you want to launch the mission now? Soldiers in this squad still have promotions available. m_strComfirmLaunch=LAUNCH ANYWAY m_strCancelLaunch=RETURN TO EDITING SQUAD [UISquadSelect_SquadList] m_strPromote=PROMOTE m_strAddUnit=ADD UNIT m_strEditUnit=EDIT UNIT m_strClearUnit=CLEAR UNIT m_strBackpackLabel=BACKPACK: [UIStrategyHUD] m_strAcceptLabel=ACCEPT m_strBackLabel=BACK m_strZoomLabel=ZOOM CAMERA m_strMoveCameraLabel=MOVE CAMERA [UIStrategyComponent_SoldierInfo] m_strStatusLabel=STATUS: m_strMissionsLabel=MISSIONS: m_strKillsLabel=KILLS: [UIStrategyComponent_SoldierAbilityList] m_strAbilitiesTitle=ABILITIES [UIStrategyComponent_SoldierStats] m_strStatHealth=HP: m_strStatWill=Will: m_strStatDefense=Defense: m_strStatOffense=Aim: [UISoldierListBase] m_strSoldierListBaseTitle=SOLDIERS m_strSoldierListBaseClassLabel=CLASS m_strSoldierListBaseStatusLabel=STATUS m_strBackLabel=BACK m_strAcceptLabel=ACCEPT [XGSoldierUI] m_strDismissSoldierDialogTitle=DISMISS SOLDIER m_strDismissSoldierDialogText=Are you sure you want to dismiss ? m_strDismissTankDialogTitle=DISMANTLE TANK m_strDismissTankDialogText=Are you sure you want to dismantle this S.H.I.V.? m_strLockedAbilityLabel=LOCKED m_strLockedAbilityDescription=This training is available at rank. m_strLockedPsiAbilityDescription=This training is available at psi rank . m_strLabelStatus=Status: m_strLabelOffense=Offense m_strLabelDefense=Defense m_strLabelHPSPACED=" HP " m_strLabelMobility=Mobility m_strLabelWill=Will m_strLabelStrength=Strength m_strLabelCritical=Critical m_strLoadout=Loadout m_strNoEditSHIV=The Loadout of a S.H.I.V. cannot be edited. m_strNoEditAwaySoldiers=The Loadout of soldiers on a mission cannot be edited until they return. m_strChooseEquipGoop=Choose the armor, weapons, and items that this soldier will take into combat. m_strLabelAbilities=Abilities m_strLabelAbilityHelp=View and assign new abilities to this soldier. m_strLabelPsiAbilities=Psi-Abilities m_strLabelPsiAbilityHelp=View and assign new abilities to this psi-soldier. m_strLabelCustomize=Customize m_strLabelCustomizeHelp=Customize the name and appearance of this soldier. m_strLabelDismiss=Dismiss m_strLabelDismissHelp=Permanently dismiss this soldier from service. m_strLabelTankDismiss=Dismantle m_strLabelTankDismissHelp=Permanently dismantle this S.H.I.V. m_strNoDismissWoundedSoldiers=Soldiers cannot be dismissed before they recover from their injuries! m_strNoEditWoundedSoldiers=Weapons and armor are under repair and cannot be edited. All other items have been released to storage. m_strNoDismissWhilePsiTesting=Soldiers cannot be dismissed while they are undergoing testing. m_strLabelLocker=Locker m_strLabelNoneAvailable=NONE AVAILABLE m_strLabelRequiresResearch=REQUIRES RESEARCH m_strLabelClassTypeOnly= CLASS ONLY m_strLabelItemUnavailableToClass=UNAVAILABLE TO m_strLabelUnavailableToVolunteer=UNAVAILABLE TO VOLUNTEER m_strLabelUniqueEquip=MAX 1 PER SOLDIER m_strLabelPrevSoldier=PREV SOLDIER m_strLabelNextSoldier=NEXT SOLDIER m_strArmor=ARMOR m_strPistol=PISTOL m_strLargeItem=LARGE ITEM m_strSmallItem=SMALL ITEM [UISoldierCustomize] m_strCustomizeFirstName=SET FIRST NAME m_strCustomizeLastName=SET LAST NAME m_strCustomizeNickName=SET NICKNAME [XGCustomizeUI] m_strFirstNameButton=FIRST NAME m_strLastNameButton=LAST NAME m_strNickNameButton=NICKNAME m_strCountrySpinner=COUNTRY m_strRaceSpinner=RACE m_strVoiceSpinner=VOICE m_strAttitudeSpinner=ATTITUDE m_strHeadSpinner=HEAD m_strSkinColorSpinner=SKIN COLOR m_strHairSpinner=HAIR/HELMET m_strHairColorSpinner=HAIR COLOR m_strFacialHairSpinner=FACIAL HAIR m_strArmorDecalSpinner=ARMOR DECO m_strArmorTintSpinner=ARMOR TINT m_strNoDecoAvailableForThisArmor=NOT AVAILABLE m_strLabelFirstName=First Name m_strLabelFirstNameHelp=Enter the unit's First Name m_strLabelLastName=Last Name m_strLabelLastNameHelp=Enter the unit's Last Name m_strLabelNickname=Nickname m_strLabelNicknameHelp=Enter the unit's Nickname m_strLabelCustomizeName=Customize Name m_strLabelCustFirstName=Customize First Name m_strLabelCustFirstNameHelp=Customize this soldier's first name. m_strLabelCustLastName=Customize Last Name m_strLabelCustLastNameHelp=Customize this soldier's last name. m_strLabelCustNickname=Customize Nickname m_strLabelCustNicknameHelp=Customize this soldier's nickname. m_strErrEarnNicknameFirst=You have to earn a nickname first! m_strEasterEggTitle=Bring forth an XCOM hero? m_strEasterEggBody=If you summon an XCOM hero, achievements will be disabled for the rest of the game. m_strEasterEggBodyPS3=If you summon an XCOM hero, trophies will be disabled for the rest of the game. m_strEasterEggOK=Summon Hero m_strEasterEggCancel=Nevermind SuperSoldierFirstNames[0]=Sid SuperSoldierLastNames[0]=Meier SuperSoldierFirstNames[1]=Ken SuperSoldierLastNames[1]=Levine SuperSoldierFirstNames[2]=Joe SuperSoldierLastNames[2]=Kelly SuperSoldierFirstNames[3]=Otto SuperSoldierLastNames[3]=Zander SuperSoldierFirstNames[4]=Chris SuperSoldierLastNames[4]=Kluwe m_strAttitudeProfessional=PROFESSIONAL m_strAttitudeBrash=BRASH [UISoldierPromotion] m_strTitleConfirmPromotion=NEW TRAINING m_strOKPromote=CONFIRM m_strCancelPromote=RECONSIDER m_strAcceptBodyText=Training: m_strConfirmBodyText=Are you sure you want to select the ability? m_strTitleCannotDoPromotion=Prior Training Required m_strOKCantPromote=Ok m_strCantConfirmBodyText=The ability cannot be chosen until all previous training has been confirmed. m_strNormalAbilitiesTitle= ABILITIES m_strPsiAbilitiesTitle=PSIONIC ABILITIES [UISoldierLoadout] m_strScreenTitle=EDIT LOADOUT m_strInventoryListTitle=INVENTORY m_strLockerListTitle=LOCKER m_strEquipItemHelpText=EQUIP m_strViewItemCardHelpText=DETAILS m_strRemoveEqipmentHelpText=REMOVE [UIMemorial] m_strMemorialTitle=MEMORIAL m_strKillsTitle=KILLS m_strMissionsTitle=MISSIONS m_strLastOpTitle=LAST OP m_strTimeOfDeathTitle=DATE [UIStrategyComponent_EventList] m_strEventListTitle=UPCOMING EVENTS m_strSingleEventListTitle=NEXT EVENT m_strExpandEventList=EXPAND EVENT LIST m_strContractEventList=CLOSE EVENT LIST [UIMissionControl] m_strHoloGlobeHelp=HOLOGLOBE m_strRotateGlobeHelp=ROTATE m_aMeridiem[0]=am m_aMeridiem[1]=pm m_aMonths[1]=January m_aMonths[2]=February m_aMonths[3]=March m_aMonths[4]=April m_aMonths[5]=May m_aMonths[6]=June m_aMonths[7]=July m_aMonths[8]=August m_aMonths[9]=September m_aMonths[10]=October m_aMonths[11]=November m_aMonths[12]=December m_aModifier[1]=st m_aModifier[2]=nd m_aModifier[3]=rd m_aModifier[4]=th m_sTimeFormat=%dHR:%sMIN%sAMPM m_sDateFormat=%sMONTH %dDAY%sMODIFIER, %dYEAR [UIMissionControl_AbductionSelection] m_strConfirmLabel=Confirm [UIMissionControl_MissionList] m_strMissionListTitle=MISSIONS [UIMissionControl_EngineeringAlert] m_strProjectCompleteSubTitle=PROJECT COMPLETE [UIMissionControl_ScienceAlert] m_strResearchCompleteSubTitle=RESEARCH COMPLETE [UIMissionControl_UFOAlert] m_strHyperwavePanelTitle=HYPERWAVE RELAY [UIMissionControl_AlienBaseAlert] m_strSkeletonKeyRequired=SKELETON KEY REQUIRED [UIEndOfMonthReport] m_strLabelCarryOn=Carry On m_strMonthlyReward=Monthly Reward: [UIChooseTech] m_strConfirm=BEGIN PROJECT m_strExit=EXIT m_strScienceTechSelectTitle=CHOOSE RESEARCH m_strCreditArchiveTitle=RESEARCH CREDITS [UIScienceLabs] m_strScienceLabsArchiveTitle=ARCHIVES m_strScienceLabsReportTitle=XCOM RESEARCH REPORT m_strTopSecret=TOP SECRET [XGResearchUI] m_strProgressLabel=PROJECTED PROGRESS: m_strCostLabel=PROJECT COST: m_strCurrentResearchTitle=CURRENT RESEARCH m_strNoCurrentResearchTitle=NO ACTIVE RESEARCH m_strObjectivesTitle=OBJECTIVES m_strLabelChangeProject=Change Research Project m_strHelpChangeProject=Begin a new research project. This will halt progress on the project you are currently researching! m_strLabelNewProject=Start New Research Project m_strHelpNewProject=Put the XCOM scientists to work on a new research project. m_strHelpNoProjects=No new research projects available. m_strLabelResearchArchives=Access Research Archives m_strHelpResearchArchives=Browse the collected XCOM archives. m_strLabelCreditArchives=Review Research Credits m_strHelpCreditArchives=See the projects on which you have earned research credits. m_strMouseConfirmBeginResearch=CONFIRM RESEARCH m_strLabelPriority=**Priority** m_strLabelResearchReport=Research Report m_strLabelTopSecret=TOP SECRET m_strLabelCodeName=Codename: m_strLabelSubject=Subject: m_strLabelProjectNotes=PROJECT NOTES: m_strLabelTacticalSummary=Tactical Summary: m_strLabelArchives=Archives: m_strFacilityBuildAvailable= available for construction. m_strItemBuildAvailable= available for manufacture. m_strFoundryBuildAvailable= project available in the Foundry. m_strResearchCreditEarned=: research credit earned. m_strResearchCreditApplies= research credit applies, reducing research time by %. m_strWeaponCapture=We must capture one of these weapons intact before we can start our research. Use the Arc Thrower to capture an alien wielding this weapon. [UIShipList] m_strScreenTitle=SHIP LIST m_strEmptySlotLabel=( Empty Slot ) m_strFullContinentLabel=FULL m_strMoreInfoHotlinkLabel=MORE INFO m_strViewShipButtonHelp=DETAILS m_strTransferShipButtonHelp=TRANSFER m_strTransferShipHereButtonHelp=TRANSFER HERE m_strTransferShipUpDownNavigationHelp=SELECT HANGAR m_strHireShipButtonHelp=ORDER INTERCEPTORS m_strCancelHireButtonHelp=CANCEL ORDER m_strCancelTransferButtonHelp=CANCEL TRANSFER m_strPendingInterceptorInfo=Interceptor Purchase m_strPendingFirestormInfo=Firestorm Construction m_strPendingOrderRemainingDays=Ready in day(s) m_strTransferRemainingDays=Ready in day(s) m_strConfirmTransferDialogTitle=CONFIRM TRANSFER m_strConfirmTransferDialogAcceptText=CONFIRM m_strConfirmTransferDialogText=Do you want to transfer from to ?

Days to complete: m_strHangarsFullDialogTitle=HANGARS FULL m_strHangarsFullDialogText=There are currently no slots available to which a ship can be transferred. m_strColumnShipName=SHIP NAME m_strColumnShipWeapon=WEAPON m_strColumnShipStatus=STATUS [UIShipSummary] m_strKillsLabel=Confirmed Kills: m_strWeaponLabel=SHIP WEAPON: m_strShipInfoBtnHelp=SHIP INFO m_strWeaponInfoBtnHelp=WEAPON INFO m_strEditLoadoutBtnHelp=EDIT LOADOUT m_strDismissShipBtnHelp=DISMISS SHIP m_strDismissShipConfirmDialogTitle=DISMISS SHIP m_strDismissShipConfirmDialogText=Are you sure you want to dismiss ? m_strDismissShipConfirmDialogAcceptText=CONFIRM [UIShipLoadout] m_strScreenTitle=CHOOSE LOADOUT m_strShipWeaponColumnLabel=SHIP WEAPON m_strQuantityColumnLabel=QUANTITY m_strConfirmEquipDialogTitle=CONFIRM LOADOUT CHANGE m_strConfirmEquipDialogAcceptText=CONFIRM m_strConfirmEquipDialogText=New loadout: .

Hours until combat ready: . [PUIGameOver] m_sWinMessage=You win! Press A to continue m_sLoseMessage=You lose! Press A to continue [XGDateTime] m_sAM=am m_sPM=pm m_strMonth0=January m_strMonth1=February m_strMonth2=March m_strMonth3=April m_strMonth4=May m_strMonth5=June m_strMonth6=July m_strMonth7=August m_strMonth8=September m_strMonth9=October m_strMonth10=November m_strMonth11=December m_strMonthDayYear= m_strYearSuffix= m_strMonthSuffix= m_strDaySuffix= [XGEngineeringUI] m_strProjectsTitle=CURRENT PROJECTS m_strProjectsTitleEmpty=NO CURRENT PROJECTS m_strEtaLabel=ETA m_strProjectNameLabel=PROJECT m_strEngineerLabel=ENGINEERS m_strQtyLabel=QTY m_strPriority=PRIORITY m_strHeaderEngineering=ENGINEERING m_strHeaderBuildItems=BUILD m_strOptBuildBuy=Build/Buy Items m_strOptGreyMarket=Visit the Gray Market m_strOptBuildFacilities=Build Facilities m_strOptFoundry=The Foundry m_strHelpBuildBuy=Build or purchase weapons, armor, and vehicles. m_strHelpGreyMarket=Sell surplus items to the Council Countries m_strHelpBuildFacilities=Expand the XCOM base by building new facilities. m_strHelpFoundry=Develop new items or upgrade existing items. m_strCatAll=All Items m_strCatWeapons=ITEMS m_strCatArmor=ARMOR m_strCatVehicles=VEHICLES m_strCatAlien=Alien Items m_strBuildCost=Cost: m_strEditQueue=Review An Order m_strFoundryPrefix=Foundry: m_strShivFlyName=Hover Jets m_strShivFlyDesc=The Hover S.H.I.V. can fly, subject to fuel limitations. m_strShivCoverName=Armored Shell m_strShivCoverDesc=The Alloy S.H.I.V. can provide cover for XCOM soldiers. m_strShivSuppressName=SHIV Suppression m_strShivSuppressDesc=The S.H.I.V. can suppress enemy targets. [XGGeoscape] [XGMission] m_aFirstOpName[0]=Swift m_aFirstOpName[1]=Unceasing m_aFirstOpName[2]=Vengeful m_aFirstOpName[3]=Lone m_aFirstOpName[4]=Cold m_aFirstOpName[5]=Hot m_aFirstOpName[6]=Purple m_aFirstOpName[7]=Brutal m_aFirstOpName[8]=Flying m_aFirstOpName[9]=Driving m_aFirstOpName[10]=Blind m_aFirstOpName[11]=Demon m_aFirstOpName[12]=Enduring m_aFirstOpName[13]=Defiant m_aFirstOpName[14]=Lost m_aFirstOpName[15]=Dying m_aFirstOpName[16]=Falling m_aFirstOpName[17]=Soaring m_aFirstOpName[18]=Twisted m_aFirstOpName[19]=Glass m_aFirstOpName[20]=Bleeding m_aFirstOpName[21]=Broken m_aFirstOpName[22]=Silent m_aFirstOpName[23]=Red m_aFirstOpName[24]=Black m_aFirstOpName[25]=Dark m_aFirstOpName[26]=Fallen m_aFirstOpName[27]=Patient m_aFirstOpName[28]=Burning m_aFirstOpName[29]=Final m_aFirstOpName[30]=Lazy m_aFirstOpName[31]=Morbid m_aFirstOpName[32]=Crimson m_aFirstOpName[33]=Cursed m_aFirstOpName[34]=Frozen m_aFirstOpName[35]=Bloody m_aFirstOpName[36]=Banished m_aFirstOpName[37]=First m_aFirstOpName[38]=Severed m_aFirstOpName[39]=Empty m_aFirstOpName[40]=Spectral m_aFirstOpName[41]=Sacred m_aFirstOpName[42]=Stone m_aFirstOpName[43]=Shattered m_aFirstOpName[44]=Hidden m_aFirstOpName[45]=Rotting m_aFirstOpName[46]=Devil's m_aFirstOpName[47]=Forgotten m_aFirstOpName[48]=Blinding m_aFirstOpName[49]=Fading m_aFirstOpName[50]=Crystal m_aFirstOpName[51]=Secret m_aFirstOpName[52]=Cryptic m_aSecondOpName[0]=Engine m_aSecondOpName[1]=Chant m_aSecondOpName[2]=Heart m_aSecondOpName[3]=Justice m_aSecondOpName[4]=Law m_aSecondOpName[5]=Thunder m_aSecondOpName[6]=Moon m_aSecondOpName[7]=Heat m_aSecondOpName[8]=Fear m_aSecondOpName[9]=Star m_aSecondOpName[10]=Apollo m_aSecondOpName[11]=Prophet m_aSecondOpName[12]=Hero m_aSecondOpName[13]=Hydra m_aSecondOpName[14]=Serpent m_aSecondOpName[15]=Crown m_aSecondOpName[16]=Thorn m_aSecondOpName[17]=Empire m_aSecondOpName[18]=Line m_aSecondOpName[19]=Fall m_aSecondOpName[20]=Summer m_aSecondOpName[21]=Druid m_aSecondOpName[22]=God m_aSecondOpName[23]=Savior m_aSecondOpName[24]=Stallion m_aSecondOpName[25]=Hawk m_aSecondOpName[26]=Vengeance m_aSecondOpName[27]=Calm m_aSecondOpName[28]=Knife m_aSecondOpName[29]=Sword m_aSecondOpName[30]=Dream m_aSecondOpName[31]=Sleep m_aSecondOpName[32]=Stroke m_aSecondOpName[33]=Flame m_aSecondOpName[34]=Spark m_aSecondOpName[35]=Fist m_aSecondOpName[36]=Dirge m_aSecondOpName[37]=Grave m_aSecondOpName[38]=Shroud m_aSecondOpName[39]=Breath m_aSecondOpName[40]=Smoke m_aSecondOpName[41]=Giant m_aSecondOpName[42]=Whisper m_aSecondOpName[43]=Night m_aSecondOpName[44]=Throne m_aSecondOpName[45]=Pipe m_aSecondOpName[46]=Blade m_aSecondOpName[47]=Daze m_aSecondOpName[48]=Pyre m_aSecondOpName[49]=Tears m_aSecondOpName[50]=Mother m_aSecondOpName[51]=Crone m_aSecondOpName[52]=King m_aSecondOpName[53]=Father m_aSecondOpName[54]=Priest m_aSecondOpName[55]=Dawn m_aSecondOpName[56]=Hammer m_aSecondOpName[57]=Shield m_aSecondOpName[58]=Hymn m_aSecondOpName[59]=Vanguard m_aSecondOpName[60]=Sentinel m_aSecondOpName[61]=Stranger m_aSecondOpName[62]=Bell m_aSecondOpName[63]=Mist m_aSecondOpName[64]=Fog m_aSecondOpName[65]=Jester m_aSecondOpName[66]=Scepter m_aSecondOpName[67]=Ring m_aSecondOpName[68]=Skull m_aSecondOpName[69]=Paramour m_aSecondOpName[70]=Palace m_aSecondOpName[71]=Mountain m_aSecondOpName[72]=Rain m_aSecondOpName[73]=Gaze m_aSecondOpName[74]=Future m_aSecondOpName[75]=Gift m_strOpAvenger=Operation Avenger m_strOpRandom=Operation [XGMission_Abduction] m_strTitle=Alien Abductions m_strSituation=Alien abduction in progress. Site is clear of civilians and multiple hostile elements are present. Collateral damage is not a concern. m_strObjective= Sweep the abduction site and identify threats\n Neutralize all hostile targets [XGMission_AlienBase] m_strTitle=Alien Base Assault m_strSituation=We have gained access to the Alien Base by means of the Skeleton Key. Use extreme caution; analysis indicates the presence of a large combined enemy contingent. This mission cannot be aborted. m_strObjective= Penetrate the base's defenses\n Neutralize all invader forces\n Identify and capture the base commander, if possible [XGMission_FundingCouncil] m_strTitle=Council Mission m_strSituation= m_strObjective= [XGMission_TempleShip] m_strTitle=Temple Ship Assault m_strSituation=We finally have the strength to face the Ethereals on their own ship. The future of humanity is at stake. Expect extreme resistance. m_strObjective= Force entry to the Temple Ship's bridge\n The Volunteer must survive [XGMission_Terror] m_strTitle=Alien Terror Attack in ! m_strSituation=Alien terror attack in progress. Strong civilian presence; take care to avoid civilian casualties. Failure will have severe political consequences for XCOM. m_strObjective= Approach civilians to enable evacuations\n Minimize civilian casualties\n Neutralize all hostile targets [XGMission_UFOCrash] m_strTitle=UFO Crash Site m_strSituation=XCOM Interceptors have splashed a UFO. Intel indicates some surviving crew. Exercise caution when engaging the enemy; the craft may contain usable salvage. m_strObjective= Locate the crashed UFO\n Sweep the area for surviving crew and neutralize them\n Avoid additional damage to the craft if possible; some components may be recoverable [XGMission_UFOLanded] m_strTitle=UFO Landing Site m_strSituation=Satellite data indicates a UFO has touched down; high probability of enemy operation in progress. Expect to face a full complement of enemy crew. m_strObjective= Locate and neutralize all enemy forces\n Locate and gain entry to the UFO [XGMission_Tutorial1] m_strTitle=Alien Abduction m_strSituation=Unknown bogeys reclassified as intelligent, possibly extraterrestrial life. Unexplained events at impact site. German FSLK200 LRRP reported MIA. m_strObjective= Assess situation at impact site\n Locate German recon team\n Investigate extraterrestrial objects [XGScreenMgr] m_aResourceTypeNames[eResource_Money]=CREDITS m_aResourceTypeNames[eResource_Elerium]=ELERIUM m_aResourceTypeNames[eResource_Alloys]=ALLOYS m_aResourceTypeNames[eResource_Engineers]=ENGINEERS m_aResourceTypeNames[eResource_Scientists]=SCIENTISTS m_aResourceTypeNames[eResource_Power]=POWER m_aResourceTypeNames[eResource_MonthlyNet]=MONTHLY m_strCreditsPrefix=§ [XGFacility_Barracks] m_strNotes= m_strSHIVPrefix=THUNDER- m_strAlloySHIVPrefix=GOLIATH- m_strHoverSHIVPrefix=LIGHTNING- m_strKIADateTimeFormat=// [XGFacility_Hangar] m_strCallsignFireStorm=DEMON m_strCallsignInterceptor=RAVEN m_strCallsignSkyranger=Skyranger m_strCanEquipMessage=This weapon is currently equipped. [XGBarracksUI] m_strBaseViewNames[eBarracksView_MainMenu]=Main Menu m_strBaseViewHelp[eBarracksView_MainMenu]=Return to Main Menu m_strBaseViewNames[eBarracksView_SoldierList]=View Soldiers m_strBaseViewHelp[eBarracksView_SoldierList]=View and edit soldiers' gear, appearance, name, etc. m_strBaseViewNames[eBarracksView_SoldierView]=View Soldiers m_strBaseViewHelp[eBarracksView_SoldierView]=View and edit soldiers' gear, appearance, name, etc. m_strBaseViewNames[eBarracksView_PsiLabs]=Visit the Psi Labs m_strBaseViewHelp[eBarracksView_PsiLabs]=Test soldiers to discover their psionic ability. m_strBaseViewNames[eBarracksView_Morgue]=View the Memorial m_strBaseViewHelp[eBarracksView_Morgue]=View memorial to soldiers that have fallen during the Great Invasion. m_strNoSoldiersDied=No soldiers have yet died in the fight against the aliens. m_strBaseViewNames[eBarracksView_Hire]=Hire Soldiers m_strBaseViewHelp[eBarracksView_Hire]=Hire rookie soldiers. m_strBaseViewNames[eBarracksView_OTS]=Officer Training School m_strBaseViewHelp[eBarracksView_OTS]=Unlock tactical upgrades for XCOM soldiers. m_strErrNoMoneyForSoldiers=You cannot afford to hire any soldiers! m_strErrOTRRequired=The barracks is full. m_strLabelBarracksCapacity=Barracks Capacity: m_strLabelHiringCost=Hiring Cost: m_strLabelIncreaseOrder=Increase Order [UISituationRoom] m_strTickerTitle=WORLD NEWS m_strNone=NONE m_strUplinks=Uplinks m_strAvailable=Available m_strInOrbit=In Orbit [XGFacility_SituationRoom] m_strObjBuildGallopChamber= Build the Gollop Chamber. (Research the Psi-Link you recovered from the Ethereal's UFO, and build the Gollop Chamber.) m_strObjShootEtherealUFO= Shoot down an Ethereal UFO. (Recover the Psi-Link from the wreckage.) m_strObjBuildFirestorm= Build a Firestorm. (Required to take down the Ethereal UFO) m_strObjBuildHperwaveDecoder= Build a Hyperwave Decoder. (Research the hyperwave beacon you recovered from the alien base, and build a hyperwave decoder facility.) m_strObjFindAlienBase= We need to find an Alien Base. Surely we will learn more information there. m_strObjInterrogateCaptive= Interrogate the captive. (Research any interrogation project.) m_strObjCaptureAlien= We need to capture a live alien for interrogation. (Research and build an Arc Thrower and an Alien Containment facility.) m_strObjInterrogatePsionicAlien= Interrogate the psionic alien captive. m_strObjCapturePsionicAlien= Capture a psionic alien. (Capture a Sectoid Commander or Ethereal with the Arc Thrower) TickerUSAPanic1[0]=Rumors of alien activity near New York City have been met with skepticism from the general public TickerUSAPanic1[1]=Residents of Los Angeles claim to have seen unusual lights near the downtown area...officials blame unspecified weather phenomena TickerUSAPanic1[2]=Claims of an "alien creature" prowling the streets near the Joe Louis Arena in downtown Detroit are laughed off by local residents TickerUSAPanic1[3]=Baltimore man claims to have shot "alien": police believe the incident may have been drug related TickerUSAPanic1[4]=Business as usual in the southern United States despite claims of alien sightings near several major cities TickerUSAPanic2[0]=National News Radio reports on an upswing in membership of armed militia groups in the Midwestern United States attributed to frequent alien sightings TickerUSAPanic2[1]=Brazen alien abduction in California caught on video; concern grows over validity of alien reports TickerUSAPanic2[2]=New Yorkers weary after repeated alien sightings in Manhattan; some claim government conspiracy TickerUSAPanic2[3]=Colorado man claims aliens have settled in the Great Sand Dunes and are attempting to colonize Earth: local residents report unusual sightings TickerUSAPanic2[4]=News helicopter crashes outside of Boston: eyewitness accounts claim "alien" weapons fire TickerUSAPanic2[5]=Concern grows after notable political figure claims to have direct knowledge of alien attack near Houston TickerUSAPanic2[6]=Ongoing reports of alien activity across the United States raises concerns among once skeptical populace TickerUSAPanic4[0]=Religious leaders across America warn that the presence of aliens is a sign of dire times to come TickerUSAPanic4[1]=As reports of alien activity in the eastern United States continue to climb, some people have taken to stockpiling food and other supplies TickerUSAPanic4[2]=Unknown number of fatalities after alien attack strikes southern California; officials have not released a statement TickerUSAPanic4[3]=Allegations of government coercion with the aliens as American presidential candidates blame various sources for growing crisis TickerUSAPanic4[4]=Armed troops seen patrolling near the U.S. Capitol raise concern over safety of major cities TickerUSAPanic5[0]=National Guard troops have taken up positions around government facilities across the United States as "alien war" escalates TickerUSAPanic5[1]=Looting reported across the United States as many citizens give up hope for defeat of alien invasion TickerUSAPanic5[2]=National Center for Health reports alarming increase in suicides as alien attacks continue unabated TickerUSAPanic5[3]=World economy grinds to a halt as many U.S. businesses close due to lack of employee attendance TickerUSAPanic5[4]=Coalition of U.S. governors demands aggressive response from feds as nation appears to be on the brink of shutdown TickerCanadaPanic1[0]=An alien was sighted near a small town north of Montreal this morning...skeptics question authenticity of the account TickerCanadaPanic1[1]=Excited tourists visiting the CN Tower claim to have seen mysterious lights hovering over the Toronto area TickerCanadaPanic1[2]=Police cite lack of evidence in investigation of "alien abduction" taking place near Niagara Falls TickerCanadaPanic1[3]=Alien phenomenon sweeps across Canada; Vancouverites welcome visitors with open arms TickerCanadaPanic1[4]=Enterprising businesses across Canada have taken to selling "UFO" merchandise in light of recent reports TickerCanadaPanic2[0]=Restaurant patrons in downtown Edmonton report alien attack: several city blocks cordoned off by police TickerCanadaPanic2[1]=Toronto residents claim police and local government officials are ignoring alien threat within the city as panic spreads TickerCanadaPanic2[2]=Scientists deny that lights seen over northern Canada can be attributed to Aurora Borealis, citing multiple reports of other unusual activity TickerCanadaPanic2[3]=Petition to the mayor of Winnipeg demands more police coverage after residents claim woman was abducted in the city center TickerCanadaPanic2[4]=Missing persons reports across Canada continue to climb... government officials remain baffled TickerCanadaPanic2[5]=Pro-alien advocacy groups in Vancouver say reports of alien attacks on civilians are "exaggerated" TickerCanadaPanic2[6]=Growing concern across Canada as initial reports of "alien activity" now lead to claims of attempted abductions TickerCanadaPanic4[0]=Unrest in Ottawa as several high profile alien abductions rattle the Canadian capital TickerCanadaPanic4[1]=Economic forecast indicates reduction in Canadian industrial output due to increasing fears of impending alien attack TickerCanadaPanic4[2]=Leaked evidence suggests several provincial governments in Canada creating emergency plans due to alien activity TickerCanadaPanic4[3]=Anger over lack of local response to alien attacks leads to protests in downtown Toronto TickerCanadaPanic4[4]=Alien corpse discovered on Edmonton city street causes near-panic among local residents, threat can no longer be denied TickerCanadaPanic5[0]=Authorities in Manitoba say aliens have killed dozens in an apparent attack aimed at intimidating government officials TickerCanadaPanic5[1]=Canadians hunker down as alien crisis reaches breaking point across North America TickerCanadaPanic5[2]=Many across Canada turn to religion as little hope remains for end to alien conflict TickerCanadaPanic5[3]=Electrical grid disruptions throughout Canada as a result of alien attacks on infrastructure TickerCanadaPanic5[4]=Leaked government communication indicates expected disruption to GPS and other satellites TickerFrancePanic1[0]=Purported alien abduction attempt near the Eiffel Tower shrugged off by local residents...speculation of a hoax is rampant TickerFrancePanic1[1]=Little public response in Paris as citizens claiming to have seen alien lifeforms are deemed "unstable" by media pundits TickerFrancePanic1[2]=Experts in France claim unusual lights in the sky are naturally occurring phenomena TickerFrancePanic1[3]=Tourist claims of having seen "alien abduction" near famed Palace of Versailles laughed off by local residents TickerFrancePanic1[4]=Residents claim to have seen oddly shaped aircraft hovering near the central square of Lyons TickerFrancePanic2[0]=French tourist office reports decline in new arrivals following an increase in reported alien activity across the country TickerFrancePanic2[1]=News investigation in France reveals dozens of residents recently disappeared, well-beyond typical incidents reported to police TickerFrancePanic2[2]=Police in Paris overwhelmed by reports of aliens moving through city streets uncontested TickerFrancePanic2[3]=Authorities express disapproval after French industrialist offers substantial reward for retrieval of "alien" corpse TickerFrancePanic2[4]=Residents of Toulouse say aliens are moving throughout the city unchallenged as local authorities offer little response TickerFrancePanic2[5]=French media outlets overwhelmed by eyewitness accounts of apparent alien attack outside of Nice TickerFrancePanic2[6]=Government officials urge Parisians to reconsider public gatherings in light of ongoing alien threat in the city TickerFrancePanic4[0]=Absenteeism grows in France as some refuse to attend work for fear of alien attacks TickerFrancePanic4[1]=As reported alien attacks rise, tourism in Paris declines; some local businesses shuttered as a result TickerFrancePanic4[2]=Local shops near Lyon accused of price gouging as residents begin hoarding perishable goods TickerFrancePanic4[3]=Rumors of vigilantism spread across France as civilians defy warnings in futile attempt to stop alien attacks TickerFrancePanic4[4]=French President makes tacit admission that aliens have attacked the nation; citizens grow increasingly concerned TickerFrancePanic5[0]=Stores in France were mobbed today as outright panic leads to a rush on available goods TickerFrancePanic5[1]=French officials now providing emergency supplies to areas heavily damaged by alien assault TickerFrancePanic5[2]=Air raid sirens ring out across France as government warns citizens to avoid all unnecessary travel as alien 'war' continues TickerFrancePanic5[3]=Businesses shuttered in French tourist centers due to shut down of major transportation networks TickerFrancePanic5[4]=Hundreds reported missing across Paris as alien attacks escalate into full blown invasion; residents have little hope of reprieve TickerUKPanic1[0]=Widely reported alien sightings across the UK are being largely ignored by the general public TickerUKPanic1[1]=Tabloid publishers are reporting record sales as alien sightings across the UK spur renewed interest in alien lore TickerUKPanic1[2]=Polls indicate little concern among general public despite increased reports of "alien activity" taking place around the UK TickerUKPanic1[3]=Royal Astronomical Society says recent sightings of unusual lights can be attributed to large solar flare TickerUKPanic1[4]=Footballer in London claims he was blinded by "alien" lights during regional match... police blame unruly elements in the crowd TickerUKPanic2[0]=Unknown craft spotted near Birmingham, widespread concern over threat of 'alien invasion' TickerUKPanic2[1]=Attack in central Glasgow kills two, citizens adamant that 'alien' was involved TickerUKPanic2[2]=Residents in England refuse to accept police statement claiming no evidence of alien activity caught on CCTV surveillance network TickerUKPanic2[3]=Grocers across the UK report an uptick in sales of non-perishable goods as some prepare for possible emergency due to alien attacks TickerUKPanic2[4]=Belfast police investigating report of mob attack on alleged alien found on city street TickerUKPanic2[5]=British Prime Minister insists that initial reports of alien attacks have been "blown out of proportion" and the nation remains secure TickerUKPanic2[6]=Citizens of the UK come to terms with possibility that shocking alien attacks are legitimate TickerUKPanic4[0]=Recent increase in crime across the UK attributed to alien attacks; residents fear escalating crisis TickerUKPanic4[1]=Heathrow reports heavy delays as airlines cancel flights due to risk of UFO attacks TickerUKPanic4[2]=Rogue politician in the UK suggests alien attacks may actually be 'domestic terrorism;' little public support as claims deemed ridiculous TickerUKPanic4[3]=Manchester police reportedly engage with alien attacks near town hall; multiple casualties reported TickerUKPanic4[4]=Edinburgh Tourist Boards reports major decline in international visitors as alien attacks strike UK TickerUKPanic5[0]=British government urges citizens to remain calm and vigilant, encourages community outreach to support neighbors in light of growing fear TickerUKPanic5[1]=Violence erupts in Berlin as opposing factions clash over true motivation of alien attacks on Germany TickerUKPanic5[2]=Rioting in the UK fueled by accusations of favoritism in selection of locales protected by military forces TickerUKPanic5[3]=British tabloids turn to legitimate news as public grows disinterested in 'fluff' during time of crisis TickerUKPanic5[4]=Perishable goods in short supply across England as residents turn to hoarding in face of unending alien attacks TickerGermanyPanic1[0]=Peaceful protests in Berlin take place as some believe the government should welcome the "aliens" in peace TickerGermanyPanic1[1]=Small but vocal minority continues to warn the European populace of alien activity; polls indicate little concern from the general public TickerGermanyPanic1[2]=Witnesses accounts of strange lights hovering near the Black Forest are reportedly viewed as "unreliable" by German authorities TickerGermanyPanic1[3]=Hamburg police report uptick in claimed alien sightings across the city but show little concern for alleged incidents TickerGermanyPanic1[4]=Purported abduction attempt near Stuttgart is said to be "a complete hoax" by local police chief TickerGermanyPanic2[0]=Journalist in Hamburg reports undeniable evidence of citizens killed by aliens in the city TickerGermanyPanic2[1]=Revelers in Munich claim alien abduction took place in public view as local businesses feel negative effects TickerGermanyPanic2[2]=German military seen transferring vehicles to positions near government buildings in Berlin as alien threat grows TickerGermanyPanic2[3]=German Chancellor urges calm as concern grows over alien attacks throughout the world TickerGermanyPanic2[4]=Alien sightings throughout downtown Frankfurt send locals and tourists running scared TickerGermanyPanic2[5]=German political party advocating "peace talks" with alien invaders finds little support among general public TickerGermanyPanic2[6]=Police in Hanover say evidence is lacking in case of reported alien abduction on city street TickerGermanyPanic4[0]=Seemingly random alien attack on small German town leaves at least seven dead; local residents in shock TickerGermanyPanic4[1]=German chancellor faces harsh criticism as alien attacks on civilians continue across the country TickerGermanyPanic4[2]=Latest alien assault near Hamburg sparks fear across the nation as aliens engage in open attacks TickerGermanyPanic4[3]=Germany military seen massing forces near Munich, sparking fear of impending alien attacks TickerGermanyPanic4[4]=Alien abductions in Cologne spread panic across the region as local residents grow fearful TickerGermanyPanic5[0]=German officials announce measure to close borders in an attempt to reduce infrastructure demands as aliens target civilians TickerGermanyPanic5[1]=Police in many small German towns no longer responding to reports of minor crime due to overwhelming threat of alien attacks TickerGermanyPanic5[2]=Devastation in Leipzig as early reports indicate mass casualties in latest alien attacks; local residents now living in 'constant fear' TickerGermanyPanic5[3]=Food shortages reported across Germany as vicious cycle forms; Shops close due to lack of business, while citizens starve due to lack of income TickerGermanyPanic5[4]=Fighting erupts in parts of Southeastern Germany as some civilians attempt to fight aliens themselves in last ditch effort to protect homes TickerNigeriaPanic1[0]=Foreign journalists report that claims of local villagers capturing an "alien" are without merit TickerNigeriaPanic1[1]=Increasingly common reports of alien abductions within Nigeria are met with skepticism by much of the local population TickerNigeriaPanic1[2]=Unusual activity outside the Nigerian capital of Abuja has been blamed on migratory birds, negating rumors of alien activity TickerNigeriaPanic1[3]=Government of Nigeria reportedly disrupts smuggling operation dealing in fake "alien" body parts, increasing public skepticism of sightings TickerNigeriaPanic1[4]=Residents of Benin City believe oddly moving lights are tied to secret government program; no official response from government representatives TickerNigeriaPanic2[0]=Frequency of unusual lights over Nigerian villages continues to climb; residents have varying theories as to the cause TickerNigeriaPanic2[1]=Three confirmed dead in small African village after "energy weapon" strikes house TickerNigeriaPanic2[2]=Merchants in Nigeria profit from growing alien concern as demand for emergency supplies and weapons grows TickerNigeriaPanic2[3]=Nigeria struggles to contain growing unrest as reports of alien sightings and attacks continue to climb TickerNigeriaPanic2[4]=Laborers in Port Harcourt demand action as witnesses claim aliens have repeatedly scouted local industrial district TickerNigeriaPanic2[5]=Unconfirmed reports of Nigerian village welcoming aliens onto their land draws ire of government officials TickerNigeriaPanic2[6]=Brazen abduction attempt in Lagos, Nigeria spreads panic throughout the city TickerNigeriaPanic4[0]=Economy suffers as oil exports in Nigeria are slowed by infrastructure damage sustained during alien attacks TickerNigeriaPanic4[1]=Nigerian president requests additional foreign aid to deal with aftermath of alien incursions TickerNigeriaPanic4[2]=Sporadic reports of Nigerians fleeing Lagos in hopes of escaping alien attacks TickerNigeriaPanic4[3]=Strange behavior seen in annual migration patterns of animals across Africa; some scientists blame UFO activity TickerNigeriaPanic4[4]=Residents of Kano, Nigeria say government forces have done nothing to slow progression of alien attacks in the state TickerNigeriaPanic5[0]=Nigerian government reports troops lost in attempt to resist alien assault near the capital TickerNigeriaPanic5[1]=African nations especially hard-hit after aliens destroy pipelines and other key infrastructure across the continent TickerNigeriaPanic5[2]=High ranking official in Nigeria says nation faces 'insurmountable' odds in deterring alien attacks; public confidence shaken TickerNigeriaPanic5[3]=Economic activity in Port Harcourt effectively cut off as laborers refuse to report in following increased alien attacks in the region TickerNigeriaPanic5[4]=Residents in the central Nigerian city of Zaria shelter in their homes as government forces prove too little to slow threat of alien attacks TickerEgyptPanic1[0]=Government officials in Egypt claim continued reports of alien abductions are distracting from legitimate domestic concerns TickerEgyptPanic1[1]=Brightly colored lights seen over Cairo are believed to be the result of low flying aircraft, not aliens as originally reported TickerEgyptPanic1[2]=Reports from North Africa indicate the disappearance of large numbers of livestock; local opinion is split as to the cause TickerEgyptPanic1[3]=Police in Alexandria say residents are using claims of "alien activity" to cover for local troublemakers TickerEgyptPanic1[4]=Egyptian president urges calm despite increasing number of alien sightings; general public still weary TickerEgyptPanic2[0]=Attack on military officers stationed in Alexandria raises specter of legitimate alien invasion TickerEgyptPanic2[1]=Alien sightings near the Great Pyramid bring renewed interest in theories surrounding alien involvement in their construction TickerEgyptPanic2[2]=Egyptian newspaper claims 'inside story' on alien plot to colonize Earth, public reaction mixed TickerEgyptPanic2[3]=Locals shocked by disappearances throughout South Africa as belief in possible alien threat grows TickerEgyptPanic2[4]=Egyptian authorities urge calm as continual reports of alien sightings causes stir across the nation TickerEgyptPanic2[5]=Unusual aircraft spotted hovering near Cairo caught on film; experts baffled as to unknown origin TickerEgyptPanic2[6]=Local resident in Luxor claims to have seen aliens abducting neighbors; local police are investigating TickerEgyptPanic4[0]=Egyptians defy risks of further attacks to protest against lack of government response TickerEgyptPanic4[1]=Rumors of a conspiracy involving government collaboration with the aliens spread across Africa as fear grows TickerEgyptPanic4[2]=Food shortages continue to climb throughout the African Union as fear of ongoing alien conflict rises TickerEgyptPanic4[3]=Operations at the Suez port disrupted by absentee laborers as alien attacks strike fear in Egypt TickerEgyptPanic4[4]=Egyptian authorities attempt to appease concerns over alien attacks as public outcry grows TickerEgyptPanic5[0]=Reports of aliens killed in Egypt provide little hope that invasion will end anytime soon TickerEgyptPanic5[1]=Egyptians find little solace in government claims of reduced alien threat TickerEgyptPanic5[2]=Media speculation indicates death toll across the African subcontinent could be in the hundreds as aliens attack indiscriminately TickerEgyptPanic5[3]=Police in Cairo nowhere to be found as public outcry over alien attacks grows increasingly volatile TickerEgyptPanic5[4]=Businesses close across Alexandria as aliens meet little resistance in attacks on the city TickerSouthAfricaPanic1[0]=South African officials urge calm and restraint after groups purportedly go in search of 'alien' attackers TickerSouthAfricaPanic1[1]=Police spokesperson in Cape Town refutes early reports of an alien abduction within the city limits, cites lack of evidence TickerSouthAfricaPanic1[2]=Pilot approaching the OR Tambo International Airport in Johannesburg reports UFO sighting; passengers provide differing accounts TickerSouthAfricaPanic1[3]=South African officials warn residents against filing "false" police reports involving alien activity TickerSouthAfricaPanic1[4]=Residents of Durban dismiss claims by some that strange lights are actually "alien craft" moving through the night sky TickerSouthAfricaPanic2[0]=South African officials urge calm and restraint after groups purportedly go in search of 'alien' attackers TickerSouthAfricaPanic2[1]=Unconfirmed reports this morning that dozens are missing across Johannesburg causes public outcry for police support TickerSouthAfricaPanic2[2]=South African man claiming to have been abducted by aliens finds increasingly receptive supporters through the nation TickerSouthAfricaPanic2[3]=Residents of Soweto report late-night flyovers by mysterious craft moving at a high rate of speed TickerSouthAfricaPanic2[4]=No official confirmation from police forces in Durban after leaked memo indicates "alien" task force being assembled TickerSouthAfricaPanic2[5]=Alarming number of mysterious disappearances in Cape Town puts residents on edge TickerSouthAfricaPanic2[6]=Massive building fire in downtown Johannesburg attributed to alien attack, increasing panic in the region TickerSouthAfricaPanic4[0]=Local police in Cape Town blame rash of burglaries on fear of alien invasion TickerSouthAfricaPanic4[1]=Ongoing reports of armed civilians attempting to repel aliens in South Africa are dismissed by government officials as 'irresponsible' TickerSouthAfricaPanic4[2]=African Union chairperson requests special session to address public outcry over alien attacks taking place across the continent TickerSouthAfricaPanic4[3]=Media reports indicate increasing number of alien attacks across Johannesburg as residents grow increasingly fearful TickerSouthAfricaPanic4[4]=South Africans gripped with fear as alien attacks spread across the country unopposed TickerSouthAfricaPanic5[0]=Refugees flood less affected areas as alien conflict escalates into 'war' TickerSouthAfricaPanic5[1]=South Africans plead for assistance as fear grips the nation TickerSouthAfricaPanic5[2]=Reduced foreign aid during alien conflict compounds death toll from alien attacks across Africa TickerSouthAfricaPanic5[3]=Residents in Johannesburg seen carrying weapons and other materials during everyday activities as fear of alien attacks grows unchecked TickerSouthAfricaPanic5[4]=South African government offers small subsidies to those whose homes were destroyed by aliens; Offer does little to appease public concern as attacks continue TickerChinaPanic1[0]=Official Chinese media outlets report that alien sightings and other unusual activity are the work of "subversive elements" TickerChinaPanic1[1]=Rumors of alien abductions taking place throughout Shanghai are being dismissed by local residents as a suspected viral marketing campaign TickerChinaPanic1[2]=Local businesses in Beijing begin selling UFO merchandise in light of recent reports of alien sightings TickerChinaPanic1[3]=Tourists enjoy unusual light show over Hong Kong as mysterious craft make low passes across the city TickerChinaPanic1[4]=Chinese military official denies reports of "alien craft" violating China's airspace the past several nights TickerChinaPanic2[0]=Residents of Beijing say 'alien' attacks are taking place with regularity, but police continue to deny reports as 'unreliable.' TickerChinaPanic2[1]=Activists in China say aliens are real and government officials should acknowledge their existence; no official response yet TickerChinaPanic2[2]=Dock workers in Hong Kong claim to have seen aliens moving near the city's central port TickerChinaPanic2[3]=State spokesman in China denies claims of alien attacks despite overwhelming evidence of intrusions in a number of cities TickerChinaPanic2[4]=Growing outrage in Guangzhou has the number of report alien abductions continues to climb unabated TickerChinaPanic2[5]=Rural Chinese village allegedly destroyed by alien attack as rescuers struggle to reach survivors TickerChinaPanic2[6]=Military spokesman says jets seen patrolling near Shanghai were conducting "standard drills" with no connection to purported alien attacks TickerChinaPanic4[0]=Fear spreads throughout China as continued alien sightings are widely ignored by official government media outlets TickerChinaPanic4[1]=Leaked reports indicate Chinese military firefight with aliens resulting in multiple fatalities; government denies engagement occurred TickerChinaPanic4[2]=Alien attacks in Shenzhen send citizens running for cover as government officials continue to dismiss reports TickerChinaPanic4[3]=Chinese GDP forecast predicts slowing growth as a result of labor and supply disruptions caused by alien attacks TickerChinaPanic4[4]=Rumors of state collaboration with aliens sparks protests in some Chinese cities despite risks TickerChinaPanic5[0]=Chinese abandon metropolitan areas in hopes of finding sanctuary in rural communities despite widespread attacks TickerChinaPanic5[1]=Displays of public opposition to government policies in China reach epic proportions as people fear outcome of alien conflict TickerChinaPanic5[2]=Hundreds dead in Beijing: Alien attack topples large office complex as rescuers now attempt to recover survivors TickerChinaPanic5[3]=Fear grips China as government response to alien attacks does little to appease civilian population TickerChinaPanic5[4]=Hong Kong port activity at a standstill as workers refuse to continue moving cargo without 'effective' response to ongoing alien attacks TickerJapanPanic1[0]=Authorities in Japan are citing unusual atmospheric conditions as the cause of unexplained lights near several major cities TickerJapanPanic1[1]=Alleged alien abduction in downtown Tokyo has been blamed on costumed anime enthusiasts TickerJapanPanic1[2]=Residents of Osaka widely disregard claims of alien abductions reported near the city center TickerJapanPanic1[3]=Air traffic controllers at the Narita International Airport offer conflicting reports of unidentified aircraft detected on regional ground radar TickerJapanPanic1[4]=Some Japanese citizens urge vigilance despite public dismissal of claimed alien sightings TickerJapanPanic2[0]=Japanese financial markets continue to decline as debates on alien activity dominate news media throughout the country TickerJapanPanic2[1]=Aliens become the new hot trend in Japanese entertainment media as sightings grow exponentially across the island nation TickerJapanPanic2[2]=Japanese economists predict downturn in tourism industry following deluge of media coverage focused on alien activity on Earth TickerJapanPanic2[3]=Residents of Osaka say alien attack leaves at least a dozen civilians dead as panic grips the city TickerJapanPanic2[4]=Unknown craft seen hovering near Tokyo are now "undeniably" confirmed to be extraterrestrial in nature TickerJapanPanic2[5]=In rare public statement, Emperor of Japan urges calm and cooperation in dealing with potential alien threat to the nation TickerJapanPanic2[6]=Heavy damage reported after alleged "alien weapon" strikes downtown skyscraper in Tokyo TickerJapanPanic4[0]=Alien attack in Japanese Akihabara district leaves at least four dead, shuttering businesses and leaving local residents in shock TickerJapanPanic4[1]=Social media in Japan overwhelmed by cell-phone videos of alien sightings as fear continues to spread TickerJapanPanic4[2]=Residents of Osaka awoken by powerful blasts; specter of alien invasion weighs heavy on public opinion TickerJapanPanic4[3]=Japanese government forces offer little reassurance to the general public as alien attacks spread across the nation TickerJapanPanic4[4]=Reports indicate multiple casualties in alien attack on Tokyo; citizens grow increasingly concerned over lack of government response TickerJapanPanic5[0]=Residents of Tokyo left with little place to run after defense forces attempt to combat aliens within the city TickerJapanPanic5[1]=Limited rations are available to residents of Japan as international shipping is widely disrupted by continued assault TickerJapanPanic5[2]=Concern grows over the welfare of Japan's aging population as alien attacks reduce access to public services TickerJapanPanic5[3]=Japanese opposition party accuses government leaders of failing to aggressively pursue response to alien attacks; Polls suggest public outrage growing TickerJapanPanic5[4]=Rolling blackouts instituted across Japan as infrastructure suffers heavy damage following alien assault TickerIndiaPanic1[0]=Residents of Mumbai stand by reports of an unknown "creature" lurking in the streets; so far no evidence has been presented TickerIndiaPanic1[1]=Indian newspaper exposé claiming new evidence of alien activity widely criticized by government officials as fraudulent TickerIndiaPanic1[2]=Bangalore police apprehend man selling tickets to view purportedly tamed "alien" housed within the city TickerIndiaPanic1[3]=Strange lights moving through the night sky over Kolkata spark rumors of alien invasion of Earth TickerIndiaPanic1[4]=Bollywood star says there is no merit to report that she was abducted by aliens while filming latest movie TickerIndiaPanic2[0]=Government officials in Delhi deny reports of alien attacks despite growing numbers of eyewitness reports across the city TickerIndiaPanic2[1]=Some Indian villagers now believe the aliens were sent to Earth as a warning against current government policies TickerIndiaPanic2[2]=Witnesses claim Indian officials are ignoring widespread reports of alien abductions taking place in remote villages across the country TickerIndiaPanic2[3]=Citizens across central India demand greater government protection of mass transit in light of increasing alien attacks TickerIndiaPanic2[4]=Controversy erupts in Mumbai after local media reports imply government official in collusion with "alien invaders" TickerIndiaPanic2[5]=Minor disruptions reported in Indian commodity exports as alien phenomena dominates headlines TickerIndiaPanic2[6]=Flagrant alien attacks within the Indian capital city of Mumbai leave little doubt among residents that threat is real TickerIndiaPanic4[0]=India's parliament condemns alien attacks, but declaration widely viewed as 'futile;' citizens demand more action TickerIndiaPanic4[1]=Residents of southern India say aliens have abducted multiple victims in small coastal villages TickerIndiaPanic4[2]=Brazen alien attack on civilians in Bangalore causes widespread panic across the Indian subcontinent TickerIndiaPanic4[3]=Members of Indian Parliament notably absent from recent session, increasing speculation of impending alien attacks TickerIndiaPanic4[4]=Bombay Stock Exchange declines after repeated alien attacks scare off investors TickerIndiaPanic5[0]=Many Indians seen making unscheduled pilgrimages as faith in government resistance to aliens evaporates TickerIndiaPanic5[1]=Governments across Asia seek unified front against continued alien aggression; pundits believe efforts are 'too little, too late' TickerIndiaPanic5[2]=Ravaged neighborhoods in Delhi: Residents left with little after devastating alien attacks destroy hundreds of homes TickerIndiaPanic5[3]=Government officials in India offering limited food and water rations to those directly affected by alien attacks TickerIndiaPanic5[4]=Rogue Indian politician urges citizens to rise up against alien aggressors despite overwhelming dangers in facing powerful alien technology TickerAustraliaPanic1[0]=Australian Navy official denies media reports of a naval engagement with UFOs off the coast of Queensland TickerAustraliaPanic1[1]=Sydney radio DJ sponsors "alien hunt" throughout the city after reported sightings...no aliens found so far TickerAustraliaPanic1[2]=Melbourne police deny reports that city officer was attacked by "alien" creature while on patrol TickerAustraliaPanic1[3]=Australian Prime Minister offers no official statement on repeated sightings of strange lights over several major cities TickerAustraliaPanic1[4]=Surfers in New South Wales say low flying aircraft have appeared along local beaches several nights in a row TickerAustraliaPanic2[0]=Citizens across Australia grow weary as reports of alien activity continue to climb unabated TickerAustraliaPanic2[1]=Some businesses in Perth begin shortening hours as threat of alien attacks continues to grow TickerAustraliaPanic2[2]=Outrage after lack of official response following blatant abduction attempt in Brisbane is attributed to aliens TickerAustraliaPanic2[3]=Australian Parliament recalls members for closed door meeting; alien attacks presumably leading topic of debate TickerAustraliaPanic2[4]=Major newspaper in Sydney claims to have undeniable evidence of alien life on Earth as fear among residents grows TickerAustraliaPanic2[5]=Australian Navy seen conducting unusual patrols along the coast following sightings of "alien craft" TickerAustraliaPanic2[6]=Panic spreads across Australia as once skeptical populace grows increasingly concerned over alien attacks TickerAustraliaPanic4[0]=Australian Prime Minister issues public declaration urging citizens to exercise caution in light of undeniable alien threat TickerAustraliaPanic4[1]=Local journalist in Melbourne posts photographic evidence of alien creature moving near city center, sparking fear in residents TickerAustraliaPanic4[2]=Resorts across Australia report steep drop in tourism as fear of ongoing alien threat wards off potential visitors TickerAustraliaPanic4[3]=Residents of Darwin, Australia bunker down after spate of alien attacks strike nearby territories TickerAustraliaPanic4[4]=Fear grips Australia as government forces fail to slow increasingly powerful alien attacks across the nation TickerAustraliaPanic5[0]=Australians brace for more attacks as government forces are overwhelmed by advanced alien technology TickerAustraliaPanic5[1]=Streets of Brisbane grow deserted as residents choose to stay home rather than risk falling victim to aliens TickerAustraliaPanic5[2]=Protesters defy warnings of alien threat, march on central government buildings in Canberra to express disbelief in lack of military response TickerAustraliaPanic5[3]=Some residents of major Australian cities fleeing to remote territories in hopes of avoiding further alien attacks TickerAustraliaPanic5[4]=Growing concern among world leaders as alien attacks lead to massive economic slowdown in Australia; Ripple effect seen in neighboring countries TickerBrazilPanic1[0]=Beach goers in Rio de Janeiro claim to have seen unusual lights on the horizon: local police blame excessive alcohol consumption TickerBrazilPanic1[1]=Police in the capital city of Brasilia are responding to multiple reports of an "alien creature" found in an outlying district TickerBrazilPanic1[2]=Eyewitness in central Brazil claims she was abducted by aliens but escaped; neighbors believe history of mental problems are behind the account TickerBrazilPanic1[3]=Local residents of Santa Cruz clamor to catch a glimpse of purported alien corpse found washed up along the Atlantic coast TickerBrazilPanic1[4]=Brazilian officials offer no response to increasing reports of alien UFOs streaking across the night sky TickerBrazilPanic2[0]=Rumors persist that missing Brazilian politician was abducted by aliens...some residents spooked by lack of official response TickerBrazilPanic2[1]=Overnight reports of missing persons in Sao Paulo double; growing unrest over unknown source of abductions TickerBrazilPanic2[2]=Citizens of several small towns across Brazil create self-imposed curfew in attempt to reduce panic over alien activity TickerBrazilPanic2[3]=South American leaders issue joint statement condemning media reports they blame for fueling 'alien panic.' TickerBrazilPanic2[4]=Vocal politician in Brazil says citizens should prepare for "disruptions" caused by alien attacks, spreading fear among many in the nation TickerBrazilPanic2[5]=Reports of Brazilian military mobilizing near government buildings raises specter of legitimate alien attack TickerBrazilPanic2[6]=Researchers in Brazil studying unusual lights over Sao Paolo say government explanations not plausible as citizens grow concerned TickerBrazilPanic4[0]=Death toll from alien attack near Sao Paolo continues to climb as emergency personnel attempt to rescue victims TickerBrazilPanic4[1]=Brazilian politician issues statement blasting scientific institutions who claimed alien attacks were simply 'weather related phenomena.' TickerBrazilPanic4[2]=Economists report revised economic growth outlook for Brazil must take into account disruptive alien activity TickerBrazilPanic4[3]=Tourism down heavily as most choose to stay home rather than risk alien attacks during summer vacation period TickerBrazilPanic4[4]=Reports of cartels across South America attempting to cooperate with the aliens are 'disturbing' says anonymous government official TickerBrazilPanic5[0]=As fear spreads, many Brazilians turn to religion for answers TickerBrazilPanic5[1]=Government officials across South America urge residents to band together, protect communities from alien aggression TickerBrazilPanic5[2]=Crime skyrockets throughout Brazil as unsavory elements take advantage of overwhelmed police TickerBrazilPanic5[3]=Unseemly merchants prey on resident's fears in Brazil, begin selling 'anti-alien' technology which scientists call 'nonsense' TickerBrazilPanic5[4]=Controversy spreads as insurance companies in South America refuse to payout for damages sustained in alien attacks TickerArgentinaPanic1[0]=Villagers of a small settlement in the Andes claim an alien entered their village at night; no evidence has been found TickerArgentinaPanic1[1]=Fans refused to leave the stadium after a football match between rival Argentinean teams was briefly interrupted by hovering lights in the sky TickerArgentinaPanic1[2]=Security guard in Buenos Aires claims 'alien life form' attempted to kidnap him... police continue to investigate TickerArgentinaPanic1[3]=Continued sightings of unusual lights across the South American continent cause stir...residents report on best viewing locations TickerArgentinaPanic1[4]=Police refuse to accept continued reports of alien activity, blame unemployed teenagers for 'prank calls' TickerArgentinaPanic2[0]=Police in Argentina report apprehending suspect in 'alien' attack...some residents remain skeptical of police account TickerArgentinaPanic2[1]=Police investigate site of alleged abduction in Buenos Aires as residents demand more protection from alien threat TickerArgentinaPanic2[2]=Manhunt in La Plata underway after residents report alien attack kills three, mob demands justice TickerArgentinaPanic2[3]=Supporters of alien-peace movement cry injustice as mobs form to defend local residents from 'alien aggression' TickerArgentinaPanic2[4]=Alien sightings skyrocket across South America as local governments struggle to address public concern TickerArgentinaPanic2[5]=Increasing number of alien abductions reported across Argentina as residents demand official response from government leaders TickerArgentinaPanic2[6]=Despite assurances of increased police patrols, residents of Rosario grow increasingly weary of alien attacks on civilians TickerArgentinaPanic4[0]=Armed forces in Argentina claim to have killed an alien during abduction attempt; citizens being urged to respect local curfews TickerArgentinaPanic4[1]=Residents of Mendoza, Argentina are being urged to remain indoors and ration available supplies until alien threat has been reduced TickerArgentinaPanic4[2]=South American nations are on high alert after a recent upswing in violent attacks leaves no doubt as to the extent of alien activity on Earth TickerArgentinaPanic4[3]=Major grocers report shortages of non-perishable goods as fear grows that alien threat may be ongoing TickerArgentinaPanic4[4]=Villagers from several remote South American towns fearful of alien abductions taking place 'unchecked.' TickerArgentinaPanic5[0]=Death toll continues to climb as untold numbers are killed in brazen alien attack on Argentinean capital TickerArgentinaPanic5[1]=Economic turmoil across South America as supplies run short due to stockpiling TickerArgentinaPanic5[2]=Requests for government aid have been largely ignored as officials struggle to deal with growing panic over alien attacks TickerArgentinaPanic5[3]=Fear grows throughout South American nations with no apparent end in sight after continuous alien attacks TickerArgentinaPanic5[4]=Some residents of Argentina have begun informal ceremonies pleading with the aliens for mercy TickerMexicoPanic1[0]=Government officials in Mexico offer no official response to unsubstantiated reports of alien abductions taking place within the nation TickerMexicoPanic1[1]=Media reports of alien sightings in Mexico City are being heavily criticized by local officials as 'sensationalism' TickerMexicoPanic1[2]=Initial reports of alien abductions near Guadalajara brushed off by local law enforcement as "cartel infighting" TickerMexicoPanic1[3]=Trade groups reporting brisk business in Monterrey as UFO sightings draw tourists and local spectators alike TickerMexicoPanic1[4]=Crowds gather near Tijuana to view unusual lights seen flying erratically over the city TickerMexicoPanic2[0]=Growing concern across Mexico as the number of people reporting alien sightings rises TickerMexicoPanic2[1]=UFO sightings over Mexico City confirmed by pilots, anonymous military personnel; some residents alarmed by lack of government action TickerMexicoPanic2[2]=Opposition party in Mexico claims president has failed to properly address growing threat of alien attacks across the nation TickerMexicoPanic2[3]=Tijuana businesses report rapid decline as tourists stay home due to fear of ongoing alien attacks TickerMexicoPanic2[4]=Mexican military forced to shift priorities as reports of alien attacks across the country spur demands for increased security TickerMexicoPanic2[5]=Talk shows across Mexico inundated with requests for frank discussions on the scope of alien threat spreading across the country TickerMexicoPanic2[6]=Port operations in Veracruz disrupted as workers demand assurances of protection against alien attackers TickerMexicoPanic4[0]=Mexican President defends administration's response to alien crisis; opinion polls show little confidence TickerMexicoPanic4[1]=News media across Mexico thrives on talk of alien abductions as general public grows increasingly concerned TickerMexicoPanic4[2]=Crossings at Mexican border stations slow as both sides struggle to deal with increasingly visible alien attacks TickerMexicoPanic4[3]=Economists forecast lower than usual exports from Mexico as supply chain disruptions emerge as a result of alien attacks TickerMexicoPanic4[4]=Residents of Mexico City find little solace in police promises to secure city streets from alien attackers TickerMexicoPanic5[0]=Mexico reports large-scale immigration as migrant workers choose to return home rather than risk involvement in alien conflict TickerMexicoPanic5[1]=Government offices across Mexico are vandalized as public shows little confidence in official response to deadly alien attacks TickerMexicoPanic5[2]=Demand for vehicles and fuel declines rapidly in Mexico as residents refuse to travel for fear being attacked by aliens TickerMexicoPanic5[3]=Residents of Mexico City seen boarding up windows, securing structures as ongoing alien conflict reaches tipping point TickerMexicoPanic5[4]=Absenteeism in Mexican public schools reportedly over 80% as parents refuse to risk sending children in light of brutal alien attacks TickerRussiaPanic1[0]=Photos of mysterious lights over Moscow flood social networks; skeptics remain unconvinced of alien activity TickerRussiaPanic1[1]=Russian authorities say all claims of alien activity within the country are the result of political opposition's scare tactics TickerRussiaPanic1[2]=Citizens in Omsk say vagrants are behind recent rash of "alien abductions" taking place within the city TickerRussiaPanic1[3]=Russian pop singer offers to allow aliens "to abduct her"... no response from the alleged alien invaders TickerRussiaPanic1[4]=Strange activity reported in Saint Petersburg has been attributed to local criminal elements, dismissing claims of "alien" involvement TickerRussiaPanic2[0]=Fear of possible alien activity across Russia grows as new reports surface of possible attacks and/or abductions TickerRussiaPanic2[1]=Miners in northern Russia say aliens have entered processing facilities at night; claim to have proof of incursions TickerRussiaPanic2[2]=Residents in Omsk question government promises to fully investigate all reports of alien activity in the area TickerRussiaPanic2[3]=Russian officials continue to deny reports of alien attacks despite overwhelming evidence to the contrary TickerRussiaPanic2[4]=Moscow residents on edge after continual reports of alien attacks near the city flood media outlets TickerRussiaPanic2[5]=Tanks and other heavy equipment seen taking up positions near major Russian population centers as alien threat increases TickerRussiaPanic2[6]=Russian fighter jet reportedly shot down over remote airspace; no official confirmation from government officials at this time TickerRussiaPanic4[0]=Russian oil tycoon claims to have been contacted by aliens, spurring fears of collaborators on Earth assisting in invasion TickerRussiaPanic4[1]=Civil unrest in Moscow as residents demand protection from aliens; police clash with protesters TickerRussiaPanic4[2]=Russian KHL temporarily suspends scheduled games until alien crisis is 'averted'; decline in attendance seen as governing factor TickerRussiaPanic4[3]=Russian President assures citizens that any alien aggression will be met with harshest response; polls indicate little confidence in government forces TickerRussiaPanic4[4]=Residents of Irkutsk, Russia report increasingly common sightings of alien creatures near major manufacturing center TickerRussiaPanic5[0]=Aliens terrorize major Russian cities with bold attacks; residents fear the worst TickerRussiaPanic5[1]=Russians look for some glimpse of hope, but find little to inspire trust in government moves to counter aliens TickerRussiaPanic5[2]=Residents of Kazan, Russia awoken by massive alien attack as fear runs deep throughout the region TickerRussiaPanic5[3]=Religious leaders across Russia hold meeting to discuss impact of aliens' arrival on doctrine as populace grows increasingly skeptical TickerRussiaPanic5[4]=Local media is reporting on a growing movement across Russia that desires peace with the aliens; Followers willing to make 'concessions' to alien invaders TickerCountryWithdraw[0]=Media outlets report strange behavior among government officials in TickerCountryWithdraw[1]=Photographer claims to have evidence of officials meeting with aliens TickerCountryWithdraw[2]=Unusual disruption of public services in raises concern over alien intervention in local government TickerCountryWithdraw[3]=Bizarre gaffe by leading official raises specter of alien involvement TickerCountryWithdraw[4]=Upsurge of reported abductions in leads to accusations of government collusion TickerCountryWithdraw[5]=Witness claims to have seen government forces in training with aliens TickerCountryWithdraw[6]=Protests spread throughout as citizens grow increasingly weary of government cooperation with alien forces TickerCountryWithdraw[7]=Local media outlets outraged over increasing censorship of government activities in TickerCountryWithdraw[8]=Independent claims of troops working in conjunction with aliens raise fears throughout the region TickerCountryWithdraw[9]=United Nations issues statement condemning for allegedly providing material support to hostile aliens TickerCountryWithdraw[10]=Severed diplomatic ties with leads to growing concern that aliens have infiltrated governmental organizations TickerCountryWithdraw[11]= man claims to have seen alien envoy being ushered into government offices TickerCountryWithdraw[12]= official's press conference cut short after making several 'unusual' statements regarding alien cooperation TickerCountryWithdraw[13]= citizens grow weary after new revelations of government cooperation with the aliens TickerCountryWithdraw[14]=Outrage grows as new reports from indicate government involvement in alien experiments TickerCountryWithdraw[15]=Accusations fly as official statements from government grow increasingly incoherent TickerCountryWithdraw[16]=Political opposition in accuses majority party of contributing resources to alien attacks throughout the world TickerCountryWithdraw[17]=Shifting resource allocations by the government contributes to concern over collaboration with aliens TickerCountryWithdraw[18]=Diplomats report strange interactions with government officials from TickerCountryWithdraw[19]=Citizens of claim to have seen government forces kidnapping civilians - alien involvement is suspected TickerAbductionWon[0]=Daring intervention by unknown military forces in prevents alien abductions TickerAbductionWon[1]=Mysterious operatives intervene in abduction crisis, preventing further alien incursions TickerAbductionWon[2]=Eyewitness accounts of battle between unidentified military forces and hostile aliens in indicates efforts to stop abductions TickerAbductionWon[3]=Successful military incursion by unknown forces in stops alien abduction in progress TickerAbductionWon[4]=Local media report indicates aggressive military response to ongoing threat of alien abductions taking place in TickerAbductionWon[5]=Purported alien abduction in stopped by mysterious military operatives equipped with "advanced weaponry" TickerAbductionLost[0]=Attempted military strike in fails to stop alien abduction as local residents grow weary TickerAbductionLost[1]=Casualties reported after unknown troops suffer losses in engagement with alien abductors in TickerAbductionLost[2]=Witness says well-armed military forces engaged with aliens in but were unable to stop abduction attempt TickerTerrorWon[0]=Military forces response aggressively to alien attacks taking place ; alien forces reportedly turned back TickerTerrorWon[1]=Independent reports indicate multinational force of military personnel engaged and defeated hostile aliens in TickerTerrorWon[2]=Successful incursion by mysterious operatives in bolsters public confidence in government response to alien threat TickerTerrorWon[3]=Witnesses say unknown military force kills multiple hostile aliens in TickerTerrorWon[4]=Explosions heard near city center attributed to unknown "special forces" troops engaged with alien forces TickerTerrorWon[5]=Hostile alien forces engage in open warfare with unknown troops in ; witnesses say human soldiers outfitted with unusual weapons and equipment TickerTerrorLost[0]=Human military forces killed in attempted attack on aliens moving through city streets in TickerTerrorLost[1]=Panic spreads in as unknown troops are attacked by aliens near heavily populated area TickerTerrorLost[2]=Eyewitness report indicates human soldiers defeated in attempted strike against alien targets moving in TickerCrashedUFOWon[0]=Local residents report seeing unknown military forces approaching flaming wreckage of "downed UFO" in TickerCrashedUFOWon[1]=Fire in the sky: residents of say UFO was shot down over rural area; military forces seen moving into the area in response TickerCrashedUFOWon[2]=Sightings of advanced military airship approaching "crashed UFO" in rural spurs talk of government response TickerCrashedUFOWon[3]=Unknown military operatives reportedly engage hostile aliens at site of crashed UFO in TickerCrashedUFOWon[4]=Burning UFO wreckage spotted by local residents in ; Military forces reportedly engaged aliens at crash site TickerCrashedUFOWon[5]=Reports of a firefight between unidentified soldiers and aliens at UFO crash site in brings hope of government response to threats TickerCrashedUFOLost[0]=Military forces engaging hostile aliens at the site of downed UFO in reportedly defeated TickerCrashedUFOLost[1]=Casualties reported after unknown troops attempt to engage alien forces near crashed UFO in TickerCrashedUFOLost[2]=Local residents in say military incursion near downed UFO followed by explosions and heavy weapons fire TickerLandedUFOWon[0]=UFO landing site in reportedly secured by military forces of unknown affiliation TickerLandedUFOWon[1]=Unknown military forces seen responding quickly to reports of UFO landing in rural TickerLandedUFOWon[2]=Witness claims UFO landing in was quickly secured by mysterious operatives equipped with advanced military equipment TickerLandedUFOWon[3]=Independent video footage shows unknown military forces engaging aliens at the site of UFO landing in TickerLandedUFOWon[4]=Soldiers seen attacking aliens at the site of landed UFO in , raising hopes of quick government response to alien threat TickerLandedUFOWon[5]=Heavily armed military forces seen converging on the site of reported UFO landing in TickerLandedUFOLost[0]=Reports out of indicate military forces suffering heavy casualties during engagement with aliens near UFO landing site TickerLandedUFOLost[1]=Unknown human forces battling aliens near alleged UFO landing site in are outgunned by hostile invaders TickerLandedUFOLost[2]=Panic spreads in rural after unknown military force suffers losses while fighting aliens at UFO landing site TickerAmbientAct0[0]=World leaders express confidence about alien threat, but is it bluster? TickerAmbientAct0[1]=Global equity markets plunge as invaders disrupt business throughout the world TickerAmbientAct0[2]=Price of gold hits all-time high TickerAmbientAct0[3]=Defense agencies worldwide dust off the plans they never thought they'd need TickerAmbientAct0[4]=Rioting and religious frenzy follow in invaders' wake TickerAmbientAct0[5]=Firearms manufacturers predict record earnings as alien attack boosts sales TickerAmbientAct0[6]=UFO skeptics now forced to face reality of alien presence on Earth TickerAmbientAct0[7]=Media networks across the globe scramble to acquire coveted footage of live alien TickerAmbientAct0[8]=Scientists question whether world governments have concealed efforts at diplomatic relations with aliens TickerAmbientAct0[9]=No longer alone: Documentary claims to have "exclusive" information on aliens' intentions for Earth TickerAmbientAct0[10]=Economist says future markets unpredictable if major technology firms acquire access to alien technology TickerAmbientAct1[0]=Researchers report no clear connection between ongoing reports of "unusual lights" sighted throughout the world TickerAmbientAct1[1]=Mysterious objects seen falling to Earth have so far not been identified TickerAmbientAct1[2]=Little response from world governments despite reported 'alien phenomena' across the globe TickerAmbientAct1[3]=Drastic increase in reported UFO sightings leaves experts baffled TickerAmbientAct1[4]=Strange objects strike several major cities as government officials look for the source TickerAmbientAct1[5]=Top headlines fixate on widespread reports of "alien" attacks striking cities around the globe TickerAmbientAct1[6]=UFO enthusiasts around the world feel sense of vindication following appearance of aliens TickerAmbientAct1[7]=World awaits statements from leading religious bodies following alien sightings TickerAmbientAct1[8]=Experts debate as early indications show objects from space are "alien" in origin TickerAmbientAct1[9]=Alien sightings shock world population as reports continue to climb TickerAmbientAct2[0]=Escalation of alien activity across the globe leaves many wondering what motivated these unprovoked attacks TickerAmbientAct2[1]=Hostile aliens terrorize world's population as governments scramble to respond TickerAmbientAct2[2]=Cities across the globe struggle to deal with casualties and property damage caused by ongoing alien attacks TickerAmbientAct2[3]=Activists in some nations believe government cover-up regarding sudden arrival of aggressive aliens; rumors fly of previous contact TickerAmbientAct2[4]=Some communities band together for support in light of ongoing alien attacks TickerAmbientAct2[5]=Families of those abducted by aliens seek answers from government leaders TickerAmbientAct2[6]=Skeptics continue to question disappearance of alien bodies following alleged military engagements TickerAmbientAct2[7]=Infrastructure crisis: Cities vie for limited resources as rush on building materials slows repairs to damaged roadways and other transportation networks TickerAmbientAct2[8]=Reports continue to indicate rogue military organization of unknown origin attacking aliens at sites throughout the world TickerAmbientAct2[9]=Rival political and ideological groups are now placing the blame for alien hostility on each other TickerAmbientAct3[0]=World leaders offer no unified statement as alien hostilities escalate into outright war in many areas TickerAmbientAct3[1]=Rise of 'anti-alien' militias across the globe brings fear of government collapse in several nations TickerAmbientAct3[2]=Alien attacks continue to escalate in nearly all parts of the world, leaving citizens of Earth to wonder what lies ahead TickerAmbientAct3[3]=Death toll in alien attacks across the world still unknown; estimated to be in the "thousands" by some experts TickerAmbientAct3[4]=Underdeveloped nations around the world plead with UN for support against alien threat TickerAmbientAct3[5]=Brutality of alien attacks on civilian targets shocks the world TickerAmbientAct3[6]=Food shortages reported in a number of countries as infrastructure damage slows supply chain TickerAmbientAct3[7]=Accusations fly as international leaders imply possible coercion between government officials and aliens TickerAmbientAct3[8]=Little progress seen in slowing progression of alien attacks despite eyewitness accounts of military engagements TickerAmbientAct3[9]=Some now believe alien conquest of Earth is at hand; Advocate for peaceful acceptance TickerNarratives[eTickerNarrative_UFOShotDown]=Reports indicate unidentified object shot down after prolonged aerial battle with unknown fighter craft TickerNarratives[eTickerNarrative_AlienCaptured]=Witness claims to have seen unidentified military operatives capturing hostile alien alive, raising specter of government involvement TickerNarratives[eTickerNarrative_CodeBroken]=Independent researchers claim to have intercepted unusual signals being directed at Earth-based radar arrays TickerNarratives[eTickerNarrative_BaseAssaulted]=Clandestine raid on mysterious complex purportedly tied to alien invasion of Earth TickerNarratives[eTickerNarrative_PsiSoldier]=Eyewitness reports claim to have seen human soldier using 'otherworldly' abilities in fight against hostile aliens [XGFacility_Labs] m_strProgress=Progress m_strETAInstant=INSTANT m_strETADay= day m_strETADays= days m_strCostLabel= m_strCostElerium=Elerium m_strCostAlloys=Alloys m_strErrInsufficientFunds=Insufficient funds. m_strErrInsufficientElerium=Insufficient Elerium. m_strErrInsufficientAlloys=Insufficient Alloys. m_strErrInsufficientResources=Insufficient resources. Resource required: ( more needed). m_arrResearchProgress[eResearchProgress_Slow]=SLOW m_arrResearchProgress[eResearchProgress_Normal]=NORMAL m_arrResearchProgress[eResearchProgress_Fast]=FAST m_arrResearchProgress[eResearchProgress_Stalled]=STALLED [XGFacility_PsiLabs] m_strName=PsiLabs [XGFacility_MissionControl] m_strName=Mission Control [XGWorld] m_aContinentNames[eContinent_NorthAmerica]=North America m_aContinentNames[eContinent_SouthAmerica]=South America m_aContinentNames[eContinent_Europe]=Europe m_aContinentNames[eContinent_Asia]=Asia m_aContinentNames[eContinent_Africa]=Africa [XGSimCombatUI] m_strButtonExit=Exit m_strAlienItem=Alien Item m_strAmount=Amount m_strDead=DEAD m_strWounded=WOUNDED m_strUnharmed=Unharmed m_strName=Name m_strNickname=Nickname m_strStatus=Status m_strLevelUp=Leveled Up? m_strFailure=Failure! m_strVictory=Victory! m_strAbandoned=Mission Abandoned! m_strMissionFailed=Mission Failed! m_strMissionCompleted=Mission Completed! m_strSoldierPromoted= has been promoted to . [XGItemTree] m_strRangeShort=Short m_strRangeMedium=Medium m_strRangeLong=Long m_strSizeSmall=Small m_strSizeMedium=Medium m_strSizeLarge=Large m_strSizeVeryLarge=Very Large ShipTypeNames[eShip_Interceptor]=Interceptor ShipTypeNames[eShip_Skyranger]=Skyranger ShipTypeNames[eShip_Firestorm]=Firestorm ShipTypeNames[eShip_UFOSmallScout]=Small Scout ShipTypeNames[eShip_UFOLargeScout]=Large Scout ShipTypeNames[eShip_UFOAbductor]=Abductor ShipTypeNames[eShip_UFOSupply]=Supply Barge ShipTypeNames[eShip_UFOBattle]=Battleship ShipTypeNames[eShip_UFOEthereal]=Overseer ShipTypeFlavorTxt[eShip_Interceptor]= Heavily modified and augmented fast attack fighter\n Avionics, tracking, and engines have all received substantial boosts\n Despite all this, the Earth's atmosphere is the Interceptor's best defense\n Armor and frame durability will be a major issue when engaging any but the smallest UFOs ShipTypeFlavorTxt[eShip_Skyranger]=Skyranger ShipTypeFlavorTxt[eShip_Firestorm]= Hybrid of alien and terrestrial technologies\n Alien alloy-based airframe and adapted energy shielding let the Firestorm absorb dramatically more punishment than its predecessor\n With upgraded armament, can engage even the most dangerous enemy craft ShipTypeFlavorTxt[eShip_UFOSmallScout]=Small Scout ShipTypeFlavorTxt[eShip_UFOLargeScout]=Large Scout ShipTypeFlavorTxt[eShip_UFOAbductor]=Abductor ShipTypeFlavorTxt[eShip_UFOSupply]=Supply Barge ShipTypeFlavorTxt[eShip_UFOBattle]=Battleship ShipTypeFlavorTxt[eShip_UFOEthereal]=Overseer ItemTypeSummary[eItem_ArcThrower]=The Arc Thrower is a non-lethal sidearm designed to stun hostile targets. The mechanism seems to be most effective against weakened enemies. ItemTypeSummary[eItem_Pistol]= ItemTypeSummary[eItem_AssaultRifle]= ItemTypeSummary[eItem_Shotgun]= ItemTypeSummary[eItem_LMG]= ItemTypeSummary[eItem_SniperRifle]= ItemTypeSummary[eItem_RocketLauncher]= ItemTypeSummary[eItem_LaserPistol]=The laser pistol relies on our latest advancements to provide a more powerful sidearm that does not require reloading in the field. ItemTypeSummary[eItem_LaserAssaultRifle]=The Laser Assault Rifle relies on our latest in optics technology to offer a substantial increase in output over the conventional X-9 rifle. ItemTypeSummary[eItem_LaserAssaultGun]=The Scatter Laser is capable of inflicting considerable damage; however, accuracy suffers greatly as the range to target increases. ItemTypeSummary[eItem_Flamethrower]= ItemTypeSummary[eItem_HeavyLaser]=The Heavy Laser requires a supplementary power supply that makes it somewhat unwieldy in combat, but it is capable of dealing high amounts of damage. ItemTypeSummary[eItem_LaserSniperRifle]=The Laser Sniper Rifle provides a greater chance of inflicting critical damage to enemy targets. However, due to the unwieldy nature of this rifle, our soldiers will suffer a penalty when attempting to strike targets at close range. ItemTypeSummary[eItem_PlasmaPistol]=By discharging a lethal shot of ionized gas in an artificially generated magnetic field, this weapon performs far beyond the capabilities of any projectile based sidearm. ItemTypeSummary[eItem_PlasmaLightRifle]=This lightweight rifle functions on the same principle as our other plasma weapon concepts - a jet of ionized gas discharged through a focused magnetic field. The lightweight frame greatly improves the overall accuracy of this weapon. ItemTypeSummary[eItem_PlasmaAssaultRifle]=This modified assault rifle fires a jet of ionized gas through a focused magnetic field - an extremely effective plasma-based weapon. ItemTypeSummary[eItem_AlloyCannon]=By developing a firing mechanism capable of projecting machined shards of the alien alloy, we've created an extremely powerful weapon that has a devastating effect on anything caught in range. However, accuracy falls off quickly over greater distances. ItemTypeSummary[eItem_HeavyPlasma]=The Heavy Plasma rifle uses an expanded power supply and cooling mechanism to allow for a much higher rate of fire than anything we've fielded previously. ItemTypeSummary[eItem_PlasmaSniperRifle]=By modifying our current power system to hold a greater charge, we've developed a Plasma Sniper Rifle capable of delivering an extremely powerful shot that will greatly increase the odds of inflicting critical damage to hostile targets. ItemTypeSummary[eItem_BlasterLauncher]=By integrating components of the advanced alien navigation systems, we can fire self-guided rockets capable of navigating to the intended target without direct line-of-sight. Damage output has also been signifigantly improved through use of the alien fusion core. ItemTypeSummary[eItem_Medikit]=Our field-deployable Medikit can temporarily treat a soldier's wounds through the use of nanosutures and high-potency stimulants. ItemTypeSummary[eItem_FragGrenade]= ItemTypeSummary[eItem_AlienGrenade]=Although similar in function to the standard Frag grenade, the alien variant uses a more powerful explosive compound. Any artifacts caught in the blast radius will not be recoverable. ItemTypeSummary[eItem_MindShield]=Developed using the cybernetic implants we removed from the skull of the Ethereal alien species, this device should allow for a greater resistance to offensive psi attacks. ItemTypeSummary[eItem_ChitinPlating]=Light plating made from the Chryssalid exoskeleton, this material provides additional protection and a significant reduction to melee damage sustained. ItemTypeSummary[eItem_ReinforcedArmor]=Made from a dense weave of nanotube fibers, this lightweight vest provides extra damage absorption to the wearer. ItemTypeSummary[eItem_TargetingModule]=When equipped, this advanced targeting module integrates with XCOM's Active HUD system to offer a significant increase to our soldier's aim. ItemTypeSummary[eItem_Base_Shard]=This shard is all that remains of the disabled Outsider. It seems to hum with energy. ItemTypeSummary[eItem_CombatStims]=This powerful stimulant cocktail derived from a chemical found in the glands of a Muton Berserker provides a temporary boost to several of our soldier's vital statistics. ItemTypeSummary[eItem_ArmorKevlar]= ItemTypeSummary[eItem_ArmorCarapace]=Our Carapace Armor was designed to offer substantially better protection against the alien plasma weaponry through the use of their alloys. Tests indicate a substantial survivability increase relative to conventional body armor. ItemTypeSummary[eItem_ArmorSkeleton]=The Skeleton Suit is our first attempt at combining medium-weight body armor with an integrated grappling hook for scaling objects in the field. ItemTypeSummary[eItem_ArmorTitan]=This Titan Armor is among our heaviest designs, enhancing our soldier's protection from weapons fire, while also providing immunity to fire and toxins. ItemTypeSummary[eItem_ArmorArchAngel]=The Archangel suit combines our heavy armor set with a small propulsion system that allows for limited flight capabilities. ItemTypeSummary[eItem_ArmorGhost]=By integrating a stealth field based on the phase-shifts observed in the hyperwave beacon, this suit makes it extremely difficult for the wearer to be detected in the field. It should be noted, the stealth system is only effective when used by a soldier in cover. ItemTypeSummary[eItem_ArmorPsi]=Our most powerful armored suit, this equipment serves to amplify the wearer's psionic abilities through a system modeled after the alien's own cybernetic implants. However, it should be noted, this armor can only be equipped by a soldier found to have Psionic abilities. ItemTypeSummary[eItem_SHIV]=The Super Heavy Infantry Vehicle, or S.H.I.V., is an advanced weapons platform that can be deployed in place of a human soldier. While extremely capable in most combat scenarios, any damage to the S.H.I.V. will require lengthy repairs. ItemTypeSummary[eItem_SHIV_Alloy]=Integration of the alien alloy into the basic S.H.I.V. design results in a weapons platform that is both lighter and stronger than the original. The reinforced chassis allows for this S.H.I.V. to be used as a mobile cover position in the field. ItemTypeSummary[eItem_SHIV_Hover]=Our latest modification to the S.H.I.V. vehicle involves the integration of a small pulse engine, allowing the entire platform to fly over rough terrain. ItemTypeSummary[eItem_Interceptor]= ItemTypeSummary[eItem_Firestorm]=The Firestorm is our highly advanced combat aircraft incorporating numerous advances gained from studying the technology found in the alien ships. Power and navigational systems in particular were adapted directly from the alien designs. ItemTypeSummary[eItem_Skyranger]= ItemTypeSummary[eItem_Satellite]=An advanced reconnaissance satellite modified to detect the unique gravitational distortions caused by alien craft in flight. ItemTypeSummary[eItem_IntWeap_I]=The Phoenix Cannon is capable of delivering massive burst damage, but its limited range puts the Interceptor at greater risk during combat. ItemTypeSummary[eItem_IntWeap_II]=A crash program and a couple of lucky experiments led to the Avalanche Missiles, an air-to-air weapon of unprecedented precision. It represents the pinnacle of terrestrial guided-missile technology. ItemTypeSummary[eItem_IntWeap_III]=These super-cooled laser cannons can take down most alien craft, but they have a limited range, requiring the Interceptor to close in on hostile targets. ItemTypeSummary[eItem_IntWeap_IV]=The focused plasma cannon is an ideal anti-UFO weapon, combining high damage output with a long effective range. ItemTypeSummary[eItem_IntWeap_V]=The EMP cannon was developed in an effort to increase the chance of recovering functional alien technology from downed UFOs. Although the alien systems will be disabled, the EMP does not inflict physical damage to these components. ItemTypeSummary[eItem_IntWeap_VI]=The Fusion Lance is the most powerful anti-aircraft weapon currently available to XCOM. It should be capable of taking down any UFO engaged by the Firestorm. ItemTypeSummary[eItem_IntConsumable_Hit]=Activate this module during interception to provide an immediate, temporary boost to our unit's accuracy. The module will burn out after one use. Its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network. ItemTypeSummary[eItem_IntConsumable_Dodge]=Activate this module during interception to provide an immediate, temporary boost to our unit's evasive ability. The matrix will burn out after one use. Floater adaptive reflex technology was surprisingly compatible with our satellite systems, allowing us to predict enemy firing solutions. ItemTypeSummary[eItem_IntConsumable_Boost]=Activate this module during interception to provide an immediate, temporary boost to our unit's pursuit speed. The module will burn out after one use. Its technology lets us focus our satellites' computation resources on UFO pursuit, and might buy precious time to chase down even the fastest UFOs. ItemTypeSummary[eItem_Skeleton_Key]=This device is the culmination of our research into the shard recovered from the alien Outsider. It should allow our troops to infiltrate the alien base and find out what's inside. ItemTypeSummary[eItem_Elerium115]=This element is unlike anything ever discovered throughout decades of research and space exploration. As of yet, we have no means of artificially recreating this material, so we should manage our limited supply accordingly. ItemTypeSummary[eItem_AlienAlloys]=While extremely light, these alloys are also incredibly durable, far exceeding the strength of any substance currently available to us. As this material does not occur naturally on Earth, recovering it from the aliens is our only means of acquiring more. ItemTypeSummary[eItem_WeaponFragment]=Based on our experience in the field, it seems the alien weaponry is designed to self-destruct when the operator dies. These fragments are all that we've managed to recover from the remains. ItemTypeSummary[eItem_SectoidCorpse]=Sectoid cadavers exhibit very little decomposition, though after a while they begin to give off an unpleasant chemical odor. ItemTypeSummary[eItem_FloaterCorpse]=Floater cadavers appear to be equal parts machine and organic matter, forming a tangled mess of genetic manipulation. ItemTypeSummary[eItem_ThinManCorpse]=The Thin Man cadaver begins to severely decompose within hours after death, giving off an overwhelming stench which may relate to toxins stored within its body. ItemTypeSummary[eItem_MutonCorpse]=The Muton corpses remain surprisingly warm to the touch even hours after their expiration. ItemTypeSummary[eItem_CryssalidCorpse]=The Chryssalid corpse has a disturbing propensity to twitch despite having been dead for hours. ItemTypeSummary[eItem_CyberdiscCorpse]=Seemingly robotic in nature, we've still detected trace amounts of organic material within this puzzling specimen. ItemTypeSummary[eItem_SectopodCorpse]=This contorted husk of metal and electronic circuitry was quite dangerous in its original form. ItemTypeSummary[eItem_DroneCorpse]=A mysterious object, made up of an inelegant mess of wires and circuitry. ItemTypeSummary[eItem_EtherealCorpse]=A frail, surprisingly delicate creature...its strength must lie beyond its physical form. ItemTypeSummary[eItem_FloaterHeavyCorpse]=An enormous, floating mass of twisted engineering, this Floater variant has even less organic tissue than the previous Floater specimen. ItemTypeSummary[eItem_MutonEliteCorpse]=Despite their ornate armor, underneath, these Mutons are unremarkable in their distinction from one another...almost...featureless. ItemTypeSummary[eItem_BerserkerCorpse]=The Berserker corpse continues to radiate an astonishing amount of heat despite hours in storage. ItemTypeSummary[eItem_SectoidCommanderCorpse]=Much like the standard Sectoid variant, the Sectoid Commander corpse has a distinctive chemical smell that only gets worse over time. ItemTypeSummary[eItem_AlienEntertainment]=This item has no research benefit, and can be sold freely.\nWe can only assume this bizarre device is some form of entertainment for the aliens. It appears to induce a euphoric state in the user. ItemTypeSummary[eItem_AlienFood]=This item has no research benefit, and can be sold freely.\nThis...slurry...of varying genetic material has a considerable nutrient content, and could be used to provide sustenance to the aliens. Unfortunately, this mixture also contains several key markers indicating the presence of human DNA. ItemTypeSummary[eItem_AlienStasisTank]=This item has no research benefit, and can be sold freely.\nThese tanks appear to hold the alien's captives in a comatose state until they are ready for further experimentation. ItemTypeSummary[eItem_UFONavigation]=This system appears to be primarily focused on navigation and celestial mapping, while also providing high-speed collision avoidance during flight. ItemTypeSummary[eItem_AlienSurgery]=This item has no research benefit, and can be sold freely.\nAlthough rudimentary in appearance, this device must play some role in the alien's unconscionable experiments on the human captives housed here. ItemTypeSummary[eItem_UFOPowerSource]=This power cell is apparently capable of generating enough energy to power the alien craft and its requisite systems. The Elerium core must be the key to its amazing efficiency. ItemTypeSummary[eItem_HyperwaveBeacon]=This beacon was carefully guarded within the alien base, implying its importance to their invasion. We must work to uncover its purpose... ItemTypeSummary[eItem_DamagedAlienEntertainment]=This item has no research benefit, and can be sold freely.\nAlthough interesting, this device is too heavily damaged for us to conduct any research of value on. ItemTypeSummary[eItem_DamagedAlienFood]=This item has no research benefit, and can be sold freely.\nThe composition of the alien food supply is intriguing, but this equipment is too damaged to risk transporting it. ItemTypeSummary[eItem_DamagedAlienStasisTank]=This item has no research benefit, and can be sold freely.\nThe technology used in these tanks would surely be of value to our research, but these examples are too heavily damaged for us to study. ItemTypeSummary[eItem_DamagedUFONavigation]=This item has no research benefit, and can be sold freely.\nAlthough the alien navigational systems are highly advanced, this equipment has taken too much damage for us to study. ItemTypeSummary[eItem_DamagedAlienSurgery]=This item has no research benefit, and can be sold freely.\nDiscovering the purpose of this bizarre equipment would surely be beneficial, but it's of no value to us after sustaining so much damage. ItemTypeSummary[eItem_DamagedUFOPowerSource]=This item has no research benefit, and can be sold freely.\nResearching the alien power source is crucial to our own advances, but this particular example is too far gone to be of any use. ItemTypeSummary[eItem_DamagedHyperwaveBeacon]=This item has no research benefit, and can be sold freely.\nThis alien communication device is too damaged to use for XCOM research, but its components might fetch some funds for the right buyer. ItemTypeSummary[eItem_UFOFusionLauncher]=This equipment is part of the fusion core recovered from the Battleship variant of the alien UFO. We may be able to harness its capabilities for use in an advanced weapon prototype. ItemTypeSummary[eItem_PsiLink]=Some members of the staff seem leery of working in close proximity to this "Ethereal Device," going so far as to claim illness and fatigue in its presence. m_strNotFullyResearched=Until our scientists have researched this item, our soldiers cannot use it in combat. [XGLocalizedData] SoldierClassNames[eSC_None]=None SoldierClassNames[eSC_Sniper]=Sniper SoldierClassNames[eSC_HeavyWeapons]=Heavy SoldierClassNames[eSC_Support]=Support SoldierClassNames[eSC_Assault]=Assault SoldierClassNames[eSC_Psi]=Psionic ShipWeaponNames[eShipWeapon_Cannon]=Phoenix Cannon ShipWeaponNames[eShipWeapon_Stingray]=Stingray ShipWeaponNames[eShipWeapon_Avalanche]=Avalanche Missiles ShipWeaponNames[eShipWeapon_Laser]=Laser Cannon ShipWeaponNames[eShipWeapon_Plasma]=Plasma Cannon ShipWeaponNames[eShipWeapon_EMP]=EMP Cannon ShipWeaponNames[eShipWeapon_Fusion]=Fusion Lance ShipWeaponNames[eShipWeapon_UFOPlasmaI]=UFO Weapon I ShipWeaponNames[eShipWeapon_UFOPlasmaII]=UFO Weapon II ShipWeaponNames[eShipWeapon_UFOFusionI]=UFO Fusion Lance ShipWeaponFlavorTxt[eShipWeapon_Cannon]= Close range scatter weapon designed to shred highly maneuverable targets ShipWeaponFlavorTxt[eShipWeapon_Avalanche]= A conventional air-to-air missile upgraded with Earth's best targeting software\n Warhead's effectiveness against alien armor materials is unknown ShipWeaponFlavorTxt[eShipWeapon_Laser]= Frame-mounted laser cannon\n Integrated large-scale cooling systems eliminate fire capacity limits found in battlefield laser tech ShipWeaponFlavorTxt[eShipWeapon_Plasma]= Plasma projectile's extreme heat can melt almost anything\n Lack of onboard guidance and unpredictable reaction to terrestrial atmosphere causes some inaccuracy ShipWeaponFlavorTxt[eShipWeapon_EMP]= Electromagnetic waves do high damage to UFO internal systems but leave other essentials recoverable\n Alien crew survival much more likely if their craft is downed by EMP ShipWeaponFlavorTxt[eShipWeapon_Fusion]= Developed with technology recovered from a Battleship UFO\n Trades fire rate for massively increased destructive power and accuracy ShipWeaponFlavorTxt[eShipWeapon_UFOPlasmaI]=UFO Weapon I ShipWeaponFlavorTxt[eShipWeapon_UFOPlasmaII]=UFO Weapon II ShipWeaponFlavorTxt[eShipWeapon_UFOFusionI]=UFO Fusion Lance MissionDifficultyNames[eMissionDiff_Easy]=Easy MissionDifficultyNames[eMissionDiff_Moderate]=Moderate MissionDifficultyNames[eMissionDiff_Hard]=Difficult MissionDifficultyNames[eMissionDiff_VeryHard]=Very Difficult StaffTypeNames[eStaff_None]=None StaffTypeNames[eStaff_Soldier]=Soldier StaffTypeNames[eStaff_Scientist]=Scientist StaffTypeNames[eStaff_Engineer]=Engineer m_aFacilityNames[eFacility_None]=None m_aFacilityNames[eFacility_Hangar]=Hangar m_aFacilityNames[eFacility_MissionControl]=Mission Control m_aFacilityNames[eFacility_Barracks]=Barracks m_aFacilityNames[eFacility_Research]=Research m_aFacilityNames[eFacility_Engineering]=Engineering m_aFacilityNames[eFacility_AccessLift]=Access Lift m_aFacilityNames[eFacility_ScienceLab]=Laboratory m_aFacilityNames[eFacility_Workshop]=Workshop m_aFacilityNames[eFacility_SmallRadar]=Satellite Uplink m_aFacilityNames[eFacility_Power]=Power Generator m_aFacilityNames[eFacility_Foundry]=Foundry m_aFacilityNames[eFacility_OTS]=Officer Training School m_aFacilityNames[eFacility_AlienContain]=Alien Containment m_aFacilityNames[eFacility_LargeRadar]=Satellite Nexus m_aFacilityNames[eFacility_ThermalPower]=Thermo Generator m_aFacilityNames[eFacility_EleriumGenerator]=Elerium Generator m_aFacilityNames[eFacility_PsiLabs]=Psionic Labs m_aFacilityNames[eFacility_HyperwaveRadar]=Hyperwave Relay m_aFacilityNames[eFacility_DeusEx]=Gollop Chamber m_aFacilityNames[eFacility_GreyMarket]=Gray Market m_aFacilityNames[eFacility_SitRoom]=Situation Room m_aFacilityNamesCaps[eFacility_None]=NONE m_aFacilityNamesCaps[eFacility_Hangar]=HANGAR m_aFacilityNamesCaps[eFacility_MissionControl]=MISSION CONTROL m_aFacilityNamesCaps[eFacility_Barracks]=BARRACKS m_aFacilityNamesCaps[eFacility_Research]=RESEARCH m_aFacilityNamesCaps[eFacility_Engineering]=ENGINEERING m_aFacilityNamesCaps[eFacility_AccessLift]=ACCESS LIFT m_aFacilityNamesCaps[eFacility_ScienceLab]=RESEARCH m_aFacilityNamesCaps[eFacility_Workshop]=WORKSHOP m_aFacilityNamesCaps[eFacility_SmallRadar]=SATELLITE UPLINK m_aFacilityNamesCaps[eFacility_Power]=POWER GENERATOR m_aFacilityNamesCaps[eFacility_Foundry]=FOUNDRY m_aFacilityNamesCaps[eFacility_OTS]=OFFICER TRAINING SCHOOL m_aFacilityNamesCaps[eFacility_AlienContain]=ALIEN CONTAINMENT m_aFacilityNamesCaps[eFacility_LargeRadar]=SATELLITE NEXUS m_aFacilityNamesCaps[eFacility_ThermalPower]=THERMO GENERATOR m_aFacilityNamesCaps[eFacility_EleriumGenerator]=ELERIUM GENERATOR m_aFacilityNamesCaps[eFacility_PsiLabs]=PSIONIC LABS m_aFacilityNamesCaps[eFacility_HyperwaveRadar]=HYPERWAVE RELAY m_aFacilityNamesCaps[eFacility_DeusEx]=GOLLOP CHAMBER m_aFacilityNamesCaps[eFacility_GreyMarket]=GRAY MARKET m_aFacilityNamesCaps[eFacility_SitRoom]=SITUATION ROOM FacilityTypeSummary[eFacility_None]= FacilityTypeSummary[eFacility_Hangar]= FacilityTypeSummary[eFacility_MissionControl]= FacilityTypeSummary[eFacility_Barracks]= FacilityTypeSummary[eFacility_Research]= FacilityTypeSummary[eFacility_Engineering]= FacilityTypeSummary[eFacility_AccessLift]=Access Lifts enable XCOM's subterranean base to expand deeper into the earth. FacilityTypeSummary[eFacility_ScienceLab]=Each laboratory increases research speed by . \nAdjacency Bonus: + increase to research speed for every adjacent laboratory. FacilityTypeSummary[eFacility_Workshop]=Each workshop adds engineers to our staff. \nAdjacency Bonus: + refund on resources used when building vehicles, foundry projects and facilities. FacilityTypeSummary[eFacility_SmallRadar]=With the signal monitored by a team of engineers, each Satellite Uplink is capable of receiving transmissions from XCOM satellites. \nAdjacency Bonus: + satellite capacity for every two uplinks constructed adjacent to one another. FacilityTypeSummary[eFacility_Power]=Power Generators supply the power needed to run new facilities. Each generator supplies + power. \nAdjacency Bonus: + power for every adjacent power facility. FacilityTypeSummary[eFacility_Foundry]=Develop new combat items or improve current items in the Foundry. FacilityTypeSummary[eFacility_OTS]=Increase XCOM squad size, earn promotion bonuses, and unlock powerful combat medical techniques for your soldiers. FacilityTypeSummary[eFacility_AlienContain]=This facility will provide a secure environment to house the alien captives, allowing you to interrogate them in the Labs. FacilityTypeSummary[eFacility_LargeRadar]=With the signal monitored by a team of engineers, each Satellite Nexus is capable of receiving transmissions from XCOM satellites. \nAdjacency Bonus: + satellite capacity for every adjacent uplink. FacilityTypeSummary[eFacility_ThermalPower]=Thermal Power Generators supply + power, but must be built over steam vents. \nAdjacency Bonus: + power for every adjacent power facility. FacilityTypeSummary[eFacility_EleriumGenerator]=Elerium Power Generators supply + power. \nAdjacency Bonus: + power for every adjacent power facility. FacilityTypeSummary[eFacility_PsiLabs]=This facility will allow us to discover and develop the latent psionic abilities of our soldiers. If they have any such capabilities, using them in the field will increase their strength. FacilityTypeSummary[eFacility_HyperwaveRadar]=Alien communications rely on a supra-dimensional wave which travels almost instantaneously. This relay should allow us to trace the source of these communications. FacilityTypeSummary[eFacility_DeusEx]=Once we build this facility, a psionically powerful soldier will be able to access the Ethereal's psychic net. ContinentBonusNames[eCB_WeHaveWays]="We Have Ways" ContinentBonusNames[eCB_AirAndSpace]="Air and Space" ContinentBonusNames[eCB_Panic]="Tireless Diplomacy" ContinentBonusNames[eCB_FutureCombat]="Future Combat" ContinentBonusNames[eCB_Funding]="All In" ContinentBonusNames[eCB_Experts]="Expert Knowledge" ContinentBonusDesc[eCB_WeHaveWays]=Autopsies and Interrogations are completed instantly. ContinentBonusDesc[eCB_AirAndSpace]=All aircraft and aircraft weapons cost less to purchase, build and maintain. ContinentBonusDesc[eCB_Panic]=The rise of panic is slowed worldwide. ContinentBonusDesc[eCB_FutureCombat]=All projects in the Foundry and the Officer Training School cost less. ContinentBonusDesc[eCB_Funding]=Monthly XCOM funding increased by . ContinentBonusDesc[eCB_Experts]=Laboratories and Workshops cost less to build and maintain. CityTypeNames[eCity_NewYork]=New York CityTypeNames[eCity_Miami]=Miami CityTypeNames[eCity_LA]=Los Angeles CityTypeNames[eCity_Seattle]=Seattle CityTypeNames[eCity_Chicago]=Chicago CityTypeNames[eCity_Houston]=Houston CityTypeNames[eCity_Dallas]=Dallas CityTypeNames[eCity_KansasCity]=Kansas City CityTypeNames[eCity_Baltimore]=Baltimore CityTypeNames[eCity_SanFrancisco]=San Francisco CityTypeNames[eCity_Montreal]=Montreal CityTypeNames[eCity_Edmonton]=Edmonton CityTypeNames[eCity_Toronto]=Toronto CityTypeNames[eCity_Vancouver]=Vancouver CityTypeNames[eCity_Calgary]=Calgary CityTypeNames[eCity_Ottowa]=Ottawa CityTypeNames[eCity_MexicoCity]=Mexico City CityTypeNames[eCity_Chihuahua]=Chihuahua CityTypeNames[eCity_Tijuana]=Tijuana CityTypeNames[eCity_Acapulco]=Acapulco CityTypeNames[eCity_Guadalajara]=Guadalajara CityTypeNames[eCity_Leon]=Leon CityTypeNames[eCity_London]=London CityTypeNames[eCity_Birmingham]=Birmingham CityTypeNames[eCity_Glasgow]=Glasgow CityTypeNames[eCity_Liverpool]=Liverpool CityTypeNames[eCity_Manchester]=Manchester CityTypeNames[eCity_Leeds]=Leeds CityTypeNames[eCity_Paris]=Paris CityTypeNames[eCity_Lyons]=Lyons CityTypeNames[eCity_Marseille]=Marseille CityTypeNames[eCity_Lille]=Lille CityTypeNames[eCity_Rome]=Rome CityTypeNames[eCity_Berlin]=Berlin CityTypeNames[eCity_Hamburg]=Hamburg CityTypeNames[eCity_Munich]=Munich CityTypeNames[eCity_Cologne]=Cologne CityTypeNames[eCity_Moscow]=Moscow CityTypeNames[eCity_Novgorod]=Novgorod CityTypeNames[eCity_Volgograd]=Volgograd CityTypeNames[eCity_SaintPetersburg]=Saint Petersburg CityTypeNames[eCity_Mumbai]=Mumbai CityTypeNames[eCity_Delhi]=Delhi CityTypeNames[eCity_Bangalore]=Bangalore CityTypeNames[eCity_Kolkata]=Kolkata CityTypeNames[eCity_Tokyo]=Tokyo CityTypeNames[eCity_Osaka]=Osaka CityTypeNames[eCity_Nagoya]=Nagoya CityTypeNames[eCity_Sapporo]=Sapporo CityTypeNames[eCity_Fukuoka]=Fukuoka CityTypeNames[eCity_Sydney]=Sydney CityTypeNames[eCity_Melbourne]=Melbourne 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CountryNamesWithArticleLower[eCountry_SaudiArabia]=Saudi Arabia CountryNamesWithArticleLower[eCountry_Ukraine]=Ukraine CountryNamesWithArticleLower[eCountry_Nigeria]=Nigeria CountryNamesWithArticleLower[eCountry_Venezuela]=Venezuela CountryNamesWithArticleLower[eCountry_Greece]=Greece CountryNamesWithArticleLower[eCountry_Columbia]=Colombia CountryNamesWithArticleLower[eCountry_Portugal]=Portugal CountryNamesWithArticleLower[eCountry_Ireland]=Ireland CountryNamesWithArticleLower[eCountry_Scotland]=Scotland CountryNamesWithArticleLower[eCountry_Norway]=Norway CountryNamesWithArticleLower[eCountry_Netherlands]=the Netherlands CountryNamesWithArticleLower[eCountry_Belgium]=Belgium CountryPossessive[eCountry_USA]=America's CountryPossessive[eCountry_Russia]=Russia's CountryPossessive[eCountry_China]=China's CountryPossessive[eCountry_UK]=Britain's CountryPossessive[eCountry_Germany]=Germany's CountryPossessive[eCountry_France]=France's CountryPossessive[eCountry_Japan]=Japan's CountryPossessive[eCountry_India]=India's CountryPossessive[eCountry_Australia]=Australia's CountryPossessive[eCountry_Italy]=Italy's CountryPossessive[eCountry_Sweden]=Sweden's CountryPossessive[eCountry_SouthKorea]=South Korea's CountryPossessive[eCountry_Turkey]=Turkey's CountryPossessive[eCountry_Indonesia]=Indonesia's CountryPossessive[eCountry_Spain]=Spain's CountryPossessive[eCountry_Pakistan]=Pakistan's CountryPossessive[eCountry_Canada]=Canada's CountryPossessive[eCountry_Iran]=Iran's CountryPossessive[eCountry_Israel]=Israel's CountryPossessive[eCountry_Egypt]=Egypt's CountryPossessive[eCountry_Brazil]=Brazil's CountryPossessive[eCountry_Argentina]=Argentina's CountryPossessive[eCountry_Mexico]=Mexico's CountryPossessive[eCountry_SouthAfrica]=South Africa's CountryPossessive[eCountry_SaudiArabia]=Saudi Arabia's CountryPossessive[eCountry_Ukraine]=Ukraine's CountryPossessive[eCountry_Nigeria]=Nigeria's CountryPossessive[eCountry_Venezuela]=Venezuela's CountryPossessive[eCountry_Greece]=Greece's CountryPossessive[eCountry_Columbia]=Colombia's CountryPossessive[eCountry_Portugal]=Portugal's CountryPossessive[eCountry_Ireland]=Ireland's CountryPossessive[eCountry_Scotland]=Scotland's CountryPossessive[eCountry_Norway]=Norway's CountryPossessive[eCountry_Netherlands]=Netherlands' CountryPossessive[eCountry_Belgium]=Belgium's CountryAdjective[eCountry_USA]=American CountryAdjective[eCountry_Russia]=Russian CountryAdjective[eCountry_China]=Chinese CountryAdjective[eCountry_UK]=British CountryAdjective[eCountry_Germany]=German CountryAdjective[eCountry_France]=French CountryAdjective[eCountry_Japan]=Japanese CountryAdjective[eCountry_India]=Indian CountryAdjective[eCountry_Australia]=Australian CountryAdjective[eCountry_Italy]=Italian CountryAdjective[eCountry_Sweden]=Swedish CountryAdjective[eCountry_SouthKorea]=South Korean CountryAdjective[eCountry_Turkey]=Turkish CountryAdjective[eCountry_Indonesia]=Indonesian CountryAdjective[eCountry_Spain]=Spanish CountryAdjective[eCountry_Pakistan]=Pakistani CountryAdjective[eCountry_Canada]=Canadian CountryAdjective[eCountry_Iran]=Iranian CountryAdjective[eCountry_Israel]=Israeli CountryAdjective[eCountry_Egypt]=Egyptian CountryAdjective[eCountry_Brazil]=Brazilian CountryAdjective[eCountry_Argentina]=Argentinian CountryAdjective[eCountry_Mexico]=Mexican CountryAdjective[eCountry_SouthAfrica]=South African CountryAdjective[eCountry_SaudiArabia]=Saudi CountryAdjective[eCountry_Ukraine]=Ukrainian CountryAdjective[eCountry_Nigeria]=Nigerian CountryAdjective[eCountry_Venezuela]=Venezuelan CountryAdjective[eCountry_Greece]=Greek CountryAdjective[eCountry_Columbia]=Colombian CountryAdjective[eCountry_Portugal]=Portuguese CountryAdjective[eCountry_Ireland]=Irish CountryAdjective[eCountry_Scotland]=Scottish CountryAdjective[eCountry_Norway]=Norwegian CountryAdjective[eCountry_Netherlands]=Dutch CountryAdjective[eCountry_Belgium]=Belgian TechTypeNames[eTech_Xenobiology]=Xeno-Biology TechTypeNames[eTech_ArcThrower]=Arc Thrower TechTypeNames[eTech_BaseShard]=Outsider Shard TechTypeNames[eTech_Firestorm]=New Fighter Craft TechTypeNames[eTech_AutopsySectoidCommander]=Sectoid Commander Autopsy TechTypeNames[eTech_Hyperwave]=Hyperwave Communication TechTypeNames[eTech_PsiLink]=Ethereal Device TechTypeNames[eTech_Elerium]=Elerium TechTypeNames[eTech_PsiArmor]=Psi Armor TechTypeNames[eTech_Armor_Carapace]=Carapace Armor TechTypeNames[eTech_Armor_Skeleton]=Skeleton Suit TechTypeNames[eTech_Armor_Titan]=Titan Armor TechTypeNames[eTech_Armor_Ghost]=Ghost Armor TechTypeNames[eTech_Armor_ArchAngel]=Archangel Armor TechTypeNames[eTech_WeaponFragments]=Weapon Fragments TechTypeNames[eTech_AlienMaterials]=Alien Materials TechTypeNames[eTech_Exp_Warfare]=Experimental Warfare TechTypeNames[eTech_LaserWeapons]=Beam Weapons TechTypeNames[eTech_PrecisionLasers]=Precision Lasers TechTypeNames[eTech_HeavyLasers]=Heavy Lasers TechTypeNames[eTech_Plasma_Pistol]=Plasma Pistol TechTypeNames[eTech_Plasma_Light]=Light Plasma Rifle TechTypeNames[eTech_Plasma_Rifle]=Plasma Rifle TechTypeNames[eTech_Plasma_Heavy]=Heavy Plasma TechTypeNames[eTech_Plasma_Sniper]=Plasma Sniper TechTypeNames[eTech_Alloy_Cannon]=Alloy Cannon TechTypeNames[eTech_Plasma_Cannon]=Plasma Cannon TechTypeNames[eTech_Fusion_Launcher]=Fusion Lance TechTypeNames[eTech_BlasterLauncher]=Guided Fusion Launcher TechTypeNames[eTech_AlienNavigation]=Alien Nav Computer TechTypeNames[eTech_UFOPowerSource]=UFO Power Source TechTypeNames[eTech_EMP]=EMP Cannon TechTypeNames[eTech_InterrogateSectoid]=Interrogate Sectoid TechTypeNames[eTech_InterrogateFloater]=Interrogate Floater TechTypeNames[eTech_InterrogateMuton]=Interrogate Muton TechTypeNames[eTech_InterrogateSectoidCommander]=Interrogate Sectoid Commander TechTypeNames[eTech_InterrogateBerserker]=Interrogate Berserker TechTypeNames[eTech_InterrogateThinMan]=Interrogate Thin Man TechTypeNames[eTech_InterrogateHeavyFloater]=Interrogate Heavy Floater TechTypeNames[eTech_InterrogateMutonElite]=Interrogate Muton Elite TechTypeNames[eTech_InterrogateEthereal]=Interrogate Ethereal TechTypeNames[eTech_AutopsySectoid]=Sectoid Autopsy TechTypeNames[eTech_AutopsyFloater]=Floater Autopsy TechTypeNames[eTech_AutopsyThinMan]=Thin Man Autopsy TechTypeNames[eTech_AutopsyMuton]=Muton Autopsy TechTypeNames[eTech_AutopsyCryssalid]=Chryssalid Autopsy TechTypeNames[eTech_AutopsyZombie]=Zombie Autopsy TechTypeNames[eTech_AutopsyCyberdisc]=Cyberdisc Autopsy TechTypeNames[eTech_AutopsyBerserker]=Berserker Autopsy TechTypeNames[eTech_AutopsyHeavyFloater]=Heavy Floater Autopsy TechTypeNames[eTech_AutopsyMutonElite]=Muton Elite Autopsy TechTypeNames[eTech_AutopsyDrone]=Drone Autopsy TechTypeNames[eTech_AutopsySectopod]=Sectopod Autopsy TechTypeNames[eTech_AutopsyEthereal]=Ethereal Autopsy TechTypeSummary[eTech_Xenobiology]="It is crucial that we gain a thorough understanding of the alien physiology in order to develop weapons and tactics better suited to combating them." TechTypeSummary[eTech_ArcThrower]="With our recent insights into the alien biological makeup, we believe it should be possible to create a device capable of incapacitating an alien subject without killing it. If our troops could capture an alien alive, perhaps we could interrogate it." TechTypeSummary[eTech_BaseShard]="This shard is all that is left of the Outsider alien after it was stunned. Based on our interrogation of the alien captive, we know that the Outsiders are the key to finding their base. We should begin research on this item immediately." TechTypeSummary[eTech_Firestorm]="After extensive study of the alien gravity wave drive, as well as their power and navigational systems, we believe it should be possible to incorporate aspects of their design into a craft of our own." TechTypeSummary[eTech_AutopsySectoidCommander]="The enlarged central nervous system and supplementary neural implants found in this Sectoid variant suggests capabilities unlike anything we've previously encountered." TechTypeSummary[eTech_Hyperwave]="The beacon that we recovered from the alien base appears to send and receive transmissions using a spectrum of energy unlike anything found on Earth. I can only imagine what we'll find after further study." TechTypeSummary[eTech_PsiLink]="The device we recovered from the Ethereal craft may be the final piece of the puzzle... the key to their psionic connection... and to the ultimate source of their power. With a better understanding of this technology, I believe we'll be on the brink of finding the source of this invasion." TechTypeSummary[eTech_AlienAlloys]="The alloys used in the fabrication of the alien weapons and technology are like nothing we've ever seen. Light, flexible, and considerably stronger than any known material." TechTypeSummary[eTech_Elerium]="Our initial observations of this this element indicate that it is used by the aliens to generate anti-matter energy when bombarded with certain particles- providing them with a nearly inexhaustible source of power generation." TechTypeSummary[eTech_PsiArmor]="Analysis of the Psionic alien's implants indicates that we might be able to integrate these components into an armor kit... although this would be of no use to a soldier without psionic potential, it could greatly improve the abilities of those who do show promise in this area." TechTypeSummary[eTech_Armor_Carapace]="We've continued our experiments on the alien alloys, and one of the proposed applications is a lighter, stronger form of body armor. Our early tests are very encouraging." TechTypeSummary[eTech_Armor_Skeleton]="Although the weight of this suit has been substantially reduced, it's defensive capabilities are still intact...and the reduced weight has allowed us to couple this suit with the climbing grapple that we've been prototyping." TechTypeSummary[eTech_Armor_Titan]="We've observed some of the alien combatants wearing a form of superheavy armor that still allows for full mobility in combat. This has been puzzling, to say the least, but with our new understanding of the alien energy sources and their materials, we could develop powered armor of our own." TechTypeSummary[eTech_Armor_Ghost]="Based on our continued study of the hyperwave "phasing" phenomena we've witnessed in the labs, we believe it should be possible to develop an armor kit mirroring these unusual properties. If successful, anyone wearing this suit would be extremely difficult to detect." TechTypeSummary[eTech_Armor_ArchAngel]="With our unique access to the aliens super-efficient power systems, we believe it should be possible to fabricate a suit of armor that permits sustained flight on the battlefield." TechTypeSummary[eTech_WeaponFragments]="These fragments are all that remain of the powerful alien weaponry we've encountered so far. Further study could lead to advances in our own weapons development programs." TechTypeSummary[eTech_AlienMaterials]="The aliens appear to be using materials that are lighter and stronger than anything we've ever seen. A cursory examination has already given us ideas for ways to improve the soldiers' current body armor, but more research is required." TechTypeSummary[eTech_Exp_Warfare]="Although our understanding of the alien technology is still limited, what we've seen so far is enough to revolutionize combat as we know it. If we are to level the playing field, we must adapt the alien technology for our own use." TechTypeSummary[eTech_LaserWeapons]="Our research into alien weapon fragments led to the idea of portable laser weaponry. Our early prototypes have been encouraging, but we continue to struggle with issues related to heat dispersion." TechTypeSummary[eTech_PrecisionLasers]="The alien weaponry appears to use a series of crystalline lenses to increase the power output of their weapons. While we can't recreate their materials, we can adapt their techniques to increase the range and power of our own laser weapons." TechTypeSummary[eTech_HeavyLasers]="Our early experiments with oversized coolant coils and double lensing have shown the potential to greatly increase the firing rate of our laser weaponry. We may be able to use these advances in the development of ship-based cannons for our Interceptors as well." TechTypeSummary[eTech_Plasma_Pistol]="Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some incredible insights, and it's quite possible we could create a version suited for our own soldiers' use." TechTypeSummary[eTech_Plasma_Light]="This carbine-style weapon is capable of generating a direct, superheated charge of plasma - an intriguing and dangerous prospect. Further research could allow for this technology to work in our favor." TechTypeSummary[eTech_Plasma_Rifle]="An amazing piece of technology - this rifle maintains a seemingly normal form factor while housing a fully functional plasma generator inside. Even the most modern of our current power generation facilities on Earth are less efficient than this small device." TechTypeSummary[eTech_Plasma_Heavy]="Despite a number of impressive advances, I am still in awe of the alien's mastery of plasma-based weapons. This particular configuration seems to contain an even more complex magnetic plasma containment chamber, allowing for nearly continuous projection of plasma blasts." TechTypeSummary[eTech_Plasma_Sniper]="Our continued research into the alien's plasma weaponry has finally uncovered a fault in the design - the plasma bolt itself begins to dissipate at extreme range. We have several theories as to how this issue might be overcome, and if successful, the result would be a sniper rifle of unparalleled power." TechTypeSummary[eTech_Alloy_Cannon]="The density of the alien alloys we've been studying has precluded their use as ammunition; all of our experiments have resulted in the destruction of the weapon itself during firing tests, as the alloys tear the barrel apart. However, we've devised a way to break the alloys into micro-shards, and using the magnetic containment field derived from the alien plasma weapons should allow for their safe discharge." TechTypeSummary[eTech_Plasma_Cannon]="With additional insulation to protect the avionics, it should be possible to equip our Interceptors with plasma weapons. By integrating a larger version of the containment housing developed for our other plasma weaponry, the end result would be an extremely effective ship-based cannon." TechTypeSummary[eTech_Fusion_Launcher]="We've recovered a number of interesting materials from the wreckage of the battleship-class UFO. If we can gain a better understanding of the alien fusion core, I believe further research on this path may lead us to the development of an immensely powerful air-to-air weapon." TechTypeSummary[eTech_BlasterLauncher]="Using what we've learned from the advanced weaponry found onboard the larger UFO, we should be able to prototype a new projectile launcher with a uniquely powerful explosive shell." TechTypeSummary[eTech_AlienNavigation]="The navigational control systems recovered from the crashed UFO seem to act as both a flight computer and a communications module. Further study may lead to improvements in our ability to detect incoming UFOs." TechTypeSummary[eTech_UFOPowerSource]="With the element known as "Elerium" housed within, this compact device is somehow responsible for generating the enormous amounts of power consumed by the alien vessels. Given time, we may be able to adapt this technology for our own fighter craft." TechTypeSummary[eTech_UFOFlight]="" TechTypeSummary[eTech_EMP]="We've conceived of a weapon capable of disabling electronic systems without destroying them... if we were to equip our Interceptors with this technology, while also shielding them from the overall effect, this could greatly improve our odds of recovering the alien technology intact." TechTypeSummary[eTech_InterrogateSectoid]="We've taken one of the smaller aliens captive - hopefully we can develop a thorough interrogation process to overcome any language barriers we might encounter." TechTypeSummary[eTech_InterrogateFloater]="Although this captive seems to be feeble of mind... clouded by rage... we might nonetheless be able to derive some benefit from a full interrogation." TechTypeSummary[eTech_InterrogateMuton]="This captive is very aggressive, clearly having been intended to serve in a front-line combat role. With the appropriate drug therapy and... encouragement... we may be able to coax some useful intel on the alien weaponry and their tactics." TechTypeSummary[eTech_InterrogateSectoidCommander]="This captive is clearly a rare and dangerous specimen. We've already seen evidence of its unique mental abilities in the field.... We should tread carefully, but we certainly cannot pass up the insights it might be able to provide during interrogation." TechTypeSummary[eTech_InterrogateBerserker]="It's going to take our most powerful sedatives to keep this captive under control... but I feel it's worth the risk, as we may glean valuable intel from a successful interrogation." TechTypeSummary[eTech_InterrogateThinMan]="It seems unlikely that this particular species will break under interrogation as quickly as the other captives, as we believe it was specifically intended to serve as an infiltrator. Still, perhaps if we use more aggressive techniques, we can...coax...it into revealing additional information about how the aliens arrived here." TechTypeSummary[eTech_InterrogateHeavyFloater]="The nature of this specimen's cybernetic implants precludes us from most attempts at interaction, but a thorough analysis of its movements and reactions to stimuli could provide crucial information about the alien's implementation of these systems." TechTypeSummary[eTech_InterrogateMutonElite]="I'm amazed we were able to capture one of the master aliens' bodyguards alive... It probably has a broad understanding of the invaders' weapon systems and tactics." TechTypeSummary[eTech_InterrogateEthereal]="We know this captive is harboring an incredible pool of psionic energy, a fact that is not lost on our staff, who are quite concerned about working in close proximity to the creature. In any case, we have no choice but to conduct a thorough interrogation of the subject if we hope to gain anything of value from it." TechTypeSummary[eTech_AutopsySectoid]="Our initial scans of the small humanoid aliens recovered so far have revealed something quite remarkable. We're detecting components of non-biological matter embedded within their internal structure. Could these be implants of some kind?" TechTypeSummary[eTech_AutopsyFloater]="A torturous mass of flesh and machinery, the mere existence of this creature implies a cruelty that is difficult to comprehend." TechTypeSummary[eTech_AutopsyThinMan]="These aliens were clearly intended to be used as infiltrators, moving among us and observing without raising an alarm. However, the question remains, how were the aliens able to physically modify this species to achieve this goal?" TechTypeSummary[eTech_AutopsyMuton]="Weighing in at over 275 kilograms, the majority of which is simply muscle and bone, this creature appears well suited for the rigors of front-line combat." TechTypeSummary[eTech_AutopsyCryssalid]="A cursory examination of this creature reveals that it is similar in structure to several insect species found on Earth. Although covered in an incredibly hard exoskeleton, the six appendages of this alien are nevertheless exceedingly light and flexible." TechTypeSummary[eTech_AutopsyZombie]="It's not clear what tangible benefits might come from investigating the human remains of the spider-like alien's victim, although the mechanism by which our troops are infected is worth studying." TechTypeSummary[eTech_AutopsyCyberdisc]="On the surface this object appears to be purely robotic in nature, but we still suspect there may be an organic component lurking within." TechTypeSummary[eTech_AutopsyBerserker]="The body of this creature still remains warm to the touch several hours after being terminated. A chemical analysis of the alien's tissue will likely provide insights into this strange phenomenon." TechTypeSummary[eTech_AutopsyHeavyFloater]="This horrifying machine-flesh hybrid suggests the invaders are willing to stop at little, or nothing, to achieve their goals." TechTypeSummary[eTech_AutopsyMutonElite]="As if its heightened muscle density, hardened skin, and redundant organs weren't enough, this alien appears to have neural implants that facilitate command and control functions. Given the circumstances, this specimen would appear ideal for guard duty." TechTypeSummary[eTech_AutopsyDrone]="This small robot appears to fill some sort of support role. We might be able to interface with its circuitry... and possibly subvert it in the field." TechTypeSummary[eTech_AutopsySectopod]="The engineering advancements found in this machine are remarkable - the joint articulation, weapons systems and targeting capabilities in particular are well beyond current military developments on Earth. The practical applications are staggering." TechTypeSummary[eTech_AutopsyEthereal]="This alien appears physically weak, even frail... but appearances can be deceiving. It is a remarkably hardy specimen, with a brain chemistry and structure utterly unknown to our science." TechTypeCodeName[eTech_Xenobiology]=Mobius TechTypeCodeName[eTech_ArcThrower]=Spark TechTypeCodeName[eTech_BaseShard]=Novato TechTypeCodeName[eTech_Firestorm]=Skylance TechTypeCodeName[eTech_AutopsySectoidCommander]=Rosetta TechTypeCodeName[eTech_Hyperwave]=Tachyon TechTypeCodeName[eTech_PsiLink]=Skylight TechTypeCodeName[eTech_Elerium]=E-115 TechTypeCodeName[eTech_PsiArmor]=Witchwood TechTypeCodeName[eTech_Armor_Carapace]=Thorax TechTypeCodeName[eTech_Armor_Skeleton]=Rictus TechTypeCodeName[eTech_Armor_Titan]=Golem TechTypeCodeName[eTech_Armor_Ghost]=Nightshade TechTypeCodeName[eTech_Armor_ArchAngel]=Icarus TechTypeCodeName[eTech_WeaponFragments]=Sagaris TechTypeCodeName[eTech_AlienMaterials]=Looking Glass TechTypeCodeName[eTech_Exp_Warfare]=Skunk Works TechTypeCodeName[eTech_LaserWeapons]=Sunray TechTypeCodeName[eTech_PrecisionLasers]=Lightwire TechTypeCodeName[eTech_HeavyLasers]=Penumbra TechTypeCodeName[eTech_Plasma_Pistol]=Jacamar TechTypeCodeName[eTech_Plasma_Light]=Corvid TechTypeCodeName[eTech_Plasma_Rifle]=Kestral TechTypeCodeName[eTech_Plasma_Heavy]=Kingfisher TechTypeCodeName[eTech_Plasma_Sniper]=Osprey TechTypeCodeName[eTech_Alloy_Cannon]=Avocet TechTypeCodeName[eTech_Plasma_Cannon]=Snapdragon TechTypeCodeName[eTech_Fusion_Launcher]=Godfinger TechTypeCodeName[eTech_BlasterLauncher]=Tunguska TechTypeCodeName[eTech_AlienNavigation]=Lighthouse TechTypeCodeName[eTech_UFOPowerSource]=Waterfall TechTypeCodeName[eTech_EMP]=Ion TechTypeCodeName[eTech_InterrogateSectoid]=Roanoke TechTypeCodeName[eTech_InterrogateFloater]=Goalpost TechTypeCodeName[eTech_InterrogateMuton]=Tempest TechTypeCodeName[eTech_InterrogateSectoidCommander]=Voynich TechTypeCodeName[eTech_InterrogateBerserker]=Rubicon TechTypeCodeName[eTech_InterrogateThinMan]=Masquerade TechTypeCodeName[eTech_InterrogateHeavyFloater]=Dreadnaught TechTypeCodeName[eTech_InterrogateMutonElite]=Gomorrah TechTypeCodeName[eTech_InterrogateEthereal]=Rosetta TechTypeCodeName[eTech_AutopsySectoid]=Roswell TechTypeCodeName[eTech_AutopsyFloater]=Crimson Cape TechTypeCodeName[eTech_AutopsyThinMan]=Viperus TechTypeCodeName[eTech_AutopsyMuton]=Nero TechTypeCodeName[eTech_AutopsyCryssalid]=Ridley TechTypeCodeName[eTech_AutopsyCyberdisc]=Enigma TechTypeCodeName[eTech_AutopsyBerserker]=Anaconda TechTypeCodeName[eTech_AutopsyHeavyFloater]=Montezuma TechTypeCodeName[eTech_AutopsyMutonElite]=Imperial TechTypeCodeName[eTech_AutopsyDrone]=Arachnid TechTypeCodeName[eTech_AutopsySectopod]=Halcyon TechTypeCodeName[eTech_AutopsyEthereal]=Aether TechTypeResults[eTech_Elerium]=Manufacturing this element is beyond our capabilities. We will only be able to use whatever we recover from alien craft and alien bases. TechTypeResults[eTech_Plasma_Pistol]=In addition to manufacturing our own Plasma Pistols, our soldiers should now be able to use any that they recover from the battlefield. TechTypeResults[eTech_Plasma_Light]=In addition to manufacturing our own Light Plasma Rifles, our soldiers should now be able to use any that they recover from the battlefield. TechTypeResults[eTech_Plasma_Rifle]=In addition to manufacturing our own Plasma Rifles, our soldiers should now be able to use any that they recover from the battlefield. TechTypeResults[eTech_Plasma_Heavy]=In addition to manufacturing our own Heavy Plasmas, our soldiers should now be able to use any that they recover from the battlefield. TechTypeReport[eTech_Xenobiology]=We've managed to successfully map the alien specimen's entire genome, although I wasn't entirely sure it would be possible using our existing DNA sequencing techniques. However, our success has led to the startling realization that this creature's genetic structure is quite similar to our own. This discovery has piqued the interests of the research team, as it only raises more questions as to the origin of this species...\n\nHaving examined several of the alien corpses, we've also observed a trend - key components of the alien's genetic structure are mirrored perfectly across each of the specimens. Although it is presumptive at this point to draw conclusions as to how this is possible, I believe it is only logical to assume this alien is the product of aggressive genetic engineering, well beyond anything conceived of on Earth. If the aliens are truly capable of this sort of manipulation at a cellular level, I fear we may have only scratched the surface of their technological advantages over us.\n\n In any case, further research is imperative...and while we've obviously made a number of discoveries working with the alien corpses, I feel we may need to acquire a living specimen if we truly hope to find the answers to these questions. TechTypeReport[eTech_ArcThrower]=We've completed our research into the Arc Thrower prototype and we believe this device is ready for final production in Engineering. The mechanism functions on the basic premise of neurological disruption, emitting a focused electromagnetic pulse capable of confusing and incapacitating targets within a limited range. \n\nAs this is our first venture into the field of non-lethal weapons based on the alien physiology, it's safe to assume there may be unexpected results in the field. It's very likely that some aliens will resist the disabling effects of the weapon, in which case it might be more effective to weaken the enemy first. \n\nThe Arc Thrower is also constrained by our current power supply technology, which limits its effectiveness to two shots per deployment. Any captives retrieved from the field will have to be housed in an Alien Containment facility; I strongly advise we build that facility before attempting to capture live specimens. TechTypeReport[eTech_BaseShard]=Analysis of the alien shard has revealed that it is indeed organic in nature, although not "alive" per se, somehow it continues to resonate within a specific range of the electromagnetic spectrum. Despite several attempts at disabling the alien known as the "Outsider," each was met with the same result - the target "dematerializing" within an instant. With no explanation for this phenomenon, the research team was left with little to study in terms of the Outsider itself. However, having now analyzed this shard, it seems that may not be the case.\n\n In an effort to reduce any potential interference from known terrestrial signals, we placed the shard into the "harmonic dampening chamber,"a device conceived of by Dr. Shen. With outside noise brought to a minimum, it took little effort to detect a very distinct signal...the source of our shard's "hum." \n\nWhile we have a number of theories, both the Research and Engineering teams seem to be in agreement... the shard itself is acting as some form of communications relay. Although purely speculative, we've also considered the possibility that the Outsider itself is merely an extension of the shard and its function. Dr. Shen believes with sufficient time, he may be able to develop a device or "key" that mimics the shard itself, giving us a means to locate the source of the signal. TechTypeReport[eTech_Firestorm]=After an exhaustive reverse-engineering effort by the research team, we now believe it should be possible to mirror the functionality exhibited by the alien's advanced flight and navigational computers. These systems provide the pilot with a depth of information well-beyond our current avionics package, and will certainly bring us closer to matching the alien ships in combat.\n\nPerhaps more importantly, we've successfully integrated our first prototype of the "gravity wave" drive we modeled after the alien propulsion systems. With this mechanism in place, we can expect at minimum a twofold increase in the Firestorm's maximum thrust output when compared to our traditional pulse-engine equipped Interceptors. \n\nAssuming Dr. Shen and his team are able to successfully complete the fabrication process, our ship should be every bit as fast and deadly as the alien's own craft. TechTypeReport[eTech_AutopsySectoidCommander]=After an extensive analysis of this specimen's brain tissue, we've discovered some unusual activity in the synaptic connections that may be the source of the... abilities our troops encountered in the field. Although somewhat similar in physical appearance to the Sectoid we previously identified, this "Commander" variant has an easily differentiated internal composition. We've theorized that these "enhanced electrical synapses," capable of transmitting nerve impulses at nearly three times the normal rate, are the product of careful genetic manipulation. If our theory holds true, that means the aliens are capable of modifying even the most complex tissue at a genetic level... TechTypeReport[eTech_Hyperwave]=Although we've studied a number of unusual pieces of alien technology up to this point, the equipment recovered from the alien base on Earth is among the most cryptic. When we first encountered this device, it appeared that the Sectoid Commander was somehow interacting with it through a non-physical link...using some type of mental telepathy or another equally mysterious form of communication. \n\nHaving now studied the device further, we believe this is undoubtedly the case. Our testing has revealed a pattern of signals being transmitted at a wavelength never before associated with any form of communications or electronic transmissions. Although we should not be surprised at this point by the advanced nature of the alien technology, this particular discovery is a bit...unsettling. \n\nAs far-fetched as it may seem, several members of the research team have theorized that this device may be capable of transmitting and receiving signals beyond our own dimension. The implications of this possibility affect all areas of known science, and perhaps most alarmingly, indicate that the Sectoid Commander may have been receiving signals or...orders...from a higher authority.\n\nWhile continuing to analyze the transmission we've detected, we have also moved forward in our attempts to interface the device with our own satellite communications network. If my suspicions are correct, this beacon may provide us with a means of detecting previously unknown contacts. TechTypeReport[eTech_PsiLink]=Having learned a great deal about the Hyperwave Beacon and its associated "inter-dimensional" signaling capabilities, we believe this newly recovered device confirms our suspicions about this technology and takes it a step further. The "Psi-Link," as it is now being called, appears to provide a direct link to the psionic "network" used by the aliens for field communications. Although we are treading into an area of highly theoretical science, we believe there is a strong indication that the aliens function under a collective consciousness, a form of social organization akin to a "hive mind" as seen in various species of insects found on Earth. It wasn't until our first interaction with the Ethereal species of alien that we were able to understand the scope of the psionic abilities we had previously been exposed to. \n\nAlthough we've only scratched the surface in terms of developing Psionic abilities within a human subject, we've now theorized that it may be possible to join the aliens' consciousness ... to tap into their "hive mind," by successfully activating this device. \n\nHowever, in order to ensure the safety of XCOM's headquarters, we'll need to construct a chamber that minimizes the potential risks to the rest of the facility during the activation process. As it so happens, two of our brightest young minds, a team of brothers, have already conceived of just such a facility appropriate to this task. If we manage to locate a soldier with an aptitude for psionics, and find a means to develop these abilities further, I believe it will only be a matter of time before we succeed in activating the device and finding the source of this invasion. TechTypeReport[eTech_Elerium]=Having fully analyzed the strange material recovered from the alien craft, it's clear this element is unlike anything found on Earth. The unusual atomic structure of this substance responds to direct bombardment from accelerated particles, resulting in an astonishing release of energy. Although the potential applications for this element are nearly unlimited, for now, our efforts are primarily focused on power generation and propulsion schemes. However, as this material does not occur naturally in our own solar system, we must carefully manage our available supply. \n\nDr. Vahlen's Personal Note: To think, this single element has the potential to change the entire economic structure of Earth's energy industry. If we were to discover the source of this material, our reliance on fossil fuels could disappear within a decade. TechTypeReport[eTech_PsiArmor]=We've reached a point in our research of the aliens' Psionic abilities and their associated cybernetic implants that we're confident enough to begin preliminary tests of this technology on human subjects. Although the system we have in mind will require the use of a lightweight armor suit with reduced defensive capabilities, this "Psi-armor" should more than compensate by providing a significant boost to our soldiers psionic abilities.\n\nIt is our hope that bolstering these abilities within our soldiers will provide new insights, as we seek to discover the source of the aliens' collective consciousness. We still don't fully understand the link between the visible psionic abilities we've seen exhibited by the aliens, and their use of psionics as a means of communication. I believe it's very likely we'll find a way to activate the Ethereal device if we can successfully fabricate this armor. TechTypeReport[eTech_Armor_Carapace]=We've succeeded in creating an advanced suit of body armor based on the alien alloys recovered from the field. These are the same materials used extensively by the aliens in the hull plating and internal structure of their craft. As we've already seen, the UFOs are capable of sustaining heavy impacts with only minor structural damage, which inspired our research into personal armor plating of the same design.\n\nHowever, the downside to this exotic material is that we currently have no means of replicating it on Earth. With a limited pool of resources available for future projects, we'll need to manage our use of these alloys carefully. The engineering team is awaiting orders to begin the fabrication process. Once completed, we can see how this "Carapace" armor fares on the battlefield. TechTypeReport[eTech_Armor_Skeleton]=Having reviewed a number of reports from our soldiers deployed on past combat missions, we felt it was necessary to address their concerns regarding the need for a powered-ascent mechanism to scale objects in the field. With that goal in mind, this medium-density armor was developed using the alien alloys to reduce weight wherever possible. Despite the reduction in overall plate thickness, the protective qualities of this armor have been maintained through the use of a multilayered composite lining within the suit.\n\nThe integration of a pneumatic grapple unit provides our troops with the ability to scale objects for a tactical height advantage when needed. The micro-servomotors utilized by this system also augment the reflexes of anyone wearing the suit, improving the odds that the operator will avoid incoming enemy fire, while also increasing the available movement range. TechTypeReport[eTech_Armor_Titan]=Among the heaviest of our body armor prototypes, the "Titan" armor makes use of the alien element known as Elerium to provide a continual powered assist to the operator of this suit as they move through the battlefield. With the element in short supply, we've tried to find the most efficient means to utilize it in our development programs.\n\nIn this case, the Elerium power cell is used to fuel an integrated cooling system designed to minimize fatigue by regulating the operator's body temperature. This system gives the Titan Armor the added benefit of increased resistance to environmental hazards, particularly fire and poison damage. TechTypeReport[eTech_Armor_Ghost]=An advanced prototype based on our earlier Skeleton armor design, this variation makes use of our latest developments in the field of optical camouflage. By studying the unusual phasing behavior exhibited by the Hyperwave beacon, we've come to understand how this device is capable of existing outside of our visible plane. With this "phasing" behavior in mind, we've implemented several experimental metamaterials into the weave and structure of this suit's outermost layers. As a result, the "Ghost" armor provides near-invisibility to the wearer, allowing for enhanced evasion and infiltration capabilities in the field. TechTypeReport[eTech_Armor_ArchAngel]=As it turns out, our initial optimism about the design of this particular suit was entirely justified. Having successfully developed a miniaturized version of the alien propulsion modules recovered from the field, we've now successfully integrated this device into a suit of heavy armor. Although we've exceeded the weight of the original Floater specimen these propulsion units were adapted from, we believe our adjustments to the system have actually improved their overall efficiency. As a result of our efforts, this suit is capable of providing limited flight capabilities to the wearer. TechTypeReport[eTech_WeaponFragments]=Although the alien weapon fragments provide a limited glimpse into the systems utilized in their equipment, we've seen enough to confirm my worst suspicions about their technology... that it is vastly superior to our own. However, I have been encouraged by the rapid developments the research team has made in studying the damaged circuitry and electronics we recovered. Our initial efforts have already yielded a successful outcome. The new integrated sighting module created for our weaponry was heavily influenced by the aliens' own targeting system. TechTypeReport[eTech_AlienMaterials]=Our understanding of the alien materials is limited at best, and we could spend years deciphering the complex manufacturing processes required to produce and manipulate these substances. However, we have managed to crudely adapt some of the observed techniques into our own research. Our first development, a multi-walled carbon nanotube weave, was modeled after an unusual pattern mirrored in several of the alien materials. This new configuration has proven to possess a greater tensile strength than any material previously recorded in known science. Adapting this fiber into an armor reinforcing vest will surely afford our soldiers increased protection on the battlefield. TechTypeReport[eTech_Exp_Warfare]=As we continued our research into the alien weapons fragments and the other materials recovered from the field, we've come to realize how the aliens managed to make these substances work in conjunction with one another. While reducing the size of these components is often a challenge in itself, we decided to focus our initial efforts on a weapon more suited to deployment on our Interceptors. \n\nThis cannon was designed to concentrate energy within a small target area, and should be capable of punching through the armored hulls of the alien craft. In addition, we've also passed a number of interesting conceptual designs on to the engineering team. Dr. Shen seems confident that given the appropriate resources and testing facility, he can bring many of these concepts to life. TechTypeReport[eTech_LaserWeapons]=By studying the methods used by the aliens to manage energy consumption and heat dissipation in their weapons, we've advanced our existing laser-based weaponry designs well beyond what we had previously envisioned. Remarkably, we now have a working prototype that is both capable and portable, a development that had at one time been considered impossible. Although we've had to reduce the size of the focusing lenses in the process, we've found very little decrease in the overall output or accuracy of the weapon during initial testing. TechTypeReport[eTech_PrecisionLasers]=After a number of failed experiments, we've finally succeeded in focusing an accelerated energy pulse through a narrow-field lens while still maintaining adequate energy efficiency. The result is an extremely capable weapon akin to a traditional sniper rifle, but with a much greater chance of inflicting critical damage on enemy targets. We believe this weapon is now ready for deployment in the field, once Dr. Shen and his team complete the fabrication process. \n\nDuring our testing, we've also developed another prototype operating under the same principle, but relying on a modified prism to scatter the beam rather than focus it. We envision this weapon filling the same tactical role as a traditional shotgun, but without the ammunition constraints... and with greater damage output. However, as with our other laser-based weaponry, heat dissipation issues continue to plague these designs. TechTypeReport[eTech_HeavyLasers]=We've finally found a workable solution to the heat dissipation issues we've struggled with when attempting to create a more powerful laser weapon for our troops. Although this variant still operates near the limit of what would ordinarily be considered "safe" operating temperatures, we believe it is stable enough at this point to begin fabrication in engineering. \n\nWhile developing this heavy laser for our troops, we also blueprinted a variation suitable for mounting to our Interceptors. Attaching this weapon to one of the ship's hardpoints should provide a significant boost in firepower to our pilots when engaging the alien craft. TechTypeReport[eTech_Plasma_Pistol]=Our research into the alien's plasma based weaponry is among the most advanced and dangerous work we've undertaken so far. The most difficult question surrounding the use of plasma... how to maintain an adequate power supply in the field, was solved by the Elerium-based power cells recovered from the aliens. The heat sinks developed using their materials have also proven to be the answer to proper heat dissipation along the weapon's barrel. With this knowledge in hand, we should now be able to use any plasma pistols we've captured from the invaders, as well as begin manufacturing variants of our own design. TechTypeReport[eTech_Plasma_Light]=Although we continue to gain a better understanding of the alien plasma weapons we've recovered with each passing day, adapting the technology is but one aspect of the process involved in designing these weapons. We must also ensure that the armaments we develop are suitable to the firing positions our troops are accustomed to... if the weapon doesn't conform to human ergonomic standards, our troops certainly won't be able to fire it effectively. As a result of our efforts to reduce the weapon's weight, we've noted a substantial improvement in the overall accuracy of this rifle. In addition to manufacturing these new lightweight plasma rifles, we can also apply this approach to modify any plasma rifles captured in the field. TechTypeReport[eTech_Plasma_Rifle]=It took an extensive effort by the research team to reduce the considerable mass of the larger alien plasma rifle. By replacing the outer frame components with composite materials, we've managed to substantially reduce the weight, without compromising the weapon's power output or accuracy. These reductions did coincide with the added heft of a larger power supply, but we still managed to net an overall reduction of several kilograms. The substantial increases in firing rate and overall damage output versus our other prototype variants also required some additional modifications to the integrated Elerium power cell. \n\nThe end result of this work is a highly advanced, mobile plasma discharge weapon that improves on nearly all aspects of the conventional X-9 rifle. I believe the engineering team is now on standby to begin production of this weapon at your discretion. Any alien rifles recovered from the field can also be modified for our own use following the techniques we've developed. TechTypeReport[eTech_Plasma_Heavy]=We've struggled to maintain a test environment that minimizes the safety risks involved in these experiments, but at the same time does not limit our...imagination, when it comes to new developments. With those logistical issues handled efficiently enough by the engineering team, we proceeded in our initial prototyping. \n\nAlthough we spent a great deal of time studying the alien's own heavy plasma rifle, there were still a number of questions surrounding its enhanced functionality. Maintaining an acceptable level of energy efficiency, while also increasing the weapon's output, was not an easy task. The primary constraint of increasing the output was the added weight involved by the inclusion of a larger power cell. While this issue may not have affected some of the brutish soldiers employed by the aliens, there are limits to what our soldiers can realistically carry. However, by redesigning the power management system to reduce waste energy generated during the firing process, we've managed to strike a balance between all of these concerns. I should mention however that heat buildup continues to be a concern, and our troops will have to be aware of this when firing the weapon in rapid succession. \n\nHaving successfully test fired our prototype, as well as a modified version of the alien's own variant, we believe it should now be possible to both manufacture these weapons, and adapt any we manage to recover from the field. TechTypeReport[eTech_Plasma_Sniper]=Perhaps it was inevitable that we eventually be called upon to develop a weapon of this kind, just as we did with the advent of laser based weapons. By concentrating our efforts on a single, focused discharge of plasma, and ignoring some of the previous design constraints regarding size, weight, and rate of fire, we've developed an extremely lethal long range weapon. Our snipers will undoubtedly be pleased with this weapon's ability to devastate hostile targets from previously unheard of distances. \n\nIn any case, this weapon is now ready for fabrication in engineering. TechTypeReport[eTech_Alloy_Cannon]=The alien alloys have proven to be extremely difficult to forge and manipulate for use in our theoretical designs. Machining the alloy was an arduous process, leaving us with limited options as to what it could be used for. Although we considered the alien alloy's density a benefit, one that made it ideal for use as an advanced form of projectile ammunition, the material proved to be so dense that it ate directly into the weapon's barrel...making it useless after a single firing. \n\nAfter a number of failed attempts, we finally managed to develop a barrel sleeve made from the alloys, which has so far survived several hundred test firings during our experiments. With the "alloy cannon," as we've been calling it, now operational, we've had ample time to study the effects of its design. Although similar to a traditional shotgun configuration, because of its specialized ammunition, the alloy cannon is substantially more powerful, and deadly. \n\nTesting on targets made up of a modified ballistic gel proved pointless, as the targets were completely penetrated by the alloy munitions, despite an average thickness of roughly two meters. Needless to say, this weapon will have a similar effect on any hostile targets our troops might encounter. TechTypeReport[eTech_Plasma_Cannon]=As we've continually strived to "even the odds" for our pilots facing the alien craft in combat, one of our most important developments was the research engineering of their plasma-based weaponry. Having successfully created a variant for our troops on the ground, the most difficult part of our work was already done. Increasing the size and firepower of these weapons for an application suitable to our Interceptors was a relatively straightforward process. Once we confirmed that the ship itself could handle the stress associated with firing these weapons, it was simply a matter of scaling up the device and creating an appropriate mount. \n\nWe believe the plasma cannon is now ready for general fabrication in engineering, and I'm confident our pilots will appreciate the additional firepower it provides. TechTypeReport[eTech_Fusion_Launcher]=This weapon is among the most powerful we've recovered from the aliens, and we've already seen evidence of its devastating effect against our own aircraft. Unfortunately, it was clearly designed for a much larger craft with a greater payload capacity than anything we have currently available. In order to adapt the mechanism for use on our own ships, we've had to redesign the integrated power and cooling systems to a much smaller form factor. \n\nIf we do manage to successfully deploy this weapon, I have no doubt we'll finally level the playing field with the aliens in terms of air superiority. TechTypeReport[eTech_BlasterLauncher]=Although I was skeptical as to the merits of assembling another weapon based on our traditional methods, namely, large rockets carrying heavy payloads of explosives, we have made some interesting discoveries during our testing. Our prototype, the cleverly named "blaster launcher," has been surprisingly effective in penetrating the alien's seemingly unassailable armor plating. \n\nWe've also improved on the integrated targeting module by implementing several of the design improvements observed in the alien weapons. As a result, these rockets are capable of guiding themselves, even when fired from an obstructed line of sight. I believe there is still room for us to hone this weapon's capabilities further, but it should be safe to begin manufacturing the current design as you see fit. TechTypeReport[eTech_AlienNavigation]=We've had the opportunity to study these devices in a limited fashion. As we discovered, they do contain some form of encrypted alien data. However, they're also completely reliant on an internal power supply, which, when depleted, renders the device inaccessible. The only means we've found to gather information from this equipment is by routing its internal power system through a crudely assembled interface that bypasses any built-in shutdown sequences. \n\nHowever, the alien data itself presented an even greater obstacle, as we're dealing with a programming language that is unlike anything found in our own systems. Fortunately, the research team is quite capable, and we quickly assembled a small group of our best analysts for the task. We've already begun to establish patterns in the alien encryption algorithm, revealing small bits of information that can be integrated into our research. TechTypeReport[eTech_UFOPowerSource]=The power supply systems recovered from the alien craft are perhaps the most important piece of technology we've retrieved so far. Although we could spend years researching the intricacies of this equipment, the urgency of our development process means we've had to rely on theoretical analysis more than I would prefer. Despite the risks involved in attempting to reverse engineer this technology, we made a number of small steps towards a fully adapted power cell. Our most important discovery so far, the element we've been referring to as "Elerium," is the vital component that provides nearly limitless energy to the alien power cells. \n\nAlthough there is still much to learn, we believe it should be possible for the Engineering team to begin assembling a makeshift power cell based on our initial findings, which may prove useful in the development of an advanced fighter craft. However, we'll certainly want to do further analysis of the Elerium element that fuels the alien power systems. TechTypeReport[eTech_EMP]=In developing an electromagnetic weapon capable of emitting a focused pulse that will penetrate the alien's advanced shielding, we've also had to find a means to protect our own ship's sensitive electronic circuitry. The functionality of the weapon itself had already been well-established by previous testing conducted by Earth's various terrestrial military forces, leaving us with little to determine outside of the energy requirements and effective range. \n\nAlthough the additional shielding required to protect our systems will necessitate a reconfiguration of our ship's hardpoints for the weapon's mount, I expect the engineering team will have no trouble fitting the device into position. If our pilots can successfully deploy the pulse against the alien craft, we should be able to bring down a UFO with minimal damage to the artifacts and equipment carried inside. TechTypeReport[eTech_InterrogateSectoid]=Our interrogation of the small alien captive was a learning experience for all parties involved. Although traditionally an interrogation would imply a discussion of sorts, perhaps under coercion, that possibility was out of the question given these unique circumstances. We were instead forced to undertake a more aggressive approach, namely, through a series of invasive cranial probes inserted into the subject's prefrontal cortex. \n\nBy interpreting the captive's responses to various stimuli, we were able to discern a great deal of information... more so than I had originally anticipated. Although it seemed to have little understanding of the various modifications it had been subjected to at some point in the past, we did garner some information relating to the aliens miniaturized implants and power cells used in their weaponry. We've already begun analyzing this data for possible incorporation into future advanced weapons prototypes, including several power-intensive beam weapons. TechTypeReport[eTech_InterrogateFloater]=As far as we can tell, the specimen known as the Floater is barely sentient, at least in any discernible fashion that would imply intelligence. Perhaps this was an intentional move on the part of the aliens, but in any case, the floater was extremely aggressive throughout the interrogation process. The most interesting aspect of its bizarre physique is the propulsion module integrated into the remaining portion of its upper torso. During controlled flight testing within the labs, we were able to observe how the Floater is capable of controlling and modulating the flow of power into the propulsion system itself. This was a significant discovery, one that will surely benefit our ongoing research into the alien technology as we attempt to adapt these concepts for our own purposes. TechTypeReport[eTech_InterrogateMuton]=On first impressions, the captive Muton would appear to be among the least intelligent of any of the alien species we've encountered. Hulking and brutish in form, we were surprised to discover a great deal of knowledge had been ingrained in this subject's memory. We realized during the interrogation process that it was only logical for the aliens to provide the Muton with a complete understanding of their weaponry and tactics, as this beast represents their most formidable front-line combatant. \n\nAlthough the Muton was quite resistant to our techniques, despite heavy sedation, we've learned a great deal from the captive about the alien weaponry, particularly their advanced plasma-based armaments. The research team will begin analyzing this data for possible use in a new breed of weapons of our own design. TechTypeReport[eTech_InterrogateSectoidCommander]=This specimen has a uniquely defined cellular structure within its brain, augmented by a series of advanced cybernetic implants that must have been ingrained shortly after its "birth." Due to the unusual abilities exhibited by this captive in the field, we've had to be particularly cautious during the interrogation process. Evidence of a telekinetic power unlike anything previously recorded in known science has left some members of the research team unwilling to approach the subject. \n\nWe were met with limited success in retrieving new information directly from the captive, although we have come to understand how the captive was able to interact with the mysterious device we found within the alien base. We've also had time to further analyze the modules implanted in the subject's body, which will likely lead to a number of unexpected advances. TechTypeReport[eTech_InterrogateBerserker]=This captive was even more violent and aggressive than we expected, exceeding the previous limits established by the Floater and Muton species. Despite heavy sedation, it was virtually impossible to control the subject, leaving us with little recourse other than to increase the vigor of our tactics. After probing several regions of the captive's brain, we managed to find the appropriate stimulus to calm the beast, after which we put the captive through a number of controlled physical tests. \n\nBy observing the subject's movements while burdened by the massive suit of armor it is outfitted with, we've gained enormous insight into how the invaders approach the difficult design questions associated with creating a heavy armor suit. Striking a balance between effective armor coverage and maneuverability in the field is no easy task, but this data should prove invaluable to our own efforts. TechTypeReport[eTech_InterrogateThinMan]=Capturing one of the invaders' infiltration specialists has proven both illuminating and disturbing. Although at first glance they closely resemble the human form, and are trained to communicate in a variety of terrestrial languages, this specimen is far from human. We had assumed its role as an infiltration unit would preclude us from gaining anything of value during our interrogation. However, as it turns out, the captive was surprisingly...pliable once we began the procedure. \n\nAside from its primary role as a reconnaissance and infiltration specialist, the Thin Man also proved to be quite familiar with the alien's navigation systems and celestial cartography. The information gained from this interrogation is of crucial importance to our efforts in reverse engineering the alien navigational computers and related systems. TechTypeReport[eTech_InterrogateHeavyFloater]=Similar in overall appearance to the Floater specimen we've previously encountered, this captive has been enhanced further with an even more complex network of cybernetic implants. There is also a significant reduction in exposed living tissue, including the cranial region, which slowed the progression of our interrogation process. Despite these initial setbacks, we were able to gauge the captive's response to various stimuli, while also conducting a battery of tests on the propulsion and power systems integrated into its body. Having observed a number of subtle improvements in this specimen's augmented frame, we should be able enhance the flight characteristics and propulsion systems of our aircraft. TechTypeReport[eTech_InterrogateMutonElite]=Although similar in general appearance to the Muton species our troops have battled in the field, this particular captive is different. We've seen evidence of an inherent intellectual capacity not found in the other variants, and we believe this "Elite" Muton serves a more defined role within the invasion force. \n\nThe captive's sheer physical power and increased savvy made its interrogation both dangerous and exhilarating. After establishing an enhanced security protocol to deal with the risks involved, we began the interrogation process using our previously established techniques. As it turns out, this captive had the distinct honor of serving as a guard within the alien force, and had a complete understanding of the various weapon systems available to the invaders. With this knowledge in hand, I believe this information will greatly reduce the time we spend researching and developing these advanced new weapons. TechTypeReport[eTech_InterrogateEthereal]=This creature, clearly a member of the alien leadership caste responsible for this invasion, presented us with an extremely risky and difficult interrogation prospect. Despite our previous experience in safeguarding the facility from the potential effects of the...abilities... exhibited by the psionic alien species, this captive's power exceeded the previously established limits of our testing. \n\nMuch of the information we were able to discern from this creature was cryptic at best, as it made every effort to resist even our most invasive procedures during the interrogation. However, the experimental imaging equipment we had been using to monitor the alien's brain activity did reveal a very unusual pattern of neural activity that we believe is closely tied to the creature's "power." This information should prove useful in reducing the time required for our research in variety of fields. TechTypeReport[eTech_AutopsySectoid]=We've found no discernible genetic variance between any of the small humanoid aliens that have been examined thus far. They are perfect genetic copies, each and every one of them. The subject's brain is quite sizable with respect to its body, and appears to have been augmented even further with cybernetic implants of some kind. Considering the...fragile nature of this creature's physical form, it is safe to assume that these implants were intended to somehow improve the combat effectiveness of the species. Dr. Shen and the engineering team have already developed several theories as to how we might be able to adapt these implants for our own use. Additional tactical information may be available in the field when viewing hostile targets in the Unit Analysis View.\n\nDr. Vahlen's Personal Note: Cloning, genetic manipulation, biomedical implants... the implications of this technology and the alien's motives are not reassuring. TechTypeReport[eTech_AutopsyFloater]=As frightening and vicious as this species is on the battlefield, it is hard not to feel some sympathy for them on the dissection table. The specimen has been subjected to extensive biomedical modifications, some of which were undoubtedly quite painful and intrusive. The combination of living tissue and mechanical components gives the creature the look of a cruel, half-finished experiment. Most of the subject's internal organs have been replaced with a mechanical life support system that mimics their original functionality. \n\nA rather conventional propulsion system has been grafted onto the subject's torso, although the power cells supplying the necessary thrust are extremely advanced by our own standards. I have removed a number of neural implants from the subject that appear to aid in the evasion of incoming projectile fire. The engineering team has already suggested several ways in which this technology might benefit our soldiers. You may find additional information about the combat capabilities of this species by targeting one in the field using the Unit Analysis View. TechTypeReport[eTech_AutopsyThinMan]=The subject's external appearance is that of a caucasian male. I would guess its age to be approximately 35 years old, although it's quite likely this is an artificial effect intentionally affixed by the aliens. The specimen is roughly two meters in height, and weighs just over 80 kilograms. Despite its outward appearance, upon dissection, the creature's unique organ and bone structure is revealed to be distinctly alien in nature. The subject's bones are segmented, rather like the vertebrae of a serpent. This segmented structure appears to give the creature a spectacular range of motion in combat. \n\nA large portion of the specimen's thoracic cavity is devoted to enormous glands capable of producing a toxin that is then expelled via ducts with considerable force. After a thorough chemical analysis of the subject's venom, we've theorized that it could be used to as a powerful disinfectant to treat our soldier's injuries in the field. Dr. Shen is working to develop a means to integrate this substance into our existing Medikits for future deployment. Targeting another example of this specimen in the field using the Unit Analysis View may reveal further details about its distinctive combat abilities. TechTypeReport[eTech_AutopsyMuton]=Standing well over two meters tall, the ratio of this subject's lean muscle to the rest of its body mass is staggering. Its bones are highly durable yet very light in weight, and it seems to lack extramuscular fatty tissue of any kind. There is no part of this subject that has not been genetically engineered for combat. These "Mutons" (a moniker given by the troops) have clearly been bred and modified from birth, with every enhancement contributing to its function as a sort of "organic tank." As such, the Mutons are capable of withstanding otherworldly amounts of damage and seem to have an incredible tolerance for pain. \n\nDuring the autopsy, we also noted a variety of ritualistic markings and unusual tattoos, which imply some sort of past tribal structure among the Muton species. We've also noticed a number of distinct similarities between the genetic structure of the Muton and Floater specimens. Although I can only guess as to the alien's intentions, it certainly appears that the Floaters may have at one time been Mutons themselves. If the aliens have been experimenting with the Muton physiology, perhaps the Floaters are a byproduct of their less successful attempts at genetic manipulation. \n\nWe may be able to gain further insight into this creature's combat capabilities by targeting another example in the field in the Unit Analysis View. TechTypeReport[eTech_AutopsyCryssalid]=Even after years of research and study, until now I had never encountered something that is quite as beautiful, yet equally as deadly, as this species. Unlike the other aliens we've encountered thus far, it is arthropodal in nature, plated in a sleek, black exoskeleton. The "Chryssalids," as we're calling them, based on their reproductive habits, measure over three meters long from nose to tail, and stand almost two meters high when perched on their hind legs. Their attack is not only extremely deadly, but also necessary for their reproduction, as the intended victim is not immediately killed, but instead turned into what can only be described as a mindless shell, akin to a zombie, which serves as host to its offspring. When a human is bitten, an embryo is injected into the host and immediately begins to gestate. Once gestation is complete, which remarkably lasts only minutes, a newborn Chryssalid will emerge, destroying its host in the process. \n\nOne can only wonder why the aliens would utilize what appears to be a savage, unpredictable creature... in any case, this is certainly not a creature to be trifled with, and our troops would do well to exercise extreme caution when engaging this species. Targeting another example in the field through the Unit Analysis View may provide additional information as to its combat capabilities. TechTypeReport[eTech_AutopsyCyberdisc]=So far, we've been unable to ascertain whether this is strictly a mechanical creation or a living organism. Based on our findings, it has an alternative biochemical system based on the silicon atom. Like carbon, silicon can create molecules that are sufficiently large to carry biological information, and since silicon has several chemical properties similar to carbon, it is possible this could be a new and completely alien life form, with respect to the specimens we've already encountered. Its internal mechanisms seem to operate like organs, giving it the ability to circulate plasma through its core systems, much in the same way blood flows through our bodies. Our Unit Analysis View available in the field should provide additional specifics regarding this species' various combat abilities. TechTypeReport[eTech_AutopsyBerserker]=Although similar to the previously catalogued Muton species, this particular specimen is... different. Our troops have taken to calling this beast the "Berserker," based on its uncharacteristically aggressive tactics in the field. Despite sharing the same physiological structure of the other Mutons, for reasons yet unknown to us, the Berserker seems to be consumed by blood lust, charging into combat with little regard for its own safety. Current theories as to the cause of this behavior have led us to begin investigating possible genetic manipulation of the subject's endocrine glands, or, in this case, the equivalent glands that appear to secrete androgenic hormones. If the aliens enlarged or modified the action of these glands, it could explain the Berserker's outbursts. Specifics on this creature's abilities in combat should be available when using the Unit Analysis View on another specimen of the same type in the field. TechTypeReport[eTech_AutopsyHeavyFloater]=Another variation on a previously identified specimen, this is the "Heavy Floater." A cursory examination reveals substantial improvements to the armor and weapons systems available to the creature. Much of the exposed tissue, the Floater's most obvious vulnerability, has either been shielded or removed entirely. With these modifications in mind, it would appear the aliens chose to move towards a greater reliance on mechanical and cybernetic upgrades rather than continue developing the specimen's organic form. We may be able to gain further insight into this creature's unique abilities in combat if another specimen is targeted in the field in the Unit Analysis View. TechTypeReport[eTech_AutopsyMutonElite]=As if the standard Muton hadn't given our troops enough trouble, the aliens apparently kept several of these "Elites" in waiting for the later stages of their invasion. Although they seem to have the distinct honor of serving as guards within the alien hierarchy, our autopsy of this specimen reveals little in the way of distinguishing anatomical traits versus the typical Muton. Aside from various improvements to their armor, the primary difference appears to be a slightly enhanced intelligence which makes them more effective combatants. The details surrounding this creature's specific combat capabilities should be available during future encounters by targeting one in the Unit Analysis View. TechTypeReport[eTech_AutopsyDrone]=The "drones" we've disassembled seem to have a singular purpose: to repair the alien technology, including its robotic counterparts. Although they act as robotic medics, and lack any kind of offensive weaponry, we did discover a large explosive charge is located deep within the sub-structure it draws on as a power source. With this and several of the alien devices, I continue to be amazed by what their creators have been able to accomplish. Dr. Shen believes it may be possible to "hack" these drones, allowing us to utilize them for our own purposes. Further details as to this specimen's complete combat capabilities may be available in the field if targeted in the Unit Analysis View. TechTypeReport[eTech_AutopsySectopod]=Although this robot is neither alive nor sentient, it is strangely self-aware of its surroundings. We're still uncovering the functional details for this "species," but from what we've seen so far, this machine is a masterpiece of technology. Based on our initial testing, we've discovered an extremely intricate program that's implanted in their macro-processors. This combat control program, combined with the Sectopods imposing ten meter frame, makes for an extremely dangerous weapon. Powered by the same energy source that fuels the alien craft, these machines wield unparalleled destructive power. Perhaps the biggest mystery is the secret of how they're being controlled. Additional information regarding this specimen's tactical abilities may be available in the field if another of these machines is targeted in the Unit Analysis View. TechTypeReport[eTech_AutopsyEthereal]=This specimen appears to be at the top of the alien hierarchy, and for good reason. As we've noted in the field, its physical form is not suited for combat by any means. Their bodies actually appear to be quite frail, with evidence of atrophy and muscular degeneration having occurred over an extended period of time. This is not surprising, as initial radiocarbon dating indicates this particular creature could be... several thousand years old. Unlike the other specimens we've examined, there is little to indicate that it was genetically enhanced, at least not with the same ambition as the others. \n\nStrangely enough, we have uncovered similarities between the "Ethereal" brain and that of the Sectoid Commander. Both show the same enhanced synaptic connections, confirming our suspicion that this is the likely source of their power. These Ethereals appear to have an incredible pool of psionic energy at their disposal...more than anything we've previously encountered, which helps to explain why the other species are subordinate to them. The Unit Analysis View should provide additional information about this creature's combat capabilities in the field. TechTypeReport[eTech_AutopsyZombie]= FoundryTechNames[eFoundry_SHIV]=Heavy Weapons Platform FoundryTechNames[eFoundry_AlienGrenades]=Alien Grenades FoundryTechNames[eFoundry_SHIV_Heal]=S.H.I.V. Repair FoundryTechNames[eFoundry_CaptureDrone]=Drone Capture FoundryTechNames[eFoundry_MedikitII]=Improved Medikit FoundryTechNames[eFoundry_ArcThrowerII]=Improved Arc Thrower FoundryTechNames[eFoundry_AmmoConservation]=Ammo Conservation FoundryTechNames[eFoundry_AutomatedLasers]=S.H.I.V. Laser FoundryTechNames[eFoundry_AutomatedPlasma]=S.H.I.V. Plasma FoundryTechNames[eFoundry_AdvancedFlight]=Advanced Flight FoundryTechNames[eFoundry_AdvancedConstruction]=Advanced Construction FoundryTechNames[eFoundry_VehicleRepair]=Advanced Repair FoundryTechNames[eFoundry_PistolI]=Improved Pistol I FoundryTechNames[eFoundry_PistolII]=Improved Pistol II FoundryTechNames[eFoundry_PistolIII]=Improved Pistol III FoundryTechNames[eFoundry_SHIVSuppression]=S.H.I.V. Suppression FoundryTechNames[eFoundry_StealthSatellites]=Stealth Satellites FoundryTechNames[eFoundry_Scope]=S.C.O.P.E. Upgrade FoundryTechSummary[eFoundry_SHIV]="The 'Super Heavy Infantry Vehicle' is an unmanned combat drone that could take the place of an XCOM soldier. Once this project is completed, we can begin building S.H.I.V. units in Engineering." FoundryTechSummary[eFoundry_AlienGrenades]="We've had a look at the intact alien grenade you recovered, and with a small investment of resources and time we believe that we can upgrade all of our current frag grenades to this new, deadlier version." FoundryTechSummary[eFoundry_SHIV_Heal]="After studying one of the small alien drone units, we believe that we could upgrade our Arc Throwers with the drone's 'robotic repair' ability, allowing our soldiers to repair S.H.I.V. units in combat." FoundryTechSummary[eFoundry_CaptureDrone]="We're confident that our Arc Throwers could be upgraded to allow the capture enemy drones, giving us control of the flying drones for the remainder of the combat mission." FoundryTechSummary[eFoundry_MedikitII]="The flexible physiology of the Thin Men has given us new ideas for improving our Medikits. We now believe we can increase by 50% the amount of healing delivered in a single charge." FoundryTechSummary[eFoundry_ArcThrowerII]="By increasing the power of our Arc Throwers, we should increase the successful stun rate in combat." FoundryTechSummary[eFoundry_AmmoConservation]="Muton armor contains servomotors that function as automatic weapon loaders, allowing their weapons to carry more ammunition without requiring the soldier to pause for a full reload. We could apply some of the same techniques to our own weapons." FoundryTechSummary[eFoundry_AutomatedLasers]="Now that we can produce high output laser weapons, we could swap out the conventional minigun our S.H.I.V. units currently use in favor of a laser cannon." FoundryTechSummary[eFoundry_AutomatedPlasma]="Now that we can produce heavy plasma weapons, we could adapt our S.H.I.V. units' armament with this technology and dramatically increase their firepower." FoundryTechSummary[eFoundry_AdvancedFlight]="We believe that we can improve the small system flight capabilities of the Archangel Armor and the Hover S.H.I.V. designs, considerably increasing their maximum flight time in combat." FoundryTechSummary[eFoundry_AdvancedConstruction]="The advanced fabrication processes that the aliens used to build the Sectopod could be repurposed to accelerate XCOM's vehicle and facility construction. At a significant cost, of course." FoundryTechSummary[eFoundry_VehicleRepair]="As our understanding of alien materials grows, we believe that we can develop processes that would reduce the repair times of our fighter craft and S.H.I.V. units significantly." FoundryTechSummary[eFoundry_PistolI]="One of our earliest developments in the Foundry, the Magnetic Ordnance Reduction System greatly reduces the recoil of our entire range of sidearms. Utilizing the latest in composite materials, this upgrade will signifigantly improve the odds of our soldiers scoring a critical hit on their targets." FoundryTechSummary[eFoundry_PistolII]="We've started testing an experimental cryogenic treatment for the barrels of our existing sidearm designs. This process will greatly reduce heat distortions caused by repeated firing, which should increase the aim of all soldiers using a pistol." FoundryTechSummary[eFoundry_PistolIII]="Having learned a great deal from the alien weapons recovered from the field, we think it should be possible to implement improvements across our entire range of side arms. At the very least, we can expect an increase in the maximum damage output of all of our pistols." FoundryTechSummary[eFoundry_SHIVSuppression]="With a fairly extensive hardware and software upgrade, our S.H.I.V. units would be capable of suppressive fire, letting them pin enemy targets down under a hail of bullets." FoundryTechSummary[eFoundry_StealthSatellites]="By studying the communication signatures of the UFO nav computers we've recovered, we could update our satellite network to mimic the alien communications. This would make the satellites much harder to detect if the aliens were to go looking for them." FoundryTechSummary[eFoundry_Scope]="The portable targeting module called 'S.C.O.P.E.' could be upgraded to highlight sensitive points on the enemy targets. We believe that the chance of critical shots would increase accordingly." ResearchCreditNames[eResearchCredit_Weapons_I]=Beam Weapons ResearchCreditNames[eResearchCredit_PlasmaWeapons]=Plasma Weaponry ResearchCreditNames[eResearchCredit_AllWeapons]=Weapons Technology ResearchCreditNames[eResearchCredit_Armor_I]=Basic Armor Technology ResearchCreditNames[eResearchCredit_AllArmor]=Armor Technology ResearchCreditNames[eResearchCredit_UFOTech]=UFO Technology ResearchCreditNames[eResearchCredit_Flight]=Flight ResearchCreditNames[eResearchCredit_Psionics]=Psionics ResearchCreditNames[eResearchCredit_AllTech]=All Technology ResearchCreditSummary[eResearchCredit_Weapons_I]=Having successfully disabled the Sectoid alien without terminating it, we were presented with a unique opportunity to study an intact version of the weapon integrated into its forearm. Although we've yet to devise a plasma weapon of our own, we believe aspects of this technology can also be applied to our existing laser-based prototypes. This should contribute to a reduction in the research and development time spent on these weapons. ResearchCreditSummary[eResearchCredit_PlasmaWeapons]=As the alien's front-line combat unit, the Muton has, as we expected, a complete understanding of the weapons systems employed by their forces. In particular, we've learned a great deal about the advances in plasma technology developed by the aliens, and as a result, our own research in this field should be greatly expedited. ResearchCreditSummary[eResearchCredit_AllWeapons]=The "veteran" Muton specimen we've interrogated has revealed a number of intriguing details about some of the lesser-known weapon variants currently being deployed by the alien forces. This new information should provide a solid basis for our own development programs, reducing our research time on a variety of exotic weapons projects. ResearchCreditSummary[eResearchCredit_Armor_I]=Although gruesome and seemingly hobbled together, the Floater does have significantly better armor plating than anything currently available to our forces. Having completed the interrogation process on the subject, we've come to understand how this armor balances flexibility, weight, and damage reduction to suit the Floater's "unique" capabilities. With that in mind, we should be able to reduce the time to research initial armor prototypes. ResearchCreditSummary[eResearchCredit_AllArmor]=Having devised a battery of physical tests for the Muton "Berserker" captured by our soldiers, we were able to observe how it moves and engages obstacles despite the heavy armor plating it carries. This was an important step in our understanding of how their armor responds to physical exertion, remaining flexible while also maintaining the protection it was designed for. By incorporating this new data into our own designs, we should see a reduction in the research time of all armor related projects. ResearchCreditSummary[eResearchCredit_UFOTech]=Although the "Thin Man" was among the most resistant to our interrogation attempts, we managed to uncover some interesting details. This species serves not only as an infiltration unit, but also as a sort of navigation specialist. It seems that the Thin Man is highly regarded among the aliens, and is indoctrinated with a wide variety of technical know-how as part of its "preparation" for deployment. Needless to say, the information gained from this subject should greatly reduce our research time as it corresponds to the UFO technology. ResearchCreditSummary[eResearchCredit_Flight]=Despite the weight and logistical factors involved in moving its heavily armored torso, the "Heavy Floater" is surprisingly maneuverable. After prodding the subject into a controlled flight-test, we've learned a great deal about the alien's propulsion systems. As a result of this information, I'm expecting a significant reduction in research times during the development of new aircraft. ResearchCreditSummary[eResearchCredit_Psionics]=Given the proper inducement, the Sectoid "Commander" provided several insights into how the aliens use Psionics for communications, and specifically how this ability is used to interact with the Hyperwave Beacon. Given the speculative nature of our exploration into this field, this information will surely prove invaluable in reducing our research times as we look to develop this power for our own uses. ResearchCreditSummary[eResearchCredit_AllTech]=As one of the masterminds behind the alien invasion of Earth, the "Ethereal" alien specimen was, as expected, the most difficult to contain during our interrogation attempt. However, by monitoring changes in the Ethereal's brainwave patterns as we subjected it to varying levels of psychological stress, we were able to coax a great deal of information from the subject. As a result of these findings, we now have a backlog of new information regarding the alien technology, which should reduce our research times in all areas of study. OTSTechNames[eOTS_SquadSize_I]=Squad Size I OTSTechNames[eOTS_SquadSize_II]=Squad Size II OTSTechNames[eOTS_XP_II]=New Guy OTSTechNames[eOTS_HP_I]=Rapid Recovery OTSTechNames[eOTS_HP_II]=Don't Die On Me OTSTechNames[eOTS_XP_I]=Wet Work OTSTechNames[eOTS_Will_I]=Iron Will OTSTechSummary[eOTS_SquadSize_I]=Squad size increased to 5 soldiers. OTSTechSummary[eOTS_SquadSize_II]=Squad size increased to 6 soldiers. OTSTechSummary[eOTS_XP_II]=New soldiers are automatically promoted to the "Squaddie" rank. OTSTechSummary[eOTS_HP_I]=Soldiers heal twice as fast from wounds taken in combat. OTSTechSummary[eOTS_HP_II]=The higher a soldier's rank, the more likely that they will be critically wounded instead of killed. OTSTechSummary[eOTS_XP_I]=+25% experience gained from kills. OTSTechSummary[eOTS_Will_I]=Soldiers receive a larger Will bonus each time they are promoted. GameObjectiveNames[eObj_CaptureAlien]=Capture a Live Alien GameObjectiveNames[eObj_CaptureOutsider]=Capture an Outsider Alien GameObjectiveNames[eObj_ObtainShards]=Obtain More Outsider shards. GameObjectiveNames[eObj_AssaultAlienBase]=Assault the Alien Base GameObjectiveNames[eObj_BuildHyperwaveUplink]=Trace the Hyperwave Signal GameObjectiveNames[eObj_ShootDownOverseer]=Intercept the Overseer UFO GameObjectiveNames[eObj_UseDevice]=Use the Ethereal Device. GameObjectiveNames[eObj_TempleShip]=Assault the Temple Ship SubObjectiveNames[eSubObj_BuildAlienContainment]=Construct the Alien Containment Facility SubObjectiveNames[eSubObj_ResearchArcThrower]=Research the Arc Thrower SubObjectiveNames[eSubObj_BuildArcThrower]=Build an Arc Thrower SubObjectiveNames[eSubObj_CaptureLiveAlien]=Capture a Live Alien SubObjectiveNames[eSubObj_InterrogateCaptive]=Interrogate the Captive Alien SubObjectiveNames[eSubObj_CaptureOutsider]=Capture an Outsider Alien SubObjectiveNames[eSubObj_ResearchShard]=Research the Outsider Shard SubObjectiveNames[eSubObj_BuildSkeletonKey]=Build the Skeleton Key SubObjectiveNames[eSubObj_AssaultAlienBase]=Assault the Alien Base SubObjectiveNames[eSubObj_ResearchHyperwaveBeacon]=Research the Hyperwave Beacon SubObjectiveNames[eSubObj_BuildHyperwaveUplink]=Construct the Hyperwave Relay SubObjectiveNames[eSubObj_DetectAnOverseer]=Scan with the Hyperwave Relay SubObjectiveNames[eSubObj_ResearchFirestorm]=Research an Advanced Fighter Craft SubObjectiveNames[eSubObj_BuildFirestorm]=Build the Firestorm SubObjectiveNames[eSubObj_ShootDownOverseer]=Intercept the Overseer UFO SubObjectiveNames[eSubObj_AssaultOverseer]=Assault the Crashed Overseer UFO SubObjectiveNames[eSubObj_ResearchPsiLink]=Research the Ethereal Device SubObjectiveNames[eSubObj_BuildGollopChamber]=Construct the Gollop Chamber SubObjectiveNames[eSubObj_ResearchPsionics]=Study a Psionic Alien SubObjectiveNames[eSubObj_BuildPsiLabs]=Build the Psi Labs Facility SubObjectiveNames[eSubObj_TestTroops]=Test Soldiers for Psionic Powers SubObjectiveNames[eSubObj_DevelopPsiStrength]=Increase our Soldiers' Psionic Strength SubObjectiveNames[eSubObj_UseDevice]=Use the Ethereal Device SubObjectiveNames[eSubObj_AssaultTempleShip]=Assault the Temple Ship SubObjectiveInDepth[eSubObj_BuildAlienContainment]=An Alien Containment Facility is required to safely house an alien captive. From Engineering, select "Alien Containment Facility" from the list of available options to begin construction. SubObjectiveInDepth[eSubObj_ResearchArcThrower]=The Arc Thrower is needed to disable a potential alien captive without killing it. From the Research Labs, select "Arc Thrower" from the list of available research options to begin the process. SubObjectiveInDepth[eSubObj_BuildArcThrower]=With the necessary research completed, return to Engineering and select "Arc Thrower" from the list of available items to fabricate the device. SubObjectiveInDepth[eSubObj_CaptureLiveAlien]=After equipping one or more of your soldiers with an Arc Thrower via the Soldier loadout screen in the Barracks, you can deploy and begin seeking out an alien target for capture. The Arc Thrower has a limited range, which will require our troops to get very close to the intended target. SubObjectiveInDepth[eSubObj_InterrogateCaptive]=With the alien captive retrieved from the field, we should begin the interrogation as soon as possible. From the Research Labs, select the "Interrogate" alien option to begin. SubObjectiveInDepth[eSubObj_CaptureOutsider]=Using an Arc Thrower, stun an Outsider alien to retrieve it for further study. Outsiders have been spotted in close proximity to UFO crash sites. SubObjectiveInDepth[eSubObj_ResearchShard]=With the Outsider Shard retrieved, we should begin researching it immediately. From the Research Labs, select "Outsider Shard" from the list of available research options to begin. SubObjectiveInDepth[eSubObj_BuildSkeletonKey]=Now that we fully understand the capabilities of the Outsider Shard, Dr. Shen can fabricate the "Skeleton Key". From Engineering, select "Skeleton Key" from list of available build options to begin. SubObjectiveInDepth[eSubObj_AssaultAlienBase]=With Dr. Shen's newly developed Skeleton Key, we can now attempt to infiltrate the alien base. From Mission Control, accept the "Alien Base" mission. SubObjectiveInDepth[eSubObj_ResearchHyperwaveBeacon]=Dr. Vahlen is eager to begin studying the alien device recovered from their base. From the Research Labs, select "Research Hyperwave Beacon" to begin. SubObjectiveInDepth[eSubObj_BuildHyperwaveUplink]=After researching the Hyperwave Beacon, we'll need a facility to house the device in before we attempt to activate it. From Engineering, select the "Hyperwave Relay" from the list of available choices to begin construction. SubObjectiveInDepth[eSubObj_DetectAnOverseer]=With the Hyperwave Relay in place, we should begin scanning for new contacts from Mission Control. It's possible the relay will detect something we've missed in our previous scans. SubObjectiveInDepth[eSubObj_ResearchFirestorm]=Without a more powerful jet of our own, we have little chance of shooting down the alien Overseer UFO. Select "Research Advanced Fighter Craft" from the Research Labs to begin developing the necessary schematics. SubObjectiveInDepth[eSubObj_BuildFirestorm]=Having completed our research into the advanced fighter prototype, we can now begin fabricating our new jet in Engineering by selecting "Build Firestorm". SubObjectiveInDepth[eSubObj_ShootDownOverseer]=We'll need to shoot down the Overseer UFO if we hope to gain access to the systems onboard that ship. SubObjectiveInDepth[eSubObj_AssaultOverseer]=With the Overseer UFO shot down, we'll need to deploy our troops to the crash site as soon as possible. From Mission Control, accept the "Crash Site" mission to begin the assault. SubObjectiveInDepth[eSubObj_ResearchPsiLink]=The device recovered from the Ethereal alien species is ready for testing. From the Research Labs, select the "Ethereal Device" from the available options to begin the necessary research. SubObjectiveInDepth[eSubObj_BuildGollopChamber]=In order to fully test the capabilities of the Ethereal device we recovered, we'll need a specialized facility to house it in first. From Engineering, select the "Gollop Chamber" facility from the list of available options to begin construction. SubObjectiveInDepth[eSubObj_ResearchPsionics]=We should begin studying a Psionic alien in order to gain a better understanding of these strange abilities. From the Research Labs, conduct an autopsy or interrogation on one of the Psionic alien species. SubObjectiveInDepth[eSubObj_BuildPsiLabs]=In order to begin testing our troops for any sign of psionic powers, we'll need to build the appropriate facility first. From Engineering, select the "Psi Labs" from the list of available options to begin construction. SubObjectiveInDepth[eSubObj_TestTroops]=Having constructed the Psi-Labs, we can now begin testing our soldiers for psionic abilities. From within the Barracks, select the "Psi-Labs" option. You can test up to three soldiers at the same time. We'll need to continue these tests until we find a suitable candidate. SubObjectiveInDepth[eSubObj_DevelopPsiStrength]=Before a psionic soldier can use the Ethereal device, we must augment their psionic defense against whatever dangers they may encounter. Equip a psionically-gifted soldier with a suit of Psi Armor. SubObjectiveInDepth[eSubObj_DevelopPsiStrength_ALT]=We believe the only way we can activate the Ethereal device is by strengthing our soldier's psionic abilities by equipping the psi-armor. SubObjectiveInDepth[eSubObj_UseDevice]=We now have a soldier powerful enough to attempt activation of the Ethereal device. Enter the Gollop Chamber and select the soldier who will attempt to use the device. SubObjectiveInDepth[eSubObj_AssaultTempleShip]=Having located the Temple ship and identified our "Volunteer", we've made all of the necessary preparations to assault the alien craft. Proceed to Mission Control and accept the final mission. The Volunteer must survive. m_strSecondWaveAltPsionicsText=We should begin studying a Psionic alien in order to gain a better understanding of these strange abilities. From the Research Labs, conduct an interrogation on one of the Psionic alien species. MonthlyGradeSummary[eGrade_A]="The Council is extremely impressed with your performance. Keep up the good work." MonthlyGradeSummary[eGrade_B]="The Council is generally happy with your performance, but we must remain vigilant." MonthlyGradeSummary[eGrade_C]="The Council is generally satisfied with your performance. There is obvious room for improvement. Be careful, commander." MonthlyGradeSummary[eGrade_D]="The Council is unhappy with your performance. We expect immediate improvement." MonthlyGradeSummary[eGrade_F]="The Council is extremely disappointed with your performance. If we don't see immediate improvement, this project could be terminated." ShipStatusNames[eShipStatus_Ready]=Ready ShipStatusNames[eShipStatus_OnMission]=On Mission ShipStatusNames[eShipStatus_Refuelling]=Refuelling: ShipStatusNames[eShipStatus_Damaged]=Damaged ShipStatusNames[eShipStatus_Repairing]=Repairing: ShipStatusNames[eShipStatus_Destroyed]=Destroyed ShipStatusNames[eShipStatus_Transfer]=In Transit: ShipStatusNames[eShipStatus_Rearming]=Arming Weapon: m_strTipLabel=TIP: GameplayTips_Tactical[eTTips_Flank]=Always move to flank enemies if possible. They are easier to hit and to score critical hits against. GameplayTips_Tactical[eTTips_Height]=Be on the lookout for ladders and drain pipes. Gaining a height advantage over an enemy increases your chance to hit them. GameplayTips_Tactical[eTTips_Explosives]=Grenades and rockets will render unusable any artifacts other than corpses. GameplayTips_Tactical[eTTips_OTS]=You can increase the number of soldiers you bring on combat missions by purchasing tactical upgrades in the Officer Training School. GameplayTips_Tactical[eTTips_DashReact]=A unit performing a dash move has a defensive bonus against enemy reaction fire. GameplayTips_Tactical[eTTips_Medikit]=Poison can be cured using a Medikit. Advanced armor types can also protect against it entirely. GameplayTips_Tactical[eTTips_CriticalWound]=A soldier who has survived a critical wound can recover, but suffers a permanent reduction to Will. GameplayTips_Tactical[eTTips_Noise]=Your soldiers can kick in doors and jump through windows, but the resulting noise will alert any nearby aliens to your presence. GameplayTips_Tactical[eTTips_Doors]=Opening a door won't cost an action, so take cover beside one and open it from the side to avoid attracting enemy attention. GameplayTips_Tactical[eTTips_Pistol]=Switching to pistol is a good alternative when a soldier's primary weapon is out of ammo or otherwise unavailable. GameplayTips_Tactical[eTTips_Pistol_II]=When facing an enemy at long range and armed with a shotgun, consider switching to a pistol for reduced damage but increased aim. GameplayTips_Tactical[eTTips_Cover]=Staying in cover is the key to staying alive. GameplayTips_Tactical[eTTips_Overwatch]=Think carefully about taking a low-percentage shot. It may be better to use Overwatch instead. GameplayTips_Tactical[eTTips_Overwatch_II]=If you have no enemies in sight, consider Overwatch to guard against ambush. GameplayTips_Tactical[eTTips_Overwatch_III]=Reaction fire from overwatch carries an Aim penalty, but is still dangerous. GameplayTips_Tactical[eTTips_Outdoors]=On outdoor missions, pay attention to your surroundings. Flames and debris can help you locate crashed UFOs. GameplayTips_Tactical[eTTips_Medikit_II]=Critically wounded soldiers have only a few turns before bleeding out and dying. Stabilize them quickly with a Medikit. GameplayTips_Tactical[eTTips_Panic]=Panicking soldiers will lose their next turn, and can act unpredictably. GameplayTips_Tactical[eTTips_HeadDown]=Civilian VIPs can improve their defense by taking cover and using the Head Down ability. GameplayTips_Tactical[eTTips_Pistol_III]=Pistols never run out of ammunition, and they can be heavily upgraded in the Foundry if the right research is pursued. GameplayTips_Tactical[eTTips_EnemyAOE]=Be careful when facing enemies that use grenades; clustering your squad together can result in disaster. GameplayTips_Tactical[eTTips_ArcThrower]=The Arc Thrower has a limited range, so using it can be risky. GameplayTips_Tactical[eTTips_SHIV]=Robotic units are immune to panic, but cannot receive training. GameplayTips_Tactical[eTTips_Flyers]=Flying enemies can be hard to hit if they have the Evasion ability. Take care to avoid being flanked. GameplayTips_Tactical[eTTips_Melee]=Close combat attacks never miss, so be especially careful when fighting enemies that use them. GameplayTips_Tactical[eTTips_Smoke]=Smoke protects both sides. When you deploy smoke grenades, be careful not to help the enemy as well as your own squad. GameplayTips_Tactical[eTTips_Fire]=Many objects on the battlefield are volatile, and can cause devastating explosions if set off with explosive weapons. GameplayTips_Tactical[eTTips_Hunker]=By using Hunker Down, squad members can improve the value of cover and become immune to critical hits, at the cost of visibility. GameplayTips_Tactical[eTTips_SniperRifles]=Snipers cannot fire after moving, unless they've had special training. They rely on their pistols more than any other class does. GameplayTips_Tactical[eTTips_Suppression]=If a unit is suppressed after going on overwatch, it loses its reaction fire opportunity. GameplayTips_Tactical[eTTips_Health]=Soldiers will not incur wound recovery time if the damage they take is less than the health their armor grants. GameplayTips_Tactical[eTTips_HealthII]=Medikits will save a soldier from death, but they are just a temporary measure, and the soldier will still need infirmary time if any damage got through the soldier's armor. GameplayTips_Strategy[eSTips_Satellites]=Building satellites is the key to success. Satellites increase your monthly funding and lower the panic of Council members. GameplayTips_Strategy[eSTips_Panic]=Panic is significantly lowered in the country where a successful mission takes place. GameplayTips_Strategy[eSTips_GreyMarket]=The Gray Market is a great way to earn credits quickly, but take care when selling items you have not researched. They may have value far beyond their sale price. GameplayTips_Strategy[eSTips_SatHunters]=If you ignore a UFO, it may return later to hunt for XCOM satellites. GameplayTips_Strategy[eSTips_Abductions]=Be careful to balance short term rewards against long term strategy when responding to abductions. Panic will rise across the continents you did not choose. GameplayTips_Strategy[eSTips_Satellites_II]=The more satellites you deploy over a continent, the more scientists and engineers a continent will grant you at the end of the month. GameplayTips_Strategy[eSTips_OTS]=Once you've built the Officer Training School, you can increase the number of soldiers you bring on combat missions. GameplayTips_Strategy[eSTips_Uplink]=Be sure to build satellite uplink facilities, as they will increase the number of satellites you can deploy. GameplayTips_Strategy[eSTips_Adjacent]=Many facilities grant powerful bonuses if built adjacent to other facilities of the same type. GameplayTips_Tactical[eSTips_TerrorReward]=If you perform well on a terror mission, you can reduce panic across the entire continent. GameplayTips_Tactical[eSTips_Workshop]=Building a workshop will automatically add new engineers to XCOM. GameplayTips_Tactical[eSTips_Laboratory]=Building a laboratory can greatly reduce research times. GameplayTips_PC[ePTips_RightClick]=The right mouse button will cancel out of most menus and actions. GameplayTips_Console[eCTips_EndTurn]=Press the BACK button to end your turn. GameplayTips_MP[eMTips_LessPointsFirstMove]=The squad with the lowest point total gets the first move. GEOSCAPE=Geoscape [XGStrategy] m_strNewItemAvailable=NEW ITEM AVAILABLE! m_strNewItemHelp=Use the 'Build/Buy Item' option in Engineering to manufacture this item. m_strNewFacilityAvailable=NEW FACILITY AVAILABLE! m_strNewFacilityHelp=Use the 'Build Facilities' option in Engineering to construct this facility. m_strNewFoundryAvailable=NEW FOUNDRY PROJECT AVAILABLE! m_strNewFoundryHelp=Use the 'New Project' option in the Foundry to undertake this project. [XGShip] m_strPostFixMPH=mph m_strPostFixMiles=miles [XGShip_UFO] m_strAltitudeLow=Low m_strAltitudeHigh=High m_strAltitudeVeryHigh=Very High [XGTechTree] m_strNeedOTSPrereqs=An XCOM soldier must achieve the rank of to unlock this upgrade. m_strNeedOTSSquadSizeI=You must purchase the Squad Size I upgrade first. [XGFundingCouncil] m_strLabelRequestExpiredExplanation=A Pending Request was not fulfilled in the allotted time. m_strSpecialMissionFailed=The Council is concerned by this setback, but we are confident you will adapt your tactics accordingly. m_strSelectCampaignMissionListTitle=MAKE YOUR SELECTION: m_strBaseCampaignName=RANDOM (Original Game) m_strMissionNames[eFCM_HeliAssault]=Asset Recovery m_strMissionIntro[eFCM_HeliAssault]=A reconnaissance helicopter monitoring for alien activity in was apparently taken down by hostile fire. We've pinpointed the location of the wreckage, but there's been no word from the crew. They're presumed KIA. Secure the crash site and eliminate any hostiles in the area. m_strMissionComplete[eFCM_HeliAssault]=Excellent work, Commander. It's a shame we couldn't save the crew, but there's nothing more we could have done. m_strMissionSuccess[eFCM_HeliAssault]=Battle with aliens near downed helicopter in caught on camera m_strMissionFail[eFCM_HeliAssault]=Several human soldiers killed after unexplained helicopter accident on downtown freeway m_strMissionIgnore[eFCM_HeliAssault]=Unconfirmed reports of a military-style helicopter crash on downtown freeway m_strMissionSituation[eFCM_HeliAssault]=Alien forces have infiltrated the site and will actively oppose our efforts. m_strMissionObjectives[eFCM_HeliAssault]= Sweep the area of operations. \n Eliminate all opposition. m_strMissionNames[eFCM_PierAssault]=Asset Recovery m_strMissionIntro[eFCM_PierAssault]=We have to move fast on this one. The Council has offered to transfer some newly recovered equipment to HQ, but they're concerned about securing the cargo. We can't afford to lose this material. You are cleared to eliminate any threat in the area. We'll have more details once you hit the ground. m_strMissionComplete[eFCM_PierAssault]=The shipment arrived without a scratch. Commendable work, Commander. m_strMissionSuccess[eFCM_PierAssault]=Mysterious container vessel in seen transferring "advanced" materials to unknown military forces securing the area m_strMissionFail[eFCM_PierAssault]=Alien attack destroys cargo container; several men killed in firefight. m_strMissionIgnore[eFCM_PierAssault]= ship seized by unknown assailants while maneuvering local waterway. Panic-stricken families receive no word on fate of sailors m_strMissionSituation[eFCM_PierAssault]=Alien forces have infiltrated the site and will actively oppose our efforts. m_strMissionObjectives[eFCM_PierAssault]= Sweep the area of operations. \n Eliminate all opposition. m_strMissionNames[eFCM_TruckStopAssault]=Asset Recovery m_strMissionIntro[eFCM_TruckStopAssault]=We've received word that the aliens are attempting to intercept a cargo shipment being transported by trucks in . It is imperative that you prevent this material from falling into alien hands. Central will provide you with further information once your troops are on the ground. m_strMissionComplete[eFCM_TruckStopAssault]=Excellent work, Commander. The government would like to express its gratitude for your discretion and efficiency. m_strMissionSuccess[eFCM_TruckStopAssault]=Amateur video of shootout at local truck stop in shows military forces wiping out group of hostile aliens m_strMissionFail[eFCM_TruckStopAssault]=Multiple soldiers killed during brazen attack at truck stop m_strMissionIgnore[eFCM_TruckStopAssault]=Unknown truck blasts through military checkpoint unscathed m_strMissionSituation[eFCM_TruckStopAssault]=Alien forces have infiltrated the site and will actively oppose our efforts. m_strMissionObjectives[eFCM_TruckStopAssault]= Sweep the area of operations. \n Eliminate all opposition. m_strMissionNames[eFCM_IndustrialAssault]=Asset Recovery m_strMissionIntro[eFCM_IndustrialAssault]=The aliens are attempting to infiltrate one of our remote data storage facilities in . We cannot allow them to gain access to the information stored in those servers. We will transmit a complete briefing to Central for him to disseminate to your troops. m_strMissionComplete[eFCM_IndustrialAssault]=Good work out there, Commander. The aliens could have compromised this entire project with the information stored in those mainframes. m_strMissionSuccess[eFCM_IndustrialAssault]=Soldiers retake office complex from alien assailants m_strMissionFail[eFCM_IndustrialAssault]=Reports of unidentified soldiers killed in skirmish with aliens at office building m_strMissionIgnore[eFCM_IndustrialAssault]=Witnesses claim to have seen alien activity near office complex downtown m_strMissionSituation[eFCM_IndustrialAssault]=Alien forces have infiltrated the site and will actively oppose our efforts. m_strMissionObjectives[eFCM_IndustrialAssault]= Sweep the area of operations. \n Eliminate all opposition. m_strMissionNames[eFCM_CemeteryAssault]=Asset Recovery m_strMissionIntro[eFCM_CemeteryAssault]=News reports of mass excavations from local cemeteries have been cropping up all over the media. This is only going to create more panic among the general populace, so we need to get down there and find out what's going on. m_strMissionComplete[eFCM_CemeteryAssault]=Good job out there, Commander. Who would have thought we'd need to be protecting corpses? m_strMissionSuccess[eFCM_CemeteryAssault]=Local authorities report military firefight with aliens in cemetery m_strMissionFail[eFCM_CemeteryAssault]=Aliens have upper hand in clash at cemetery in m_strMissionIgnore[eFCM_CemeteryAssault]=Missing corpses in cemetery prompt speculation about alien involvement m_strMissionSituation[eFCM_CemeteryAssault]=Alien forces have infiltrated the site and will actively oppose our efforts. m_strMissionObjectives[eFCM_CemeteryAssault]= Sweep the area of operations. \n Eliminate all opposition. m_strMissionNames[eFCM_ResearchAssault]=Asset Recovery m_strMissionIntro[eFCM_ResearchAssault]=A surveillance outpost in has been infiltrated by the aliens. Details are sketchy, but that station is critical to our monitoring efforts and we can't allow hostile forces to occupy it. We have to get in there and secure the facility. m_strMissionComplete[eFCM_ResearchAssault]=The monitoring relay is back in action and communications have been restored. Well done. m_strMissionSuccess[eFCM_ResearchAssault]=Scientific facility in site of nighttime assault; no clues as to facility's purpose m_strMissionFail[eFCM_ResearchAssault]=Aliens sighted exchanging fire with armed troops at scientific facility; human forces retreat m_strMissionIgnore[eFCM_ResearchAssault]=Scientific facility in goes dark; alien infiltration suspected m_strMissionSituation[eFCM_ResearchAssault]=Alien forces have infiltrated the site and will actively oppose our efforts. m_strMissionObjectives[eFCM_ResearchAssault]= Sweep the area of operations. \n Eliminate all opposition. m_strMissionNames[eFCM_CemeteryBomb]=Bomb Disposal m_strMissionIntro[eFCM_CemeteryBomb]=Reports indicate sightings of alien activity within a large cemetery located near a major city. Details are still coming in, but if the aliens are using this area as a staging point, we need to stop them in their tracks. m_strMissionComplete[eFCM_CemeteryBomb]=A lot of innocent lives would have been lost had that bomb detonated. Excellent work out there, Commander. m_strMissionSuccess[eFCM_CemeteryBomb]=Hazmat lockdown in cemetery as scientists examine site: officials say a specialized research unit is investigating m_strMissionFail[eFCM_CemeteryBomb]=Reports indicate human casualties... possible explosive in fight with aliens at local cemetery m_strMissionIgnore[eFCM_CemeteryBomb]=Widespread devastation as alien weapon detonates in local cemetery near city-center m_strMissionSituation[eFCM_CemeteryBomb]=The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic. m_strMissionObjectives[eFCM_CemeteryBomb]= Deactivate the bomb before it goes off. \n Delay the detonation countdown by deactivating the bomb's power sources. \n Prevent reactivation by eliminating all remaining opposition. m_strMissionNames[eFCM_ResearchRescue]=Target Escort m_strMissionIntro[eFCM_ResearchRescue]=One of the scientists serving in a remote observatory used for tracking and monitoring UFO activity in has come under attack. We cannot allow the aliens to threaten any personnel contributing information to the XCOM project. We'll need you to deploy a squad and ensure his safe return. m_strMissionComplete[eFCM_ResearchRescue]=Good job, Commander. It sounds like Dr. Marazuki's research has proven to be as valuable as the Council hoped. m_strMissionSuccess[eFCM_ResearchRescue]=Unknown military operatives in rescue civilian from clutches of hostile aliens m_strMissionFail[eFCM_ResearchRescue]=Reports indicate possible civilian and military casualties during attempted rescue by unknown forces in m_strMissionIgnore[eFCM_ResearchRescue]=Aliens seize control of facility; no word from civilian employees m_strMissionSituation[eFCM_ResearchRescue]=A high value target requires an escort for evacuation to XCOM HQ. However, hostile units in the area are on high alert, and will attempt to counter our extraction team. m_strMissionObjectives[eFCM_ResearchRescue]= Escort the target safely to the extraction point. \n Protect the target at all costs. m_strMissionNames[eFCM_TrainStationBomb]=Bomb Disposal m_strMissionIntro[eFCM_TrainStationBomb]=The aliens are moving to sabotage a major transportation network near a railway station using a device of unknown destructive capabilities. If they succeed, it's only going to spread panic among the nearby civilian population, and we can't let that happen. m_strMissionComplete[eFCM_TrainStationBomb]=Nice work, Commander. There haven't been any further reports of alien activity in that area. m_strMissionSuccess[eFCM_TrainStationBomb]= railway cleared of hostile aliens by mysterious operatives of unknown military organization m_strMissionFail[eFCM_TrainStationBomb]=Heavy casualties reported as soldiers fail to stop alien incursion at railway station m_strMissionIgnore[eFCM_TrainStationBomb]= rail operations disrupted by powerful alien attack m_strMissionSituation[eFCM_TrainStationBomb]=The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic. m_strMissionObjectives[eFCM_TrainStationBomb]= Deactivate the bomb before it goes off. \n Delay the detonation countdown by deactivating the bomb's power sources. \n Prevent reactivation by eliminating all remaining opposition. m_strMissionNames[eFCM_SlaughterBomb]=Bomb Disposal m_strMissionIntro[eFCM_SlaughterBomb]=We've received a number of eyewitness reports claiming aliens are moving through a neighborhood in a major city. Although we've yet to establish a motive behind this activity, we must treat all reported incursions as a serious threat. Central will provide further details once your troops reach the affected area. m_strMissionComplete[eFCM_SlaughterBomb]=Excellent work, Commander. The local populace is definitely grateful for our assistance, even if they don't know who we are. m_strMissionSuccess[eFCM_SlaughterBomb]=Alien activity in thwarted after daring assault by human military forces m_strMissionFail[eFCM_SlaughterBomb]=Civilian casualties reported in after alien assault rocks quiet neighborhood m_strMissionIgnore[eFCM_SlaughterBomb]=Explosion rocks local neighborhood surrounding businesses; authorities claim "mysterious figures" seen in the area are responsible m_strMissionSituation[eFCM_SlaughterBomb]=The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic. m_strMissionObjectives[eFCM_SlaughterBomb]= Deactivate the bomb before it goes off. \n Delay the detonation countdown by deactivating the bomb's power sources. \n Prevent reactivation by eliminating all remaining opposition. m_strMissionNames[eFCM_TrainyardBomb]=Bomb Disposal m_strMissionIntro[eFCM_TrainyardBomb]=We've uncovered an alien plot to disrupt the transportation networks within a major municipality. If successful, this would lead to major interruptions in the distribution of goods and services to the general public. Intel is still coming in; expect further details once our squad reaches the site. m_strMissionComplete[eFCM_TrainyardBomb]=As long as the trains keep running and the people's lives aren't interrupted, we can keep hysteria at a minimum. Excellent job, Commander. m_strMissionSuccess[eFCM_TrainyardBomb]=Unidentified military forces stop alien attack on transportation network m_strMissionFail[eFCM_TrainyardBomb]=Heavy casualties reported after soldiers fail to stop alien disruption of transportation network at train yard m_strMissionIgnore[eFCM_TrainyardBomb]=Panic grows as train yard is heavily damaged in alien attack m_strMissionSituation[eFCM_TrainyardBomb]=The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic. m_strMissionObjectives[eFCM_TrainyardBomb]= Deactivate the bomb before it goes off. \n Delay the detonation countdown by deactivating the bomb's power sources. \n Prevent reactivation by eliminating all remaining opposition. m_strMissionNames[eFCM_BridgeBomb]=Bomb Disposal m_strMissionIntro[eFCM_BridgeBomb]=We've had a report of suspicious activity taking place near a major bridge connecting some of largest interchanges. Needless to say, any alien activity in this area is going to draw civilian attention immediately. We need to deploy a squad to investigate; I'll transmit any additional intel once they hit the ground. m_strMissionComplete[eFCM_BridgeBomb]=Nice work, Commander. With the bomb defused, the populace won't even know we had to intervene. m_strMissionSuccess[eFCM_BridgeBomb]=Military operatives stop alien attack on infrastructure in m_strMissionFail[eFCM_BridgeBomb]=Human forces killed as aliens detonate explosive destroying major bridge in . m_strMissionIgnore[eFCM_BridgeBomb]=Possible explosions on highway overpass reported m_strMissionSituation[eFCM_BridgeBomb]=The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic. m_strMissionObjectives[eFCM_BridgeBomb]= Deactivate the bomb before it goes off. \n Delay the detonation countdown by deactivating the bomb's power sources. \n Prevent reactivation by eliminating all remaining opposition. m_strMissionNames[eFCM_CommercialExtraction]=Target Escort m_strMissionIntro[eFCM_CommercialExtraction]=We've received an interesting report that a politician from who once advocated cooperation with the aliens has now come under attack. We'd like you to retrieve this man alive, so that we may... speak... with him. We will transmit the specific details of his position to Central. m_strMissionComplete[eFCM_CommercialExtraction]=Nice work. I'm guessing Mr. Thorne is questioning his allegiance to the aliens right now. m_strMissionSuccess[eFCM_CommercialExtraction]= politician rescued by military personnel after failed alien abduction attempt m_strMissionFail[eFCM_CommercialExtraction]= mourns death of outspoken politician killed in attack m_strMissionIgnore[eFCM_CommercialExtraction]=Rumors of politician being abducted circulate among media outlets m_strMissionSituation[eFCM_CommercialExtraction]=A high value target is in position for evacuation to XCOM HQ. However, hostile units in the area are on high alert, and will attempt to counter our extraction team. m_strMissionObjectives[eFCM_CommercialExtraction]= Escort the target to the extraction point. \n Protect the target at all costs. m_strMissionNames[eFCM_PierExtraction]=Target Escort m_strMissionIntro[eFCM_PierExtraction]=We've gotten a report that a combat engineer unaffiliated with XCOM has come under attack while investigating possible alien contamination of a local water supply. We'd like you to retrieve this gentleman in order to find out what he's learned. Central should have our complete briefing by the time your troops reach the site. m_strMissionComplete[eFCM_PierExtraction]=I think you just made a new friend, Commander. Sergeant Carlock seems extremely grateful for our help. m_strMissionSuccess[eFCM_PierExtraction]=Witness claims to have seen unknown soldiers engaged with alien forces on local pier m_strMissionFail[eFCM_PierExtraction]=Military and civilian casualties reported after battle between human soldiers and alien forces at local pier m_strMissionIgnore[eFCM_PierExtraction]=Man reportedly abducted by aliens near pier in m_strMissionSituation[eFCM_PierExtraction]=A high value target is in position for evacuation to XCOM HQ. However, hostile units in the area are on high alert, and will attempt to counter our extraction team. m_strMissionObjectives[eFCM_PierExtraction]= Escort the target to the extraction point. \n Protect the target at all costs. m_strMissionNames[eFCM_MuseumRescue]=Target Extraction m_strMissionIntro[eFCM_MuseumRescue]=A friend of this Council has come under attack by aliens in . It would reflect poorly on our efforts if we were to allow our ally to be captured by hostile forces. We'll need you to ensure his safe return to XCOM HQ; we should have further details by the time your troops reach the extraction site. m_strMissionComplete[eFCM_MuseumRescue]=The safe return of their "friend" should make the Council very happy. m_strMissionSuccess[eFCM_MuseumRescue]=Historic museum in is site of failed abduction attempt by aliens m_strMissionFail[eFCM_MuseumRescue]=Government leaders in mourn the loss of local politician m_strMissionIgnore[eFCM_MuseumRescue]=No official statement on politician absent from government hearings today m_strMissionSituation[eFCM_MuseumRescue]=A high value target requires an escort for evacuation to XCOM HQ. However, hostile units in the area are on high alert, and will attempt to counter our extraction team. m_strMissionObjectives[eFCM_MuseumRescue]= Find the Target. \n Escort the target safely to the extraction point. \n Protect the target at all costs. m_strMissionNames[eFCM_HighwayRescue]=Target Extraction m_strMissionIntro[eFCM_HighwayRescue]=Reports indicate a UN official and his associates were caught in the middle of an alien attack in . If this official is killed or abducted by the aliens, it would undoubtedly spread panic and reduce the effectiveness of XCOM. We need a squad of your soldiers to escort the target safely to the extraction point. m_strMissionComplete[eFCM_HighwayRescue]=If this project weren't under the radar, I think the UN SecGen would thank you personally, Commander. m_strMissionSuccess[eFCM_HighwayRescue]=Unidentified soldiers thwart attempted alien abduction on major highway m_strMissionFail[eFCM_HighwayRescue]=High ranking UN official visiting government reportedly kidnapped as soldiers fail to stop alien abductors m_strMissionIgnore[eFCM_HighwayRescue]=Rumors of abduction attempts on UN officials in creates panic m_strMissionSituation[eFCM_HighwayRescue]=Intel indicates a high value civilian asset somewhere at site; exact location unknown. The enemy is present in unknown numbers. m_strMissionObjectives[eFCM_HighwayRescue]= Locate the VIP. \n Protect the VIP at all costs. m_strMissionNames[eFCM_BoulevardRescue]=Target Extraction m_strMissionIntro[eFCM_BoulevardRescue]=We've intercepted a signal indicating that an abductee was able to escape alien captivity, and there is a limited window of opportunity to attempt an extraction. By the time your troops are on the ground, Central should have our complete intelligence report available. m_strMissionComplete[eFCM_BoulevardRescue]=Good thing you got there when you did; we don't think she would have lasted much longer. Nice work, Commander. m_strMissionSuccess[eFCM_BoulevardRescue]=Unidentified human forces engage and destroy hostile aliens during attempted civilian rescue on city streets m_strMissionFail[eFCM_BoulevardRescue]=Botched rescue attempt in results in both civilian and military casualties m_strMissionIgnore[eFCM_BoulevardRescue]=Individuals urged to stay indoors after reported alien sightings in neighborhood m_strMissionSituation[eFCM_BoulevardRescue]=A high value target requires an escort for evacuation to XCOM HQ. However, hostile units in the area are on high alert, and will attempt to counter our extraction team. m_strMissionObjectives[eFCM_BoulevardRescue]= Find the target. \n Escort the target safely to the extraction point. \n Protect the target at all costs. m_strMissionNames[eFCM_TutorialBoulevard]=Target Extraction m_strMissionIntro[eFCM_TutorialBoulevard]=We've intercepted a signal indicating that an abductee was able to escape alien captivity, and there is a limited window of opportunity to attempt an extraction. By the time your troops are on the ground, Central should have our complete intelligence report available. m_strMissionComplete[eFCM_TutorialBoulevard]=Good thing you got there when you did; I don't think she would have lasted much longer. Nice work, Commander. m_strMissionSuccess[eFCM_TutorialBoulevard]=Unidentified human forces engage and destroy hostile aliens during attempted civilian rescue on city streets m_strMissionFail[eFCM_TutorialBoulevard]=Botched rescue attempt in results in both civilian and military casualties m_strMissionIgnore[eFCM_TutorialBoulevard]=Individuals urged to stay indoors after reported alien sightings in neighborhood m_strMissionSituation[eFCM_TutorialBoulevard]=A high value target requires an escort for evacuation to XCOM HQ. However, hostile units in the area are on high alert, and will attempt to counter our extraction team. m_strMissionObjectives[eFCM_TutorialBoulevard]= Find the target. \n Escort the target safely to the extraction point. \n Protect the target at all costs. m_strRequestNames[eFCR_SellBodies]=Artifact Sales: Sectoid Corpses m_strRequestIntro[eFCR_SellBodies]=The CEO of a major pharmaceutical company has expressed interest in studying one of the Sectoid corpses we've recovered. They've promised that if we help them, they'll reciprocate in kind. m_strRequestCompletion[eFCR_SellBodies]=The research firm just sent some preliminary data from the Sectoid exchange. What would have taken their researchers years has taken days thanks to us, and they've been very generous in showing their appreciation. m_strRequestSuccess[eFCR_SellBodies]= pharmaceutical company announces breakthrough in new DNA sequencing technology m_strRequestIgnore[eFCR_SellBodies]=Stock prices continue slow decline in pharmaceutical industry m_strRequestNames[eFCR_SellScopes]=Technology Sales: S.C.O.P.E. m_strRequestIntro[eFCR_SellScopes]= is interested in field-testing the advanced targeting system we've blueprinted in the labs. They'll provide supplementary funding, if we give them a few working prototypes. m_strRequestCompletion[eFCR_SellScopes]=The government is confident these targeting modules will improve their readiness. m_strRequestSuccess[eFCR_SellScopes]= military procurement records indicate new contracts with unknown agency m_strRequestIgnore[eFCR_SellScopes]= military denies difficulty in procuring advanced weapons technology m_strRequestNames[eFCR_SellNanoFiberVests]=Technology Sales: Nano-Fiber Vests m_strRequestIntro[eFCR_SellNanoFiberVests]=Since our initial testing of the new nano-fiber body armor has shown such promise, the government has expressed an interest in testing it out for themselves. m_strRequestCompletion[eFCR_SellNanoFiberVests]=The military has reported widespread satisfaction with the new body armor. m_strRequestSuccess[eFCR_SellNanoFiberVests]=New photos from embedded reporters reveal use of mysterious body armor among troops m_strRequestIgnore[eFCR_SellNanoFiberVests]=Casualties among troops remain high m_strRequestNames[eFCR_SellRobotics]=Artifact Sales: Cyberdisc Wrecks m_strRequestIntro[eFCR_SellRobotics]=Although we haven't been particularly successful in our own attempts to reverse engineer the Cyberdisc, the government believes their engineers may still find something useful. m_strRequestCompletion[eFCR_SellRobotics]=Excellent work, commander. The government would like to express its gratitude for your discretion and efficiency. m_strRequestSuccess[eFCR_SellRobotics]=Armed drones now in use by in attempt to thwart alien attacks m_strRequestIgnore[eFCR_SellRobotics]=Inability of to protect citizens causes panic m_strRequestNames[eFCR_SellRoboticsII]=Artifact Sales: Floater Wrecks m_strRequestIntro[eFCR_SellRoboticsII]=Many among the scientific community feel that the Floaters may be the key to understanding how to implement cybernetic enhancements. has offered us substantial assistance if we provide materials for them to study. m_strRequestCompletion[eFCR_SellRoboticsII]=It sounds like the scientists are making some major advancements in cybernetic technology thanks to us. m_strRequestSuccess[eFCR_SellRoboticsII]= touts several new developments in field of cybernetic research m_strRequestIgnore[eFCR_SellRoboticsII]=Unsuccessful trials of human cybernetic implants in raises questions of plausibility m_strRequestNames[eFCR_SellFragments]=Artifact Sales: Weapon Fragments m_strRequestIntro[eFCR_SellFragments]= engineers have been clamoring to get their hands on some of the alien weapons technology. If they can piece together the fragmented weapons we have, they might just be able to make something to help protect their people. m_strRequestCompletion[eFCR_SellFragments]=Reports of forces having new advanced weapons on the battlefield are starting to crop up. Wonder where they got those? m_strRequestSuccess[eFCR_SellFragments]=Images of soldiers going into battle with advanced alien weaponry posted on Internet m_strRequestIgnore[eFCR_SellFragments]= troops continually outgunned by invading alien forces m_strRequestNames[eFCR_SellPharma]=Artifact Sales: Thin Man Corpses m_strRequestIntro[eFCR_SellPharma]=Members of the medical community want a chance to study the Thin Man corpses we've recovered so far. It's possible they'll uncover something we missed, and they've offered to compensate us in return. m_strRequestCompletion[eFCR_SellPharma]=Reports indicate is on the brink of several major medical advancements because of the materials we've given them. m_strRequestSuccess[eFCR_SellPharma]=New synthetic antibodies discovered in medical labs promise pain-free living m_strRequestIgnore[eFCR_SellPharma]=NSAIDS and other anti-inflammatory medications pulled from shelves due to increased bouts of dyspepsia m_strRequestNames[eFCR_SellNavComputers]=Artifact Sales: Navigation Computers m_strRequestIntro[eFCR_SellNavComputers]=The Council has received a request from a prominent industrialist; he's offering us extensive compensation if we allow access to the UFO flight computers we've recovered. If they can integrate the alien guidance and collision avoidance technologies into a terrestrial jet, it may give a leg up in the air. m_strRequestCompletion[eFCR_SellNavComputers]=I think the skies are going to be a bit safer now, thanks to us. m_strRequestSuccess[eFCR_SellNavComputers]=Witness claims fighter jets from outperform alien UFOs in air-to-air combat m_strRequestIgnore[eFCR_SellNavComputers]=UFOs continue to wreak havoc on ground targets in m_strRequestNames[eFCR_SellWeapons]=Arms Sales: Laser Pistols m_strRequestIntro[eFCR_SellWeapons]=If the Engineering team can spare a few, is asking for a sampling of laser pistols they can reverse engineer. They've offered to provide some compensation in return. m_strRequestCompletion[eFCR_SellWeapons]=Let's hope the troops are able to stand their ground without cauterizing themselves in the process. m_strRequestSuccess[eFCR_SellWeapons]= government issues small laser weapons to civilians, citing "civil defense" m_strRequestIgnore[eFCR_SellWeapons]= civilians continually vulnerable to attack as government fails to develop advanced weaponry m_strRequestNames[eFCR_SellWeaponsII]=Arms Sales: Laser Rifles m_strRequestIntro[eFCR_SellWeaponsII]=The government is asking for our support in their development of longer-range weapons, and have specifically requested a look at our research on Laser Rifles. They'd be much obliged for any assistance we can give them. m_strRequestCompletion[eFCR_SellWeaponsII]=We've gotten word that the troops are now deploying with Laser Rifles in tow. m_strRequestSuccess[eFCR_SellWeaponsII]= military reportedly issues laser based weapons in fight against alien incursion m_strRequestIgnore[eFCR_SellWeaponsII]=Alien conflict moves closer to capital city in with no end in sight m_strRequestNames[eFCR_SellPower]=Artifact Sales: UFO Power Sources m_strRequestIntro[eFCR_SellPower]= has been struggling with power shortages after many of their power plants were knocked out by the alien attacks. They've requested access to our research surrounding the alien power supplies. I'm sure they'll be grateful for any assistance we can provide. m_strRequestCompletion[eFCR_SellPower]=Looks like the people are going to able to turn on the lights tonight, thanks to us. m_strRequestSuccess[eFCR_SellPower]= power commission able to fix damage to national power grid m_strRequestIgnore[eFCR_SellPower]=Still in the dark, millions are without power, heat, in m_strRequestNames[eFCR_SellAlloys]=Artifact Sales: Alien Alloys m_strRequestIntro[eFCR_SellAlloys]=Many of the nations impacted by this crisis have been contacting XCOM for help, but has been the most persistent. They're hoping to gain access to our supply of alien alloys in hopes of replicating them somehow. They feel if they can examine our materials, they can reinforce critical structures from future attacks. m_strRequestCompletion[eFCR_SellAlloys]=Armor plating only an inch thick that works like five-inch steel? Needless to say, is extremely happy. m_strRequestSuccess[eFCR_SellAlloys]= reinforces critical infrastructure using advanced materials and building techniques m_strRequestIgnore[eFCR_SellAlloys]= struggles with power outages as alien attacks destroy critical infrastructure m_strRequestNames[eFCR_SellArcs]=Technology Sales: Arc Throwers m_strRequestIntro[eFCR_SellArcs]= law enforcement is having substantial difficulties dealing with increased looting and rioting. What they need is a new form of riot control, and the Arc Thrower could be their answer. If we give them access to the technology, they've offered to reciprocate in kind with any assistance they can. m_strRequestCompletion[eFCR_SellArcs]=Sounds like the old stun guns are a thing of the past in . m_strRequestSuccess[eFCR_SellArcs]=Calm returns to the streets of as police implement new non-lethal weapons m_strRequestIgnore[eFCR_SellArcs]=Rioting in overwhelms local authorities m_strRequestNames[eFCR_SatCountry]=Satellite Transfer: m_strRequestIntro[eFCR_SatCountry]=Numerous UFOs have been spotted streaking over the skies of and concern for their citizens' safety is building. Since they don't have satellite technology that can track the aliens like we do, they're offering a substantial amount of "assistance" to our efforts if we help police their airspace. m_strRequestCompletion[eFCR_SatCountry]=Excellent news: is very happy with the "eye in the sky" our satellites have provided them. The ability to report on Alien positions is a major win for them. And us. m_strRequestSuccess[eFCR_SatCountry]=Civilian panic slows in as new satellite monitoring allows alien UFO tracking. m_strRequestIgnore[eFCR_SatCountry]=Pressure mounts in as their inability to monitor alien threats comes into question. m_strRequestNames[eFCR_JetTransfer]=Air Asset Transfer: m_strRequestIntro[eFCR_JetTransfer]=The air force is in desperate need of support in that part of the world. They've indicated they're willing to provide compensation if we can transfer a few of our advanced fighters to help police their skies. m_strRequestCompletion[eFCR_JetTransfer]=Good news: the fighters have cleared the skies over . For now. m_strRequestSuccess[eFCR_JetTransfer]=Unidentified fighter jets spotted in pursuit of UFO over m_strRequestIgnore[eFCR_JetTransfer]=Thousands seek shelter from aerial assaults in m_strRequestNames[eFCR_SellMutons]=Artifact Sales: Muton Corpses m_strRequestIntro[eFCR_SellMutons]=The CEO of leading genetics research firm feels the Mutons might provide crucial insight into designing new techniques for regenerating tissue. He's willing to give us whatever support he can in return, if we give them access to the Muton corpses we currently have. m_strRequestCompletion[eFCR_SellMutons]=The CEO from got back to me with very favorable news. They're delighted with their findings, and are happy to help us any way that they can. m_strRequestSuccess[eFCR_SellMutons]=Major breakthroughs in anti-aging research developed in labs m_strRequestIgnore[eFCR_SellMutons]=Fourth quarter lows expected from medical industry this year m_strRequestNames[eFCR_SellChryssalids]=Artifact Sales: Chryssalid Corpses m_strRequestIntro[eFCR_SellChryssalids]=We've received a request from the CEO of a major research firm. They'd like an opportunity to examine a Chryssalid corpse. He's offering extensive compensation if we're willing to provide a few samples for their scientists to study. m_strRequestCompletion[eFCR_SellChryssalids]=Sounds like that firm is about to take its place in medical history, thanks to us. m_strRequestSuccess[eFCR_SellChryssalids]= has released preliminary research into the eradication of Alzheimer's disease m_strRequestIgnore[eFCR_SellChryssalids]=New statistics indicate population developing Alzheimer's disease at alarming rate m_strRequestNames[eFCR_SellHeavyFloaters]=Artifact Sales: Heavy Floater Wrecks m_strRequestIntro[eFCR_SellHeavyFloaters]=The military R and D sector has become a major player in the field of cybernetic research. They feel that if they were given the chance to reverse engineer a Heavy Floater, it would open up a breadth of new possibilities for them in the world of human prosthetics. They're offering substantial assistance if we provide the materials for their testing. m_strRequestCompletion[eFCR_SellHeavyFloaters]=Looks like some very lucky people are going to be recovering sooner than they expected thanks to those wrecked Floaters. m_strRequestSuccess[eFCR_SellHeavyFloaters]=Revolutionary new prosthetics engineered in m_strRequestIgnore[eFCR_SellHeavyFloaters]=Many confined to wheelchairs, crutches after brutal alien assaults m_strRequestNames[eFCR_SellSectopods]=Artifact Sales: Sectopod Wrecks m_strRequestIntro[eFCR_SellSectopods]= civilians are running scared and the country's trying to do anything they can to secure the streets. Their government feels the Sectopods might be of some use to them. If they can recreate their functionality, for defensive purposes of course, they might be able to quell the anxiety in their streets. m_strRequestCompletion[eFCR_SellSectopods]=The Sectopod project was a massive success and the panic in the streets, though not completely gone, has subsided. m_strRequestSuccess[eFCR_SellSectopods]=New robotic machines spotted policing streets m_strRequestIgnore[eFCR_SellSectopods]=Panic in the streets of ; government at a loss on how to restore order m_strRequestNames[eFCR_SellStims]=Technology Sales: Combat Stims m_strRequestIntro[eFCR_SellStims]=A leading chemist from a pharmaceutical company has contacted XCOM about our use of Combat Stims. They feel a lower dosage might be a good way to treat certain fatigue related injuries outside of combat. We can expect a fair amount of compensation from the company if we decide to assist them. m_strRequestCompletion[eFCR_SellStims]=The firm was able to perfect their formula for the Combat Stims, and they've made a generous contribution to XCOM. m_strRequestSuccess[eFCR_SellStims]=Members of military reportedly enduring unusually harsh conditions with few health consequences m_strRequestIgnore[eFCR_SellStims]= soldiers outmatched on battlefield due to longer deployments m_strRequestNames[eFCR_SellPlasmaPistols]=Arms Sales: Plasma Pistols m_strRequestIntro[eFCR_SellPlasmaPistols]=A leading manufacturer of military equipment is promising us a very lucrative return if we allow them access to the alien plasma pistols we've recovered. It's possible they'll uncover better ways to utilize the alien technology that we can appropriate, and we'll be compensated in either case. m_strRequestCompletion[eFCR_SellPlasmaPistols]=The plasma pistol development is already underway, and they're very thankful to XCOM for providing material support. m_strRequestSuccess[eFCR_SellPlasmaPistols]= troops have been spotted firing unknown energy weapons in combat m_strRequestIgnore[eFCR_SellPlasmaPistols]=Outgunned by alien threat, troops on the defensive m_strRequestNames[eFCR_SellPlasmaRifles]=Arms Sales: Plasma Rifles m_strRequestIntro[eFCR_SellPlasmaRifles]=The government has decided they'd like to replace all of their standard firearms with Plasma Rifles. If we allow them unbridled access to the weapons we have on-hand, XCOM would be helping out a struggling nation. We'd also be getting a substantial donation to the program as well. m_strRequestCompletion[eFCR_SellPlasmaRifles]= has been able to integrate the plasma rifle technology into their country's armament, and they've sent over a generous contribution. m_strRequestSuccess[eFCR_SellPlasmaRifles]=Military sources: troops in fight with a new, advanced weapon m_strRequestIgnore[eFCR_SellPlasmaRifles]=Mass graves filled with stockpiles of useless weapons found in m_strRequestNames[eFCR_SellLightPlasmaRifles]=Arms Sales: Light Plasma Rifles m_strRequestIntro[eFCR_SellLightPlasmaRifles]=The entire military defense of is dependent on getting new weapons, as their traditional ammunition isn't even making a dent. Fully operational Light Plasma Rifles would allow to exponentially "beef up" their military might against the aliens. They've offered us substantial compensation. m_strRequestCompletion[eFCR_SellLightPlasmaRifles]= troopers are going to be better equipped to face the aliens with that cadre of plasma rifles. m_strRequestSuccess[eFCR_SellLightPlasmaRifles]=Government spokesman: troopers fight with a new, advanced weapon m_strRequestIgnore[eFCR_SellLightPlasmaRifles]=Dump sites filled with stockpiles of useless weapons found in m_strRequestNames[eFCR_SellHeavyPlasmas]=Arms Sales: Heavy Plasma Guns m_strRequestIntro[eFCR_SellHeavyPlasmas]=A military contractor from is asking for our research into Heavy Plasma. Their hope is to retrofit some of their heavier equipment, like tanks and jets, with this technology. They're prepared to contribute to the XCOM project if we help them with getting a leg up on the invaders. m_strRequestCompletion[eFCR_SellHeavyPlasmas]=Integrating the heavier machinery seems to have a non-issue for military once they were able to integrate the plasma technology we provided. And they've been very thankful, and generous, in return. m_strRequestSuccess[eFCR_SellHeavyPlasmas]=According to military sources, increases assaults on hostile alien forces m_strRequestIgnore[eFCR_SellHeavyPlasmas]=More UFOs spotted over airspace m_strRequestNames[eFCR_SellHeavyLasers]=Arms Sales: Heavy Lasers m_strRequestIntro[eFCR_SellHeavyLasers]=A military contractor from is asking for our research into Heavy Lasers. Their hope is to retrofit some of their larger equipment, mainly tanks and APCs, with this technology. They're prepared to contribute to the XCOM project, if we help them get a leg up on the invaders. m_strRequestCompletion[eFCR_SellHeavyLasers]=It looks like they've had no trouble integrating the heavy laser weapons into their existing vehicle designs. m_strRequestSuccess[eFCR_SellHeavyLasers]=Images of laser weapons fire coming from the ground in flood the internet m_strRequestIgnore[eFCR_SellHeavyLasers]=Unbridled UFO attacks pound with no relief in sight m_strRequestNames[eFCR_SellScatterLasers]=Arms Sales: Scatter Lasers m_strRequestIntro[eFCR_SellScatterLasers]=Many of the troops are finding themselves in close-quarters combat situations in . weapons manufacturers think the answer to this ground assault lies in the scatter lasers we've recently acquired. Hopefully, this is something can replicate and roll out to their forces. m_strRequestCompletion[eFCR_SellScatterLasers]=Looks like the people of are feeling safer now that their troopers are carrying scatter laser weapons. m_strRequestSuccess[eFCR_SellScatterLasers]=Soldiers in seen patrolling the streets with highly sophisticated weaponry m_strRequestIgnore[eFCR_SellScatterLasers]=Civilians barricade themselves indoors as aliens outgun soldiers of m_strRequestNames[eFCR_SellAlloyCannons]=Arms Sales: Alloy Cannons m_strRequestIntro[eFCR_SellAlloyCannons]=Defense contractors from have contacted us, hoping to gather intelligence on our alloy cannons. They'd like to attempt retrofitting some of their existing equipment with this technology, giving them better range and efficiency. If we agree, they're prepared to make a substantial contribution to the XCOM project. m_strRequestCompletion[eFCR_SellAlloyCannons]=The contractors are grateful for our help and are going to be rolling out their prototype alloy cannon soon. m_strRequestSuccess[eFCR_SellAlloyCannons]=Massive explosions rock skies over as military employs new weapons m_strRequestIgnore[eFCR_SellAlloyCannons]=UFOs easily evade anti-aircraft fire over skies of m_strMissionNames[eFCM_DLC1_Mission0]=Friends in Low Places m_strMissionIntro[eFCM_DLC1_Mission0]=A member of the Triad criminal organization has reached out to one of our contacts. Although we have little interest in the man himself, he allegedly has in his possession a piece of "unique" technology. We'll need you to investigate; we will transmit further details to Central. m_strMissionComplete[eFCM_DLC1_Mission0]=Dr. Vahlen has confirmed the alien device is genuine, although the aliens' presence at the extraction site was perhaps evidence enough. Dr. Shen has several theories as to the purpose of this equipment, and will notify you immediately when his team has reached a conclusion. And it appears Zhang is awaiting your orders down in the barracks. m_strMissionSuccess[eFCM_DLC1_Mission0]=Invaders involved in Chinese organized crime showdown? m_strMissionFail[eFCM_DLC1_Mission0]=Triad bloodbath leaves several dead in China m_strMissionIgnore[eFCM_DLC1_Mission0]=Shakeup in Hong Kong triad leadership - situation murky m_strMissionSituation[eFCM_DLC1_Mission0]=If the contact's device is genuine, as we suspect it is, it'll be of high value. Stay sharp, as the aliens may make an effort to recover it. m_strMissionObjectives[eFCM_DLC1_Mission0]= Escort VIP and the alien artifact to the extraction point\n Eliminate any resistance\n VIP must survive m_strMissionNames[eFCM_DLC1_Mission1]=Confounding Light m_strMissionIntro[eFCM_DLC1_Mission1]=According to Dr. Shen's report, the transponder device provided by Zhang is tied into the navigation system of an alien battleship approaching our atmosphere. The doctor believes deploying a series of modified transponders could provide you with a means of diverting the battleship before it reaches its target. We will transmit the remaining mission parameters to Central. m_strMissionComplete[eFCM_DLC1_Mission1]=We were able to pull the alien ship off course. Now for the final strike - the ship is low enough that we can land a squad directly on its back and attempt a capture. If we can pull that off, it'll be a tremendous prize - an intact alien warship with all of its technology. m_strMissionSuccess[eFCM_DLC1_Mission1]=Commuter train diverted in China; large alien ship inexplicably pursues m_strMissionFail[eFCM_DLC1_Mission1]=Special operation at Chinese train station goes wrong - explosions and casualties reported m_strMissionIgnore[eFCM_DLC1_Mission1]=Large alien craft continues vigil over China m_strMissionSituation[eFCM_DLC1_Mission1]=A battleship is closing on the city. The squad must place the transponders in time to divert the attack. Aliens will likely deploy scouts to seek out any human resistance. Enemy contact likely. m_strMissionObjectives[eFCM_DLC1_Mission1]= Plant the transponders on the train\n Once the transponders are in place, activate the train's drive control system m_strMissionNames[eFCM_DLC1_Mission2]=Gangplank m_strMissionIntro[eFCM_DLC1_Mission2]=With the hacked signal in place, the alien battleship is vulnerable, and now is the time to strike. We need you to deploy a squad and set down on the ship's surface. This is a rare opportunity to retrieve the technology within that ship intact; we shouldn't waste it. m_strMissionComplete[eFCM_DLC1_Mission2]=The cache of new technology and supplies we retrieved from the battleship should provide you with additional options when directing XCOM's future moves. m_strMissionSuccess[eFCM_DLC1_Mission2]=Mysterious aircraft lands on alien craft in mid-flight - battle ensues m_strMissionFail[eFCM_DLC1_Mission2]=Damaged aircraft flees alien battleship m_strMissionIgnore[eFCM_DLC1_Mission2]=Alien battleship rains destruction on Chinese cities m_strMissionSituation[eFCM_DLC1_Mission2]=The battleship is crippled but still active, and the aliens aboard won't be happy to see us. Expect maximum resistance. m_strMissionObjectives[eFCM_DLC1_Mission2]= Destroying or disabling the power conduits will enable us to bring down the Battleship without damaging it\n Eliminate all alien defenders [XGFacility_GollopChamber] m_strName=Gollop Chamber [XGFacility_Engineering] m_strName=Engineering m_strErrAffordEngineers=You cannot afford to hire any engineers! m_strErrNeedWorkshop=More workshop facilities must be built before hiring engineers! m_strErrNeedEngineers=There are no more engineers available for hire this month. m_strErrInsufficientFunds=Insufficient funds. m_strErrInsufficientElerium=Insufficient Elerium. m_strErrInsufficientAlloys=Insufficient Alloys. m_strErrInsufficientItems=Insufficient items m_strErrInsufficientPower=Not enough power. Build a generator. m_strErrInsufficientExperience=Not enough combat experience! m_strErrInsufficientScientists=Not enough scientists on staff. m_strErrInsufficientEngineers=Not enough engineers on staff. m_strErrInsufficientItem=You do not have enough to manufacture this item! m_strErrRequiredItem=A is required to build this item! m_strErrRequiredProjectItem=A is required to begin this project! m_strErrBarracksFull=The barracks doesn't have enough capacity for that. m_strMoreEngineers=Increase speed of manufacturing by hiring more engineers. m_strLabelRequires=Requires m_strSatelliteLimit=We have reached our satellite limit. m_strSatelliteLarge=Increase satellite capacity by constructing a new Satellite Nexus or Satellite Uplink facility. m_strSatelliteBuild=Increase satellite capacity by constructing a new Satellite Uplink facility. m_strCostElerium=Elerium m_strCostAlloys=Alloys m_strCostPower=Power m_strCostScientists=Scientists m_strCostEngineers=Engineers m_strCostSoldier=Level Soldier m_strCostLabel= m_strCostBarracks= Barracks Capacity m_strETAHour=h m_strETADay=d [XGBuildUI] m_strLabelCancel=CANCEL m_strLabelRemove=REMOVE m_strLabelBuildLift=BUILD ACCESS LIFT m_strLabelBuildFacility=BUILD FACILITY m_strLabelExcavate=EXCAVATE m_strLabelExcavating=EXCAVATING m_strLabelRequiredBuild=Required to Build: m_strLabelSteam=STEAM m_strLabelDays=Days remaining: m_strLabelRemoving=(REMOVING) m_strLabelCost=Cost: m_strPriority=PRIORITY m_strOK=Ok m_strErrNeedLift=You must first build an access lift on this level to reach this area. m_strErrNeedExcavating=You cannot reach this area without excavating. m_strErrNeedFunds=You do not have enough money to build this facility. m_strErrNeedPower=You do not have enough power to run this facility. Build a generator. m_strErrNeedSteam=This facility can only be built on a steam vent. m_strRemoveTitle=Remove Facility? m_strRemoveBody=Are you sure you want to permanently remove this facility? m_strRemoveOK=Yes m_strRemoveCancel=No m_strCancelConstructionTitle=Cancel Construction? m_strCancelConstructionBody=Are you sure you want to cancel this construction project? m_strCancelConstructionOK=Yes m_strCancelConstructionCancel=No m_strDisabledForTutorial=Disabled for Tutorial m_strCantRemoveTitle=Facility Cannot Be Removed m_strPowerCantRemoveBody=Removing this facility would put the XCOM base into a negative power state! m_strCaptiveCantRemoveBody=This facility cannot be removed while an alien interrogation is in progress. m_strCaptiveRemoveBody=If this facility is removed, any live captives in our possession will be terminated. m_strWorkshopCantRemoveBody=The engineers contributed by this facility are currently in use. m_strUplinkCantRemoveBody=This facility is currently being used to monitor active satellites! m_strFoundryCantRemoveBody=This facility cannot be removed while a foundry project is underway. m_strPsiLabsCantRemoveBody=This facility cannot be removed while soldiers are being psionically tested! [XGContinentUI] m_strLabelBaseLocation=Identify Base Location: m_strLabelUnknown=??? m_strLabelPickContinent=Choose Continent m_strLabelExit=Exit m_strlabelBeginGame=Begin Game m_strLabelReturnToContinent=Return to Continent Selection m_strLabelBonus=CONTINENT BONUS: [XGDebriefUI] m_strAbductionStopped=Alien Abduction stopped in m_strAbductionFeedback=The XCOM squad deployed to has successfully stopped the alien abduction in . m_strAbductionLoss=The XCOM squad deployed to was unable to stop the alien abduction in . m_strTerrorFeedback=The XCOM squad deployed to has successfully stopped the terror attack in . m_strTerrorLoss=XCOM was unable to stop the terror attack in . m_strCountryWithdraw=As a result, has withdrawn from the Council, effective immediately. m_strAlienBaseFeedback=XCOM successfully infiltrated and eliminated the alien base in ! m_strAlienBaseLoss=XCOM was unable to eradicate the alien base in ! m_strReward= is deeply grateful for your help and hopes that these rewards will be of use to the XCOM project: m_strPanicIncreaseContinent=Panic has increased across ! m_strPanicDecreaseContinent=Panic has decreased across ! m_strPanicIncreaseCountry=Panic in has increased by ! m_strPanicDecreaseCountry=Panic in has decreased by ! m_strPanicDecreaseWorld=Panic has decreased worldwide by ! m_strPanicIncreaseWorld=Panic has increased worldwide by ! m_strScientists=Scientists m_strEngineers=Engineers m_strChiefScientist=Chief Scientist m_strSalvageAnalysis=Salvaged Artifacts Analysis m_strUnlockResearchItem=The you've brought back from the battlefield has created a new opportunity for research! m_strLabelFundingCouncil=Council Transmission m_strNewResourceProject=New Research Available: m_strLabelResourcesGained=Resources Gained: m_strFoundResourceResearch=You have recovered the resources that we need to begin this research project. m_strLabelCurrentResearch=CURRENT RESEARCH PROJECT m_strLabelNone=NONE m_strLabelVisitLabs=Visit Labs m_strLabelArtifactsRecovered=Artifacts Recovered: m_strLabelAfterReport=After Action Report m_strLabelMissions=Missions: m_strLabelKills=Kills: m_strRankNamePromoteRank= has been promoted to \n m_strMessageGainedPsiRank=Gained Psi Rank: Psi m_strClassAssigned=Class Assigned: \n m_strEarnedNickName=Earned Nickname: \n [XGFinanceUI] m_strLabelNet=NET MONTHLY INCOME: m_strLabelCashFlowTitle=CASH FLOW STATEMENT m_strLabelMonthlyGross=GROSS MONTHLY INCOME m_strSalary=Staff Salaries m_strCraftMaintenance=Craft Maintenance m_strFacilityMaintenance=Facility Maintenance [XGHangarUI] m_strHeaderNames[eHangarView_MainMenu]=Welcome to the Hangar m_strHeaderNames[eHangarView_ShipSummary]= m_strHeaderNames[eHangarView_Table]=Choose Loadout m_strHeaderNames[eHangarView_Transfer]=Choose Hangar Bay to Transfer To m_strHeaderNames[eHangarView_Hire]= m_strHeaderNames[eHangarView_ShipList]=View Ship List m_strHeaderHelp[eHangarView_ShipList]=View and edit all fighter craft owned by XCOM. m_strSatellites=Satellites m_strUnknownName=??? m_strOrderInterceptors=Order Interceptors m_strHelpInterceptors=Place an order for additional Interceptors. m_strPerSecond=Per Second m_strOpenBays=Open Bays m_strLabelStatus=Status: m_strLabelRange=Range: m_strLabelDamage=Damage: m_strLabelWeaponsSystem=Weapons System: m_strLabelTransfer=Transfer to New Continent m_strChangeLoadout=Change Loadout m_strLabelElimiateShip=Eliminate this Ship m_strLabelConfirmedKills=Confirmed Kills: m_strLabelIncreaseOrder=Increase Order m_strLabelHireCost=Initial Cost: m_strLabelHireMonthlyCost=Monthly Cost: m_strLabelHangarCap=Hangar Capacity: m_strLabelHireInterceptors=Order Interceptors m_strLabelTransferTo=Transfer to: m_strLabelEmpty=EMPTY m_strCancelPendingOrderTitle=CANCEL ORDER m_strCancelPendingOrderText_Interceptor=Are you sure you want to cancel your Interceptor order? m_strCancelPendingOrderText_Firestorm=Are you sure you want to cancel your Firestorm order? [XGMissionControlUI] m_strLabelDoomTrackerTitle=DOOM TRACKER m_strLabelDays=Days m_strLabelMissionCounter=Debug: Mission Counter m_strLabelScanUFO=Scan for Activity m_strLabelStopScanUFO=Stop Scanning m_strLabelUFOPrefix=UFO- m_strLabelAlienAbductions=Alien Abductions! m_strAvailableMissions=Available Missions: m_strLabelUpcomingEvents=Upcoming Events: m_strLabelNewInterceptors=New Interceptors: m_strNewSoldierEvent=New Soldiers arrive at XCOM HQ m_strLabelSatOperational=Satellite Operational over m_strLabelShipTransfer=Ship Transfer to m_strLabelFCRequest=Request from m_strLabelPsiTesting=Psi Testing m_strLabelCouncilReport=Council Report m_strLabelItemBuilt= built: m_strLabelExcavationComplete=Excavation complete. m_strLabelFacilityRemoved=Facility removal complete. m_strLabelNewScientists=New scientists on site: m_strLabelNewEngineers=New engineers on site: m_strLabelNewSoldiers=New soldiers on site: m_strLabelNewInterceptorArrival=Interceptor order has arrived at m_strLabelShipOnline= status: Ready m_strLabelSatOnline= operational over . m_strLabelShipTransferArrival= arrives at . m_strLabelExitToHQ=Exit to HQ m_strLabelAbductionSites=Abduction Sites: m_strLabelPanicLevel=Panic: m_strLabelDifficulty=Mission Difficulty: m_strLabelCurrentFunding=Current Funding: m_strLabelCashPerMonth= per month m_strLabelNone=NONE m_strLabelNewHire=New m_strLabelNewRecruit=New Recruit: m_strLabelReward=Reward: m_strLabelRadarContact=UFO Contact m_strLabelContact=Contact: m_strLabelLocation=Location: m_strLabelSize=Size: m_strLabelSpeed=Speed: m_strLabelHeading=Heading: m_strLabelAltitude=Altitude: m_strLabelUFOClass=UFO Class: m_strLabelSignatureIdentified=Signature identified. m_strLabelSignatureNotIdentified=Warning! Craft signature cannot be identified. m_strLabelUnidentified=UNIDENTIFIED m_strLabelNoInterceptors=NO INTERCEPTORS! m_strLabelNoInterceptorsInRange=NO INTERCEPTORS IN RANGE! m_strLabelInterceptorsUnavailable=INTERCEPTORS UNAVAILABLE! m_strLabelScrambleInterceptors=Scramble Interceptors m_strLabelIgnoreContact=Ignore Contact m_strLabelWarningUFOOnGround=Warning! Warning! U.F.O. on the ground! m_strLabelUFOHasLanded= Has Landed m_strLabelAlienSpecies=Species Detected: m_strLabelAlienCrewSize=Crew Size: m_strLabelAlienObjective=Objective: m_strLabelSendSkyranger=Send Skyranger m_strLabelIgnore=Ignore m_strLabelUFOCrashSite=UFO Crash Site m_strLabelContactLost=Contact Lost: m_strLabelLostContactRequestOrder=We've lost radar contact with the target. Requesting orders. m_strLabelWarningContactLost=Warning! Radar Contact lost. m_strLabelRecallInterceptors=Recall Interceptors m_strLabelStatCountryDestroyed=Satellite destroyed! m_strLabelLostSatFundingSuspending=A UFO has shot down our satellite over . They suspended our funding, and panic has increased across . m_strLabelBonusLost= bonus has been lost! m_strPanicIncrease=Panic increases across ! m_strPanicRemedy=To lower panic, XCOM must respond to nearby mission requests or launch a satellite over this country. m_strLabelOk=Ok m_strLabelIncFCCom=Incoming Council Communication! m_strLabelFCPresenceRequest=The Council is requesting your presence in the Situation Room. m_strLabelFCFinishedJetTransfer=A Jet transfer has successfully taken place in . Return to the Situation Room to claim your reward. m_strLabelFCFinishedSatCountry=A Satellite is now on-line over . Return to the Situation Room to claim your reward. m_strLabelFCRequestExpired=A Pending Request on behalf of has expired! m_strLabelFCRequestDelayed=Situation Room: Pending Requests updated. m_strLabelGoSituationRoom=Go To The Situation Room m_strLabelPriorityAlert=Priority Alert! m_strLabelCommanderUrgentNews=Commander, we have urgent news. Please meet me in the Situation Room. m_strLabelVisualContact=Visual Contact Established m_strSkyRangerArrivedSite=The Skyranger has arrived at the mission site. m_strLabelBeginAssault=Begin Assault m_strLabelReturnToBase=Return to Base m_strLabelAbductionsReported=Alien Abductions Reported! m_strLabelViewAbductionSites=View Abduction Sites m_strLabelViewAbductionSitesFlying=Carry On m_strLabelTerrorCity=Aliens Terrorizing m_strLabelFCMission=Council Mission: m_strLabelCountrySignedPactLabel=Has Withdrawn From the Council! m_strLabelCountryCountLeave= has lost faith in the XCOM project and has withdrawn all support. Panic has risen across . m_strLabelPanicCountry=Panic in ! m_strLabelPanicCountryLeave=Unchecked alien activity has caused mass hysteria in . We are in danger of losing them from the Council! m_strLabelAssaultAlienBase=Assault the Alien Base m_strLabelAssaultTempleShip=Assault the Temple Ship m_strLabelTempleShip=The Temple Ship has appeared. Now is our chance. m_strLabelAssault=Assault m_strlabelWait=Wait m_strLabelMessageFromLabs=Message From the Labs: m_strLabelTechResearchComplete=: Research project complete. m_strLabelAssignNewResearch=Assign New Research m_strLabelCarryOn=Carry On m_strLabelMessageFromEngineering=Message From Engineering: m_strLabelManufactureItemComplete=: Manufacturing complete. m_strLabelWorkshopRebate=Workshop Rebate! m_strLabelAssignNewProjects=Assign New Projects m_strLabelConstructItemFacilityComplete=: Construction complete. m_strLabelAssignNewConstruction=Assign New Construction m_strLabelMessageFromFoundry=Message From the Foundry: m_strLabelFoundryItemComplete=The Project is complete. m_strLabelMessageFromPsiLabs=Message from the Psi Labs... m_strLabelPsionicTestingRoundComplete=A round of Psionic Testing is complete. m_strLabelViewResults=View the Results m_strLabelMessageFormBarracks=Message from the Barracks... m_strLabelNumRookiesArrived=New rookies have arrived at base: m_strLabelVisitBarracks=Visit the Barracks m_strLabelNumEngineersArrived=New engineers have arrived at base: m_strLabelVisitEngineering=Visit Engineering m_strLabelNumScientistsArrived=New scientists have arrived at base: m_strLabelVisitLabs=Visit the Labs m_strLabelShipRearmed= is now armed with a m_strLabelSoldierHealed= has returned to active duty. m_strLabelItemsRequested= () m_strSpeakIncTransmission=Incoming transmission. m_strSpeakSatDestroyed=Warning! Satellite destroyed. Warning! Satellite destroyed. m_strTagAbduction=Abd. m_strTagTerrorSite=Terr m_strTagCrash=Crsh m_strTagAlienBase=Base m_strTagLandedUFO=Land m_strTagTotal=Tot. m_strNumScientists=Scientists: m_strNumEngineers=Engineers: [XGStrategyAI] m_arrObjectiveNames[eObjective_Recon]=Reconaissance m_arrObjectiveNames[eObjective_Scout]=Scout Target m_arrObjectiveNames[eObjective_Harvest]=Harvest Live Specimens m_arrObjectiveNames[eObjective_Flyby]=Target Reconnaissance m_arrObjectiveNames[eObjective_Hunt]=Destroy Satellite m_arrObjectiveNames[eObjective_Abduct]=Abduct Specimens m_arrObjectiveNames[eObjective_Terrorize]=Terrorize Populace m_arrObjectiveNames[eObjective_Infiltrate]=Final Preparations [XGWorldReportUI] m_strLinkTitle0=TOP SECRET CLEARANCE: ECHELON m_strLinkTitle1=AUTH: 8X5RWE12DU7-X27 m_strLinkStatus=Transmitting encrypted data... m_strLabelAuthorizeTransmission=Authorize Transmission m_strAndAppend=and m_strManyWithdrawn= have withdrawn from the XCOM project. m_strOneWithdrawn= has withdrawn from the XCOM project. m_strLabelMonthlyReport="XCOM Project" Monthly Report m_strLabelFundingAwarded=Funding Awarded: m_strLabelMilitaryGrade=GRADE m_strLabelXComActivity=XCOM Activity m_strLabelSpecialistsAwarded=Specialists Awarded: m_strNumScientists=Scientists: + m_strNumEngineers=Engineers: + m_arrGradeNames[eGrade_A]=A m_arrGradeNames[eGrade_B]=B m_arrGradeNames[eGrade_C]=C m_arrGradeNames[eGrade_D]=D m_arrGradeNames[eGrade_E]=E m_arrGradeNames[eGrade_F]=F m_strLabelUFOShotDown=UFOs Shot Down: m_strLabelTerrorStopped=Terror Missions Stopped: m_strLabelAbductionsStopped=Abductions Stopped: m_strLabelSatellitesLaunched=Satellites Launched: m_strLabelResearchCompleted=Research Projects Completed: m_strLabelUFORaided=UFOs Raided: m_strLabelSatellitesLost=Satellites Lost: m_strLabelUFOsEscaped=UFOs Escaped: m_strLabelMismanagedResources=Mismanaged Resources: m_strLabelNoSatelliteCoverage=NO SATELLITE COVERAGE m_strLabelWithdrawn=WITHDRAWN m_strLabelBaseAssaulted=Alien Base Eliminated! m_strLabelFCMissions=Council Missions Completed: [XGStrategySoldier] m_strStatAim=Aim m_strStatDefense=Defense m_strStatHealth=Health m_strStatWill=Will m_strSHIVWounded=Damaged m_strSHIVDead=Destroyed m_arrSoldierStatus[eStatus_Active]=Active m_arrSoldierStatus[eStatus_OnMission]=On Mission m_arrSoldierStatus[eStatus_Injured]=Wounded m_arrSoldierStatus[eStatus_GravelyInjured]=Gravely Wounded m_arrSoldierStatus[eStatus_Fatigued]=Tired m_arrSoldierStatus[eStatus_Exhausted]=Exhausted m_arrSoldierStatus[eStatus_Dead]=KIA m_arrSoldierStatus[eStatus_Testing]=Psionic Testing [XGPsiLabsUI] m_strLabelCurrentTestSubjects=Current Test Subjects: m_strLabelRemoveSoldier=REMOVE SOLDIER m_strLabelAddSoldier=ADD SOLDIER m_strLabelHours=Hours m_strLabelDays=Days m_strLabelTestResults=Test Results: m_strItemEmpty=( EMPTY SLOT ) m_strItemGifted=Gifted m_strItemNoGift=No Gift m_strConfirmRemovalDialogTitle=CONFIRM REMOVAL m_strConfirmRemovalDialogText=Are you sure you want to stop psi testing for ? m_strConfirmRemovalDialogAcceptText=CONFIRM m_strPsiLabsPostHelpTitle=Psionic Training m_strPsiLabsPostHelpBody=Psi experimentation has revealed that one of our soldiers has psionic powers! To view available psi training, go to the barracks and grant this soldier a psi promotion. New psionic training options become available as the soldier uses psi abilities in combat. m_strPsiLabsPostHelpOK=OK [XGSituationRoomUI] m_strMissionTitleLabel=Council Mission m_strLabelAcceptMission=Launch Mission m_strLabelRefuseMission=Not Now m_strLabelRequested=Requested: m_strLabelTimeLimit=Time Limit: m_strLabelDays=Days m_strLabelRewards=Rewards: m_strLabelCarryOn=Carry On m_strLabelSellItemDate=Sell Items within m_strLabelIgnoreRequest=Cancel m_strLabelCompletedRequest=Completed request, resolve your rewards in the Pending List PLACEHOLDER TEXT m_strLabelOk=OK m_strLabelAcceptPendingRequest=Accepted pending request m_strLabelNewRecruit=New Recruit: m_strLabelLaunchSatellite=Launch Satellite m_strLabelMonitorUFO=Begin monitoring UFO activity in a new country by expanding XCOM Satellite coverage. m_strLabelNoSatToLaunch=No satellites available for launch. m_strLabelViewFinances=View XCOM Finances m_strLabelViewExpenditures=View monthly expenditures and incomes. m_stdLabelVisitGreyMarket=Visit the Gray Market m_stdLabelVisitGreyMarketHelp=Sell recovered alien artifacts to the Council's member nations. m_strLabelPendingRequests=Pending Requests m_strLabelPendingRequestsHelp=Fulfill pending Council Requests. m_strLabelObjectives=Objectives: m_strLabelCodeDecryption=Code Decryption: m_strLabelCodeDecrypted=Code Decrypted! m_strLabelNewObjective=New Objective: m_strNumAlienCodePiece= Alien Code Piece" ; not fixing this one since there's only 1 code piece now m_strNumEngineers=Engineers: m_strNumScientists=Scientists: m_strNumSatellite=Satellites: m_strReducePanic=Panic Reduction m_strNumElerium=Elerium: m_strInProgress=(In Progress) m_strComplete=- Completed! [XGInterceptionEngagementUI] m_strLabelDisengage=Disengage m_strLabelLeaveReport=Leave Report [XGShip_Interceptor] m_strValueDays=Days: m_strValueHours=Hours: m_strLabelReady=Ready [XGShip_Dropship] m_strLabelReady=Ready m_strProprietaryTitaniumAlloy=Proprietary Titanium Alloy m_strDualVTOLRamjet=Dual VTOL Turbines/Hybrid Ramjet m_str5000Miles=5000 miles m_strCallsign=Sister Christian [XGBase] m_strLabelInsufficientFunds=Insufficient funds. [XGSatelliteSitRoomUI] m_strLabelUplinkCapacity=Uplink Capacity: m_strLabelNoSatellitesToLaunch=No Satellites to Launch! m_strLabelAwaitingLaunch=Awaiting Launch: m_strLabelNoInterceptorsInRegion=Warning! No Interceptors stationed in m_strLabelNoInterceptorsInRange=We have no Interceptors in range of this satellite. We will not be able to engage any alien craft that we detect. We should transfer Interceptors to this continent as soon as possible. m_strLabelCarryOn=Carry On m_strLabelSatelliteTitle=Keys to Satellite Deployment m_strLabelSatelliteBody=Expanding our satellite coverage is crucial to intercepting alien craft and maintaining the support of the Council's member nations. \n 1. Deploy satellites to gain monthly funding from XCOM Council nations. \n 2. Monitoring countries on the same continent will greatly increase the monthly rewards granted by that continent. If every country in a continent is monitored by XCOM satellites, an additional continent-specific bonus will be granted. \n 3. We will need Interceptors deployed to continents in which we have satellite coverage. Interceptors can be hired and transferred through the hangar facility. m_strLabelContinue=Continue m_strLabelOk=Ok m_strLabelBonusInRegion=Bonus Gained in m_strLabelNoSatellites=NO SATELLITES AVAILABLE! m_strLabelHasSatellite=HAS SATELLITE m_strLabelLaunchSatellite=LAUNCH SATELLITE m_strLabelDays=days m_strLabelPerMonth=per month m_strLabelInterceptors=Interceptors m_strLabelCurrent=CURRENT m_strLabelNew=NEW: m_strSatSingular=Satellite m_strSatPlural=Satellites m_strLabelBonus=BONUS: m_strLabelConfirmLaunch=Confirm Satellite Launch m_strLabelCountry=COUNTRY m_strLabelTravelTime=TRAVEL TIME m_strLabelFundingIncrease=MONTHLY FUNDING INCREASE m_strLabelMonitoring=If launched, we will have satellite coverage over / countries in m_strLabelReward=Reward: m_strLabelLaunchSatelliteLower=Launch Satellite m_strLabelCancelSatelliteLower=Cancel m_strLabelScientist=Scientist m_strLabelEngineer=Engineer m_strLabelScientists=Scientists m_strLabelEngineers=Engineers m_strLabelNoCapacity=Build More Uplinks! m_strLabelLeftXCom=Withdrawn from XCOM Project! [XGInterceptionUI] m_strLabelSize=Size m_strLabelSpeed=Speed m_strLabelShipOverRegion= over m_strLabelChooseInterceptors=Choose Interceptors... m_strLabelLoadout=Loadout: m_strLabelMaxSpeed=Max Speed m_strLabelOutOfRange=Out of Range m_strLabelThinkMilesAway= miles away m_strLabelLaunchFighters=Launch Fighter m_strLabelLaunchFightersPC=Click to Launch Jet m_strLabelSelDeselFighter=Select/Deselect Fighter m_strLabelCancelInterception=Cancel Interception [XGHeadQuarters] m_strSpeakSatOpRegion= now operational over m_strSpeakCommanderReportFacility=Base Commander, please report to . Repeat - Base Commander to . m_strScienceLab=the Research Labs m_strEngineering=Engineering m_strBarracks=the Barracks m_strMissionControl=Mission Control m_strHangar=the Hangar m_strSituationRoom=the Situation Room m_strDebtWarningTitle=Funding Alert! m_strDebtWarningBody=The monthly maintenance cost of facilites and aircraft now exceeds our monthly funding from the Council. Launching more satellites will increase our monthly funding. (Details of XCOM's finances may be viewed in the Situation Room.) m_strDebtWarningOK=OK m_strDebtWarningCancel= [XGOTSUI] m_strLabelOTS=Officer Training School m_strPurchased=PURCHASED [XGInterceptionThrowdownUI] m_strInterceptionThrowDown=Welcome to Interception Throwdown! m_strLabelFight=Fight!! m_strLabelNone=None m_strShipInterceptor=Interceptor m_strShipFirestorm=Firestorm [XGGreyMarketUI] m_strLabelInStorage=In Storage m_strLabelSell=Sell m_strLabelCompleteTransaction=Complete Transaction m_strNotResearched=NOT RESEARCHED m_strCanNotSell=Cannot sell this item m_strNoMoreItems=No more items to sell [XGGollopUI] m_strLabelUseProgenitorDevice=Use Ethereal Device m_strPsiSoldierIsReady=A soldier is capable of using the device! m_strPsiSoldierIsWeak=We have no soldier capable of using the device! m_strDeviceAlreadyUsed=A soldier has already used the device! m_strSelectSoldierForDevice=Select the soldier that will use the device: m_strGollopWarningTitle=THE FINAL STEP m_strGollopWarningBody=Once the Ethereal Device is triggered, all forward progress will be stopped. Any current research or foundry projects will not be completed. Any injured soldiers in the infirmary will not be healed. Commander, are you sure you wish to proceed? m_strGollopWarningOK=PROCEED m_strGollopWarningCancel=CANCEL [XGGeoscapeUI] m_strNewMissionType=NEW MISSION TYPE: m_strMissionCrash=XCOM's Interceptors have brought down a UFO over ! You can now send a squad to secure the crash site. UFO crash sites yield large amounts of alien artifacts which can lead to new technologies, or be sold for a hefty profit. m_strTerrorSite=Aliens are rampaging through the streets of ! Terror sites cause large amounts of panic that can quickly spread to neighboring cities. m_strAlienBase=An alien base has been detected in ! Alien bases raise UFO activity on a continent, eventually making every city on that continent unhappy. [XGFoundryUI] m_strLabelProjectCost=Project Cost: m_strLabelProjectCompleted=Project Completed m_strLabelAvailableProjects=Available Projects m_strResearchCreditApplies= research credit applies, reducing research time by %. [XGFacilityUI] m_strLabelMainMenuTitle=Main Menu Title m_strLabelTabelViewTitle=Table View Title m_strTableView=Go to the Table View m_strTableViewHelp=This menu option will take us to the table view. m_strLabelItemName=Item Name m_strLabelMoneyAmount=Money Amount m_strMoMoneyMoMoney=You need more money! m_strLabelTitle=Title m_strLabelTitleSummary=This is the summary for this item [XGChooseSquadUI] m_strLabelLaunchMission=LAUNCH MISSION m_strChangeSoldier=Change Soldier m_strLabelEditLoadout=Edit Loadout m_strLabelBackToBriefing=Back to Mission Briefing m_strLabelSimMission=Sim Mission m_strLabelLoadUnload=Load/Unload Soldier m_strLabelSquadSelection=Back to Squad Selection m_strAddSoldier=Add Soldier m_strOTSHelp1=Must increase squad size through the Officer Training School! m_strOTSHelp2=Build the Officer Training School! m_strCurrObj=Current Objective: [XGPendingRequestsUI] m_strNumCodePieces=Alien Code Pieces: m_strNumEngineers=Engineers: m_strNumScientist=Scientists: m_strNumSatellite=Satellites: m_strNewRecruit=New Recruit: m_strTitleLabel=REQUEST FROM m_strLabelRequested=Requested: m_strValueRequested= m_strLabelInStorage=In Storage: m_strLabelTimeLimit=Time Limit (Days): m_strTimeLimitDays= m_strLabelRewards=Rewards: m_strLabelSellItems=Dispatch Items m_strLabelTransferSatellite=Transfer Satellite m_strSellItemsDate=Sell Items within m_strLabelIgnoreRequest=Not Now m_strRequestCompletedTitleLabel=REQUEST FULFILLED m_strLabelAwarded=Awarded: [XGRecapUI] m_strPlayLabel=Playstyle: m_strSummTitle=Game Summary m_strCombatTitle=Combat m_strSpecialistsTitle=Science/Engineering m_strResourcesTitle=Resources m_strLossTitle=Game Summary DAYS=Days Pct=% m_strWin=Victory m_strLose=Defeat m_aPlaystyleDesc[ePlaystyle_PerfectHero]=Immortal Hero m_aPlaystyleDesc[ePlaystyle_Underdog]=Underdog m_aPlaystyleDesc[ePlaystyle_Science]=Genius m_aPlaystyleDesc[ePlaystyle_Combat]=Warlord m_aPlaystyleDesc[ePlaystyle_Money]=Magnate m_aRecapDiff[eDifficulty_ALT]=Easy Difficulty m_aRecapDiff[eDifficulty_Easy]=Easy Difficulty m_aRecapDiff[eDifficulty_Normal]=Normal Difficulty m_aRecapDiff[eDifficulty_Hard]=Classic Difficulty m_aRecapDiff[eDifficulty_Classic]=Impossible Difficulty m_strSecondWaveTitle=The Second Wave is Coming! m_strSecondWaveBody=New custom gameplay options are now available for your next game of XCOM: Enemy Unknown. Select the 'Second Wave' option on the difficulty menu to access the new features. m_strSecondWaveOK=OK m_aRecapDesc[eRecap_Score]=Overall Score m_aRecapDesc[eRecap_Days]=Days until Victory m_aRecapDesc[eRecap_DaysSurvived]=Days Survived m_aRecapDesc[eRecap_Missions]=Battles Fought m_aRecapDesc[eRecap_FundingCountries]=Funding Countries m_aRecapDesc[eRecap_CountriesLost]=Countries Lost m_aRecapDesc[eRecap_ObjAssaultBase]=Days Until Alien Base Cleared m_aRecapDesc[eRecap_ObjRecoverPsiLink]=Days Until Ethereal Device Recovered m_aRecapDesc[eRecap_FirstPsi]=Days Until Psionic Soldier Discovered m_aRecapDesc[eRecap_MissionsWon]=Battles Won m_aRecapDesc[eRecap_MissionsLost]=Battles Lost m_aRecapDesc[eRecap_SoldiersLost]=Soldiers Lost m_aRecapDesc[eRecap_AvgShotPctSum]=Average Shot % m_aRecapDesc[eRecap_AvgDmgSum]=Average Damage per Shot m_aRecapDesc[eRecap_AvgNumTurnsSum]=Average Number of Turns per Battle m_aRecapDesc[eRecap_AliensKilled]=Aliens Killed m_aRecapDesc[eRecap_AliensKilledFromExplosives]=Aliens Killed By Explosives m_aRecapDesc[eRecap_OneShotKills]=One Shot Kills m_aRecapDesc[eRecap_AIOneShotKills]=One Shot Deaths m_aRecapDesc[eRecap_SoldiersHired]=Soldiers Hired m_aRecapDesc[eRecap_OTSTechs]=OTS Upgrades Purchased m_aRecapDesc[eRecap_FirstColonel]=Days until First Colonel m_aRecapDesc[eRecap_DaysInInfirmary]=Days Spent in Infirmary m_aRecapDesc[eRecap_PsiSoldiers]=Psionic Soldiers m_aRecapDesc[eRecap_UFOsShotDown]=UFOs Shot Down m_aRecapDesc[eRecap_InterceptorsLost]=Interceptors Lost m_aRecapDesc[eRecap_InterceptorsHired]=Interceptors Hired m_aRecapDesc[eRecap_FirestormsBuilt]=Firestorms Built m_aRecapDesc[eRecap_FirstFirestorm]=Days Until First Firestorm Built m_aRecapDesc[eRecap_EngagementsAborted]=Interceptions Aborted m_aRecapDesc[eRecap_AimConsumablesUsed]=Aim Assists Used m_aRecapDesc[eRecap_DodgeConsumablesUsed]=Defense Matrices Used m_aRecapDesc[eRecap_TrackConsumablesUsed]=Satellite Trackings Used m_aRecapDesc[eRecap_Scientists]=Scientists m_aRecapDesc[eRecap_LabsBuilt]=Laboratories Built m_aRecapDesc[eRecap_TechsResearched]=Technologies Researched m_aRecapDesc[eRecap_AvgTechDaysSum]=Average Days per Technology m_aRecapDesc[eRecap_DifferentAliensCaptured]=Alien Species Captured m_aRecapDesc[eRecap_Engineers]=Engineers m_aRecapDesc[eRecap_WorkshopsBuilt]=Workshops Built m_aRecapDesc[eRecap_ItemsBuilt]=Items Built m_aRecapDesc[eRecap_FacilitiesBuilt]=Facilities Constructed m_aRecapDesc[eRecap_MaxAdjacencies]=Adjacency Bonuses m_aRecapDesc[eRecap_FoundryTechs]=Foundry Projects Completed m_aRecapDesc[eRecap_MoneyEarned]=Total Credits Earned m_aRecapDesc[eRecap_MoneySpent]=Credits Spent m_aRecapDesc[eRecap_AlloysRecovered]=Alien Alloys Recovered m_aRecapDesc[eRecap_EleriumRecovered]=Elerium Recovered m_aRecapDesc[eRecap_AlloysUsed]=Alien Alloys Used m_aRecapDesc[eRecap_EleriumUsed]=Elerium Used m_aRecapDesc[eRecap_FundingReceived]=Funding Received m_aRecapDesc[eRecap_GreyMarketFunding]=Grey Market Sales m_aRecapDesc[eRecap_ContinentBonuses]=Continent Bonuses m_aRecapDesc[eRecap_SatellitesLaunched]=Satellites Launched m_aRecapDesc[eRecap_SatellitesLost]=Satellites Destroyed m_aRecapDesc[eRecap_SecondSatellite]=Days Until Second Satellite m_aRecapDesc[eRecap_ThirdSatellite]=Days Until Third Satellite m_aRecapDesc[eRecap_FirstContinent]=Days Until First Continent Covered [XGSetupPhaseManager] m_TellMeMoreText=TELL ME MORE m_BarracksNavHelpText=Use %LS to select the Barracks and press %A m_BarracksNavHelpTextPC=Select the Barracks m_SoldierListNavHelpText=Select "View Soldiers" and press %A m_SoldierListNavHelpTextPC=Select "View Soldiers" m_SelectSoldierHelpText=Find "%s" and press %A m_SelectSoldierHelpTextPC=Select "%s" m_EquipSoldierHelpText=Select "LOADOUT" and press %A m_EquipSoldierHelpTextPC=Select "LOADOUT" m_EquipNanoVestNavHelpText=Select the Frag Grenade and equip the Nano-fiber Vest from the Locker m_EquipNanoVestNavHelpTextPC=Select the Frag Grenade and equip the Nano-fiber Vest from the Locker m_EquipSCOPENavHelpText=Select the Frag Grenade and equip the S.C.O.P.E. from the Locker m_EquipSCOPENavHelpTextPC=Select the Frag Grenade and equip the S.C.O.P.E. from the Locker m_EquipMediKitNavHelpText=Select the Frag Grenade and equip the Medikit from the Locker m_EquipMediKitNavHelpTextPC=Select the Frag Grenade and equip the Medikit from the Locker m_SoldierPromotionHelpText=The promotion icon next to "ABILITIES" lets you know that they are eligible for a promotion. Select "ABILITIES" and press %A to promote. m_SoldierPromotionHelpTextPC=The promotion icon next to "ABILITIES" lets you know that they are eligible for a promotion. Select "ABILITIES" to promote. m_SoldierPromotionHelpText2=Select "Fire Rocket" and press %A to confirm m_SoldierPromotionHelpText2PC=Select "Fire Rocket" m_ScienceLabNavHelpText=Use %LS to select Research and press %A m_ScienceLabNavHelpTextPC=Select Research m_MissionControlNavHelpText=Press %Y to enter Mission Control m_MissionControlNavHelpTextPC=Select Mission Control m_MissionControlScanNavHelpText=Press %A to scan. m_MissionControlScanNavHelpTextPC=Select Scan. m_SituationRoomNavHelpText=Use %LS to select the Situation Room and press %A m_SituationRoomNavHelpTextPC=Select the Situation Room. m_EngineeringNavHelpText=Use %LS to select Engineering and press %A m_EngineeringNavHelpTextPC=Select Engineering m_EngineeringBuildItemNanoFiberNavHelpText=Select Nano-fiber Vest and press %A to start building. m_EngineeringBuildItemNanoFiberNavHelpTextPC=Select Nano-fiber Vest to start building. m_EngineeringBuildItemSCOPENavHelpText=Select S.C.O.P.E. and press %A to start building. m_EngineeringBuildItemSCOPENavHelpTextPC=Select S.C.O.P.E. to start building. m_MovingTimeForwardTitle= m_MovingTimeForwardMessage=Scanning for alien activity will end your turn and move time forward. m_SelectBuildFacilityNavHelpText=Select "Build Facilities" and press %A m_SelectBuildFacilityNavHelpTextPC=Select "Build Facilities" m_SelectBuildFacilityMenuNavHelpText=Select "Build Facility" and press %A m_SelectBuildFacilityMenuNavHelpTextPC=Select "Build Facility" m_SelectFirstResearchNavHelpText=Select Weapon Fragments or Alien Materials and press %A to begin research. m_SelectFirstResearchNavHelpTextPC=Select Weapon Fragments or Alien Materials to begin research. m_SelectXenoBiologyNavHelpText=Select Xeno-Biology and press %A to begin research. m_SelectXenoBiologyNavHelpTextPC=Select Xeno-Biology to begin research. m_SelectAlienContainmentNavHelpText=Select Alien Containment and press %A to start building. m_SelectAlienContainmentNavHelpTextPC=Select Alien Containment to start building. m_SelectArcThrowerNavHelpText=Select Arc Thrower and press %A to begin research. m_SelectArcThrowerNavHelpTextPC=Select Arc Thrower to begin research. m_SelectLaunchSatNavHelpText=Select Launch Satellite and press %A. m_SelectLaunchSatNavHelpTextPC=Select Launch Satellite. m_SelectCountryForSatNavHelpText=Use %DU, %DD, %DL, %DR to select country, then press %A. m_SelectCountryForSatNavHelpTextPC=Select country to launch satellite there. m_AddNewItemToSoldierHelpText=Select one of your soldiers. m_AddNewItemToSoldierHelpTextPC=Select one of your soldiers. [SpeakerNames] DrVahlen=Dr. Vahlen DrShen=Dr. Shen Central=Central Zhang=ZHANG [UITellMeMore] Database=The XCOM Database DatabaseDesc=The XCOM Database provides a running archive of gameplay information, and can be accessed at any time via the Pause menu. PlayAudioText=Play Audio StopAudioText=Stop Audio CollapseText=Collapse Menu ExpandText=Expand Menu m_strTellMeMoreSelectTitle=XCOM Database SituationRoom=Situation Room HireSoldiers=Hiring Soldiers HireSoldiersDesc=Through the Barracks, you have the option of hiring additional soldiers to bolster your squads. By selecting "Hire Soldiers," you will be presented with a basic display indicating the total cost of the requested soldiers, as well as the remaining troop capacity of the Barracks. RenameSoldiers=Renaming Soldiers RenameSoldiersDesc=By selecting "View Soldiers" from within the Barracks, you will be presented with a current roster of soldiers employed by XCOM. By selecting an individual soldier's name, then selecting 'Customize,' you will have the option to assign new first, last, and nicknames to your soldiers. Memorial=Memorial MemorialDesc=By selecting 'View the Memorial' from within the Barracks, you can view a memorial honoring your soldiers who have fallen in combat. HeavyClass=Heavy Class HeavyClassDesc=The Heavy Weapons specialist is responsible for deploying high explosive munitions against the enemy. Primarily relying on a shoulder mounted rocket launcher for both offensive strikes and the demolition of obstacles, these specially trained troops are crucial to the successful completion of tactical objectives. AssaultClass=Assault Class AssaultClassDesc=As the first and last units on the ground, these troops are initially equipped with XCOM's proprietary combat shotgun. However, they may still deploy with the assault rifle. SniperClass=Sniper Class SniperClassDesc=Specialized in dealing large amounts of damage from extreme range, the Sniper is an invaluable resource for both scouting and surgical elimination of enemy units. Please note: Snipers are not suited for close-quarters combat without supplemental training. SupportClass=Support Class SupportClassDesc=Soldiers trained in the Support class serve as both field medics and logistical support to the squad they are attached to. Equipped with medical supplies, smoke grenades, and other items, these troops ensure the safe return of all units deployed in the field. Research=Research ResearchDesc=From the Research Labs, you have the ability to manage the Research Team's current priorities based on your objectives. Each research option listed will include the resources required to begin the project, as well as the amount of time required to complete the research. Please note: Changing research options while a project is currently underway will halt the progress of that research. Autopsies=Autopsies AutopsiesDesc=Autopsies conducted in the Research Labs by Dr. Vahlen have the potential to provide insights not only into how the aliens function in Earth's environment, but also the most effective means for XCOM to combat them. Interrogations=Interrogations InterrogationDesc=Once an alien captive has been successfully returned to the XCOM base and placed into the Containment Facility, Dr. Vahlen will oversee any attempts at interrogation. Internal security will be on high alert during these proceedings. DrVahlenDesc=Dr. Vahlen is the Chief Scientist assigned to the XCOM project. She leads the Research Team's efforts with great enthusiasm, as her particular interests lie in finding ways to adapt the alien technology to advance human scientific developments. ResearchProjects=Research Projects ResearchProjectsDesc=The research team will work continually to complete the assigned research projects as quickly as possible. It is important that they not be left idle, as their work is directly tied into the available manufacturing options in Engineering. When one research project is completed, another should be assigned as soon as possible. AdditionalScientists=Additional Scientists AdditionalScientistsDesc=As additional scientists are recruited or awarded to the XCOM project by the Council, their contributions will increase the speed of research and development in the Research Labs. AdditionalEngineers=Additional Engineers AdditionalEngineersDesc=By recruiting additional engineers, or acquiring them for providing assistance to the Council's member nations, the fabrication time of items and equipment in Engineering will be reduced. AdditionalSoldiers=Additional Soldiers AdditionalSoldiersDesc=Maintaining an adequate number of troops is crucial to ensuring XCOM is able to respond to the alien threat. If soldiers are lost in combat, replacements can be hired in the Barracks. Additional highly specialized soldiers are sometimes offered as a reward for assisting a nation in distress. TheCouncil=The Council TheCouncilDesc=The Council - a collective of nations that fund the XCOM project - are represented by a single spokesman. They constantly monitor the effectiveness of XCOM's response to the alien threat. Most interactions with the Council will occur in the Situation Room, although you may occasionally be contacted within Mission Control. DoomTracker=The Doom Tracker DoomTrackerDesc=The Council is comprised of 16 member nations. If one or more nations withdraw from the Council, the Council's faith in the XCOM project will decrease. Should eight or more nations withdraw, the XCOM project will be shut down. ControllingPanic=Controlling Panic ControllingPanicDesc=Current panic levels are monitored through the displays housed in the Situation Room. If Panic reaches maximum levels, the nation indicated may withdraw from the Council and further funding from that nation will cease. Panic can be reduced through successful field operations in the nation in question. Maintaining satellite coverage in the region will also reduce panic. LaunchingSatellites=Launching Satellites LaunchingSatellitesDesc=Increasing XCOM's satellite coverage is necessary in order to successfully manage global panic levels. In addition, countries monitored by satellites will provide increased funding. Each Satellite Uplink facility within XCOM is capable of supporting two satellites. Satellite Uplink facilities, as well as the satellites themselves, can be constructed in Engineering. Satellites are then launched via the Situation Room. funding=Funding FundingDesc=Funding for the XCOM project is provided by the Council, whose member nations contribute the resources necessary to keep XCOM operational. After successfully responding to a request for assistance from a member nation, additional resources are often provided as a show of gratitude. SpecialMissions=Special Missions SpecialMissionsDesc=Occasionally, members of the Council will request XCOM's assistance with a special operation. These unique missions will provide additional rewards upon their successful completion. ConstructingItems=Items and Equipment ConstructingItemsDesc=After completing a project in the Research Labs, newly discovered technology can be manufactured in Engineering. When viewing the Engineering department's primary interface, selecting "Build Items" will provide a listing of the items currently available for manufacturing. Each item listed will have both a resource cost and an estimate of the time required to complete the manufacturing process. Satellites=Satellites SatellitesDesc=Proper satellite coverage is crucial to managing global panic levels. Each Satellite Uplink facility within XCOM HQ is constantly monitored by our engineers, and is capable of supporting two satellites. Assuming uplink facilities are available, additional satellites can be assembled in Engineering. Once manufacturing is completed, the new satellite can be launched via the Situation Room. BuildingFacilities=Building Facilities BuildingFacilitiesDesc=By selecting "Build Facilities," a listing of the new facilities available for construction will be provided, along with the associated resource costs and the time required for construction. DrShenDesc=Dr. Raymond Shen is the Chief Engineer of the XCOM Project. Dr. Shen has proven to be an invaluable asset with his decades of experience. The XCOM project is lucky to have such a brilliant, dedicated, world renowned, award winning engineer at its disposal. Please note: This artificial intelligence was created by Dr. Shen. Excavation=Excavation ExcavationDesc=The XCOM project's headquarters are currently situated deep underground. After building multiple facilities, it will become necessary to excavate further. Please note: As excavations reach deeper beneath the base, the cost of these expansions will increase accordingly. FacilityBonuses=Facility Bonuses FacilityBonusesDesc=Certain facilities provide additional benefits when placed adjacent to facilities of the same type.\nAn adjacent Workshop provides rebates on cash, elerium, and alloys when items are completed.\nAn adjacent Laboratory will yield 10% faster research times. TheHangar=The Hangar TheHangarDesc=Additional Interceptors may be purchased through the Hangar's Primary Interface. In addition, the Hangar allows you to make repairs, install and upgrade weapon systems, and transfer aircraft to other XCOM bases. ManagingInterceptors=Managing Interceptors ManagingInterceptorsDesc=From within the Hangar, selecting 'View Ship List' will provide a report on all aircraft currently available to XCOM. Interceptors will be listed according to the continent from which they deploy. When highlighting an Interceptor and selecting "Details," you'll be given a readout on the selected ship's current weapons. Selecting 'Edit Loadout' will allow you to modify the currently equipped weapons. OrderingInterceptors=Ordering Interceptors OrderingInterceptorsDesc=Additional Interceptors may be ordered from within the 'Ship List'. From the Ship List, highlight an empty slot within one of the listed continents, and select 'Order Interceptors'. From this screen, you will see the cost for each new Interceptor, as well as the current hangar capacity. UpgradingInterceptorWeapons=Aircraft Weaponry UpgradingInterceptorWeaponsDesc=Once fabricated by Engineering, advanced aircraft weapon systems can be installed within the Hangar. When viewing the Ship List and highlighting an available Interceptor, selecting 'Details' will bring up a report specific to that aircraft. From this screen, selecting 'Edit Loadout' will provide you the opportunity to change the weapons currently equipped. [XComStrategyGame.XGFundingCouncil]